source: src/Line.cpp@ 5589858

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Last change on this file since 5589858 was 5589858, checked in by Tillmann Crueger <crueger@…>, 15 years ago

Added methods to construct orthogonal planes from lines and vice versa

  • Property mode set to 100644
File size: 6.3 KB
Line 
1/*
2 * Line.cpp
3 *
4 * Created on: Apr 30, 2010
5 * Author: crueger
6 */
7
8#include "Line.hpp"
9
10#include <cmath>
11
12#include "vector.hpp"
13#include "log.hpp"
14#include "verbose.hpp"
15#include "gslmatrix.hpp"
16#include "info.hpp"
17#include "Exceptions/LinearDependenceException.hpp"
18#include "Exceptions/SkewException.hpp"
19#include "Plane.hpp"
20
21using namespace std;
22
23Line::Line(const Vector &_origin, const Vector &_direction) :
24 direction(new Vector(_direction))
25{
26 direction->Normalize();
27 origin.reset(new Vector(_origin.partition(*direction).second));
28}
29
30Line::Line(const Line &src) :
31 origin(new Vector(*src.origin)),
32 direction(new Vector(*src.direction))
33{}
34
35Line::~Line()
36{}
37
38
39double Line::distance(const Vector &point) const{
40 // get any vector from line to point
41 Vector helper = point - *origin;
42 // partition this vector along direction
43 // the residue points from the line to the point
44 return helper.partition(*direction).second.Norm();
45}
46
47Vector Line::getClosestPoint(const Vector &point) const{
48 // get any vector from line to point
49 Vector helper = point - *origin;
50 // partition this vector along direction
51 // add only the part along the direction
52 return *origin + helper.partition(*direction).first;
53}
54
55Vector Line::getDirection() const{
56 return *direction;
57}
58
59Vector Line::getOrigin() const{
60 return *origin;
61}
62
63vector<Vector> Line::getPointsOnLine() const{
64 vector<Vector> res;
65 res.reserve(2);
66 res.push_back(*origin);
67 res.push_back(*origin+*direction);
68 return res;
69}
70
71/** Calculates the intersection of the two lines that are both on the same plane.
72 * This is taken from Weisstein, Eric W. "Line-Line Intersection." From MathWorld--A Wolfram Web Resource. http://mathworld.wolfram.com/Line-LineIntersection.html
73 * \param *out output stream for debugging
74 * \param *Line1a first vector of first line
75 * \param *Line1b second vector of first line
76 * \param *Line2a first vector of second line
77 * \param *Line2b second vector of second line
78 * \return true - \a this will contain the intersection on return, false - lines are parallel
79 */
80Vector Line::getIntersection(const Line& otherLine) const{
81 Info FunctionInfo(__func__);
82
83 pointset line1Points = getPointsOnLine();
84
85 Vector Line1a = line1Points[0];
86 Vector Line1b = line1Points[1];
87
88 pointset line2Points = otherLine.getPointsOnLine();
89
90 Vector Line2a = line2Points[0];
91 Vector Line2b = line2Points[1];
92
93 Vector res;
94
95 auto_ptr<GSLMatrix> M = auto_ptr<GSLMatrix>(new GSLMatrix(4,4));
96
97 M->SetAll(1.);
98 for (int i=0;i<3;i++) {
99 M->Set(0, i, Line1a[i]);
100 M->Set(1, i, Line1b[i]);
101 M->Set(2, i, Line2a[i]);
102 M->Set(3, i, Line2b[i]);
103 }
104
105 //Log() << Verbose(1) << "Coefficent matrix is:" << endl;
106 //for (int i=0;i<4;i++) {
107 // for (int j=0;j<4;j++)
108 // cout << "\t" << M->Get(i,j);
109 // cout << endl;
110 //}
111 if (fabs(M->Determinant()) > MYEPSILON) {
112 Log() << Verbose(1) << "Determinant of coefficient matrix is NOT zero." << endl;
113 throw SkewException(__FILE__,__LINE__);
114 }
115
116 Log() << Verbose(1) << "INFO: Line1a = " << Line1a << ", Line1b = " << Line1b << ", Line2a = " << Line2a << ", Line2b = " << Line2b << "." << endl;
117
118
119 // constuct a,b,c
120 Vector a = Line1b - Line1a;
121 Vector b = Line2b - Line2a;
122 Vector c = Line2a - Line1a;
123 Vector d = Line2b - Line1b;
124 Log() << Verbose(1) << "INFO: a = " << a << ", b = " << b << ", c = " << c << "." << endl;
125 if ((a.NormSquared() < MYEPSILON) || (b.NormSquared() < MYEPSILON)) {
126 res.Zero();
127 Log() << Verbose(1) << "At least one of the lines is ill-defined, i.e. offset equals second vector." << endl;
128 throw LinearDependenceException(__FILE__,__LINE__);
129 }
130
131 // check for parallelity
132 Vector parallel;
133 double factor = 0.;
134 if (fabs(a.ScalarProduct(b)*a.ScalarProduct(b)/a.NormSquared()/b.NormSquared() - 1.) < MYEPSILON) {
135 parallel = Line1a - Line2a;
136 factor = parallel.ScalarProduct(a)/a.Norm();
137 if ((factor >= -MYEPSILON) && (factor - 1. < MYEPSILON)) {
138 res = Line2a;
139 Log() << Verbose(1) << "Lines conincide." << endl;
140 return res;
141 } else {
142 parallel = Line1a - Line2b;
143 factor = parallel.ScalarProduct(a)/a.Norm();
144 if ((factor >= -MYEPSILON) && (factor - 1. < MYEPSILON)) {
145 res = Line2b;
146 Log() << Verbose(1) << "Lines conincide." << endl;
147 return res;
148 }
149 }
150 Log() << Verbose(1) << "Lines are parallel." << endl;
151 res.Zero();
152 throw LinearDependenceException(__FILE__,__LINE__);
153 }
154
155 // obtain s
156 double s;
157 Vector temp1, temp2;
158 temp1 = c;
159 temp1.VectorProduct(b);
160 temp2 = a;
161 temp2.VectorProduct(b);
162 Log() << Verbose(1) << "INFO: temp1 = " << temp1 << ", temp2 = " << temp2 << "." << endl;
163 if (fabs(temp2.NormSquared()) > MYEPSILON)
164 s = temp1.ScalarProduct(temp2)/temp2.NormSquared();
165 else
166 s = 0.;
167 Log() << Verbose(1) << "Factor s is " << temp1.ScalarProduct(temp2) << "/" << temp2.NormSquared() << " = " << s << "." << endl;
168
169 // construct intersection
170 res = a;
171 res.Scale(s);
172 res += Line1a;
173 Log() << Verbose(1) << "Intersection is at " << res << "." << endl;
174
175 return res;
176}
177
178/** Rotates the vector by an angle of \a alpha around this line.
179 * \param rhs Vector to rotate
180 * \param alpha rotation angle in radian
181 */
182Vector Line::rotateVector(const Vector &rhs, double alpha) const{
183 Vector helper = rhs;
184
185 // translate the coordinate system so that the line goes through (0,0,0)
186 helper -= *origin;
187
188 // partition the vector into a part that gets rotated and a part that lies along the line
189 pair<Vector,Vector> parts = helper.partition(*direction);
190
191 // we just keep anything that is along the axis
192 Vector res = parts.first;
193
194 // the rest has to be rotated
195 Vector a = parts.second;
196 // we only have to do the rest, if we actually could partition the vector
197 if(!a.IsZero()){
198 // construct a vector that is orthogonal to a and direction and has length |a|
199 Vector y = a;
200 // direction is normalized, so the result has length |a|
201 y.VectorProduct(*direction);
202
203 res += cos(alpha) * a + sin(alpha) * y;
204 }
205
206 // translate the coordinate system back
207 res += *origin;
208 return res;
209}
210
211Plane Line::getOrthogonalPlane(const Vector &origin) const{
212 return Plane(getDirection(),origin);
213}
214
215Line makeLineThrough(const Vector &x1, const Vector &x2){
216 if(x1==x2){
217 throw LinearDependenceException(__FILE__,__LINE__);
218 }
219 return Line(x1,x1-x2);
220}
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