| [d74077] | 1 | /*
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 | 2 |  * BoundaryTriangleSet.cpp
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 | 3 |  *
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 | 4 |  *  Created on: Jul 29, 2010
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 | 5 |  *      Author: heber
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 | 6 |  */
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 | 7 | 
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| [bf3817] | 8 | // include config.h
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 | 9 | #ifdef HAVE_CONFIG_H
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 | 10 | #include <config.h>
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 | 11 | #endif
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 | 12 | 
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| [bbbad5] | 13 | #include "Helpers/MemDebug.hpp"
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 | 14 | 
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| [d74077] | 15 | #include "BoundaryTriangleSet.hpp"
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 | 16 | 
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 | 17 | #include <iostream>
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 | 18 | 
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 | 19 | #include "BoundaryLineSet.hpp"
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 | 20 | #include "BoundaryPointSet.hpp"
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 | 21 | #include "TesselPoint.hpp"
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 | 22 | 
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 | 23 | #include "Helpers/Assert.hpp"
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| [8f4df1] | 24 | #include "Helpers/Info.hpp"
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 | 25 | #include "LinearAlgebra/Line.hpp"
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 | 26 | #include "Helpers/Log.hpp"
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 | 27 | #include "LinearAlgebra/Plane.hpp"
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 | 28 | #include "LinearAlgebra/Vector.hpp"
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 | 29 | #include "Helpers/Verbose.hpp"
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| [d74077] | 30 | 
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 | 31 | using namespace std;
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 | 32 | 
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 | 33 | /** Constructor for BoundaryTriangleSet.
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 | 34 |  */
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 | 35 | BoundaryTriangleSet::BoundaryTriangleSet() :
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 | 36 |   Nr(-1)
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 | 37 | {
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 | 38 |   Info FunctionInfo(__func__);
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 | 39 |   for (int i = 0; i < 3; i++) {
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 | 40 |     endpoints[i] = NULL;
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 | 41 |     lines[i] = NULL;
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 | 42 |   }
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 | 43 | }
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 | 44 | ;
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 | 45 | 
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 | 46 | /** Constructor for BoundaryTriangleSet with three lines.
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 | 47 |  * \param *line[3] lines that make up the triangle
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 | 48 |  * \param number number of triangle
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 | 49 |  */
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 | 50 | BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet * const line[3], const int number) :
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 | 51 |   Nr(number)
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 | 52 | {
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 | 53 |   Info FunctionInfo(__func__);
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 | 54 |   // set number
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 | 55 |   // set lines
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 | 56 |   for (int i = 0; i < 3; i++) {
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 | 57 |     lines[i] = line[i];
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 | 58 |     lines[i]->AddTriangle(this);
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 | 59 |   }
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 | 60 |   // get ascending order of endpoints
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 | 61 |   PointMap OrderMap;
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 | 62 |   for (int i = 0; i < 3; i++) {
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 | 63 |     // for all three lines
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 | 64 |     for (int j = 0; j < 2; j++) { // for both endpoints
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 | 65 |       OrderMap.insert(pair<int, class BoundaryPointSet *> (line[i]->endpoints[j]->Nr, line[i]->endpoints[j]));
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 | 66 |       // and we don't care whether insertion fails
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 | 67 |     }
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 | 68 |   }
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 | 69 |   // set endpoints
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 | 70 |   int Counter = 0;
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 | 71 |   DoLog(0) && (Log() << Verbose(0) << "New triangle " << Nr << " with end points: " << endl);
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 | 72 |   for (PointMap::iterator runner = OrderMap.begin(); runner != OrderMap.end(); runner++) {
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 | 73 |     endpoints[Counter] = runner->second;
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 | 74 |     DoLog(0) && (Log() << Verbose(0) << " " << *endpoints[Counter] << endl);
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 | 75 |     Counter++;
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 | 76 |   }
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 | 77 |   ASSERT(Counter >= 3,"We have a triangle with only two distinct endpoints!");
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 | 78 | };
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 | 79 | 
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 | 80 | 
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 | 81 | /** Destructor of BoundaryTriangleSet.
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 | 82 |  * Removes itself from each of its lines' LineMap and removes them if necessary.
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 | 83 |  * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle()
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 | 84 |  */
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 | 85 | BoundaryTriangleSet::~BoundaryTriangleSet()
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 | 86 | {
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 | 87 |   Info FunctionInfo(__func__);
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 | 88 |   for (int i = 0; i < 3; i++) {
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 | 89 |     if (lines[i] != NULL) {
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 | 90 |       if (lines[i]->triangles.erase(Nr)) {
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 | 91 |         //Log() << Verbose(0) << "Triangle Nr." << Nr << " erased in line " << *lines[i] << "." << endl;
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 | 92 |       }
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 | 93 |       if (lines[i]->triangles.empty()) {
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 | 94 |         //Log() << Verbose(0) << *lines[i] << " is no more attached to any triangle, erasing." << endl;
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 | 95 |         delete (lines[i]);
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 | 96 |         lines[i] = NULL;
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 | 97 |       }
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 | 98 |     }
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 | 99 |   }
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 | 100 |   //Log() << Verbose(0) << "Erasing triangle Nr." << Nr << " itself." << endl;
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 | 101 | }
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 | 102 | ;
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 | 103 | 
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 | 104 | /** Calculates the normal vector for this triangle.
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 | 105 |  * Is made unique by comparison with \a OtherVector to point in the other direction.
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 | 106 |  * \param &OtherVector direction vector to make normal vector unique.
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 | 107 |  */
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 | 108 | void BoundaryTriangleSet::GetNormalVector(const Vector &OtherVector)
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 | 109 | {
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 | 110 |   Info FunctionInfo(__func__);
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 | 111 |   // get normal vector
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 | 112 |   NormalVector = Plane((endpoints[0]->node->getPosition()),
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 | 113 |                        (endpoints[1]->node->getPosition()),
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 | 114 |                        (endpoints[2]->node->getPosition())).getNormal();
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 | 115 | 
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 | 116 |   // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
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 | 117 |   if (NormalVector.ScalarProduct(OtherVector) > 0.)
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 | 118 |     NormalVector.Scale(-1.);
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 | 119 |   DoLog(1) && (Log() << Verbose(1) << "Normal Vector is " << NormalVector << "." << endl);
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 | 120 | }
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 | 121 | ;
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 | 122 | 
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 | 123 | /** Finds the point on the triangle \a *BTS through which the line defined by \a *MolCenter and \a *x crosses.
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 | 124 |  * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane
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 | 125 |  * Thus we test if it's really on the plane and whether it's inside the triangle on the plane or not.
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 | 126 |  * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line
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 | 127 |  * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between
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 | 128 |  * the first two basepoints) or not.
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 | 129 |  * \param *out output stream for debugging
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 | 130 |  * \param &MolCenter offset vector of line
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 | 131 |  * \param &x second endpoint of line, minus \a *MolCenter is directional vector of line
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 | 132 |  * \param &Intersection intersection on plane on return
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 | 133 |  * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle.
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 | 134 |  */
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 | 135 | 
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 | 136 | bool BoundaryTriangleSet::GetIntersectionInsideTriangle(const Vector & MolCenter, const Vector & x, Vector &Intersection) const
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 | 137 | {
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 | 138 |   Info FunctionInfo(__func__);
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 | 139 |   Vector CrossPoint;
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 | 140 |   Vector helper;
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 | 141 | 
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 | 142 |   try {
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 | 143 |     Line centerLine = makeLineThrough(MolCenter, x);
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 | 144 |     Intersection = Plane(NormalVector, (endpoints[0]->node->getPosition())).GetIntersection(centerLine);
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 | 145 | 
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 | 146 |     DoLog(1) && (Log() << Verbose(1) << "INFO: Triangle is " << *this << "." << endl);
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 | 147 |     DoLog(1) && (Log() << Verbose(1) << "INFO: Line is from " << MolCenter << " to " << x << "." << endl);
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 | 148 |     DoLog(1) && (Log() << Verbose(1) << "INFO: Intersection is " << Intersection << "." << endl);
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 | 149 | 
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 | 150 |     if (Intersection.DistanceSquared(endpoints[0]->node->getPosition()) < MYEPSILON) {
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 | 151 |       DoLog(1) && (Log() << Verbose(1) << "Intersection coindices with first endpoint." << endl);
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 | 152 |       return true;
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 | 153 |     }   else if (Intersection.DistanceSquared(endpoints[1]->node->getPosition()) < MYEPSILON) {
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 | 154 |       DoLog(1) && (Log() << Verbose(1) << "Intersection coindices with second endpoint." << endl);
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 | 155 |       return true;
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 | 156 |     }   else if (Intersection.DistanceSquared(endpoints[2]->node->getPosition()) < MYEPSILON) {
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 | 157 |       DoLog(1) && (Log() << Verbose(1) << "Intersection coindices with third endpoint." << endl);
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 | 158 |       return true;
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 | 159 |     }
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 | 160 |     // Calculate cross point between one baseline and the line from the third endpoint to intersection
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 | 161 |     int i = 0;
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 | 162 |     do {
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 | 163 |       Line line1 = makeLineThrough((endpoints[i%3]->node->getPosition()),(endpoints[(i+1)%3]->node->getPosition()));
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 | 164 |       Line line2 = makeLineThrough((endpoints[(i+2)%3]->node->getPosition()),Intersection);
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 | 165 |       CrossPoint = line1.getIntersection(line2);
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 | 166 |       helper = (endpoints[(i+1)%3]->node->getPosition()) - (endpoints[i%3]->node->getPosition());
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 | 167 |       CrossPoint -= (endpoints[i%3]->node->getPosition());  // cross point was returned as absolute vector
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 | 168 |       const double s = CrossPoint.ScalarProduct(helper)/helper.NormSquared();
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 | 169 |       DoLog(1) && (Log() << Verbose(1) << "INFO: Factor s is " << s << "." << endl);
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 | 170 |       if ((s < -MYEPSILON) || ((s-1.) > MYEPSILON)) {
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 | 171 |         DoLog(1) && (Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << "outside of triangle." << endl);
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 | 172 |         return false;
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 | 173 |       }
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 | 174 |       i++;
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 | 175 |     } while (i < 3);
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 | 176 |     DoLog(1) && (Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << " inside of triangle." << endl);
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 | 177 |     return true;
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 | 178 |   }
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 | 179 |   catch (MathException &excp) {
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 | 180 |     Log() << Verbose(1) << excp;
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 | 181 |     DoeLog(1) && (eLog() << Verbose(1) << "Alas! Intersection with plane failed - at least numerically - the intersection is not on the plane!" << endl);
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 | 182 |     return false;
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 | 183 |   }
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 | 184 | }
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 | 185 | ;
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 | 186 | 
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 | 187 | /** Finds the point on the triangle to the point \a *x.
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 | 188 |  * We call Vector::GetIntersectionWithPlane() with \a * and the center of the triangle to receive an intersection point.
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 | 189 |  * Then we check the in-plane part (the part projected down onto plane). We check whether it crosses one of the
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 | 190 |  * boundary lines. If it does, we return this intersection as closest point, otherwise the projected point down.
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 | 191 |  * Thus we test if it's really on the plane and whether it's inside the triangle on the plane or not.
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 | 192 |  * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line
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 | 193 |  * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between
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 | 194 |  * the first two basepoints) or not.
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 | 195 |  * \param *x point
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 | 196 |  * \param *ClosestPoint desired closest point inside triangle to \a *x, is absolute vector
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 | 197 |  * \return Distance squared between \a *x and closest point inside triangle
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 | 198 |  */
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 | 199 | double BoundaryTriangleSet::GetClosestPointInsideTriangle(const Vector &x, Vector &ClosestPoint) const
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 | 200 | {
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 | 201 |   Info FunctionInfo(__func__);
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 | 202 |   Vector Direction;
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 | 203 | 
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 | 204 |   // 1. get intersection with plane
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 | 205 |   DoLog(1) && (Log() << Verbose(1) << "INFO: Looking for closest point of triangle " << *this << " to " << x << "." << endl);
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 | 206 |   GetCenter(Direction);
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 | 207 |   try {
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 | 208 |     Line l = makeLineThrough(x, Direction);
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 | 209 |     ClosestPoint = Plane(NormalVector, (endpoints[0]->node->getPosition())).GetIntersection(l);
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 | 210 |   }
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 | 211 |   catch (MathException &excp) {
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 | 212 |     (ClosestPoint) = (x);
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 | 213 |   }
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 | 214 | 
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 | 215 |   // 2. Calculate in plane part of line (x, intersection)
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 | 216 |   Vector InPlane = (x) - (ClosestPoint); // points from plane intersection to straight-down point
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 | 217 |   InPlane.ProjectOntoPlane(NormalVector);
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 | 218 |   InPlane += ClosestPoint;
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 | 219 | 
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 | 220 |   DoLog(2) && (Log() << Verbose(2) << "INFO: Triangle is " << *this << "." << endl);
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 | 221 |   DoLog(2) && (Log() << Verbose(2) << "INFO: Line is from " << Direction << " to " << x << "." << endl);
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 | 222 |   DoLog(2) && (Log() << Verbose(2) << "INFO: In-plane part is " << InPlane << "." << endl);
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 | 223 | 
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 | 224 |   // Calculate cross point between one baseline and the desired point such that distance is shortest
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 | 225 |   double ShortestDistance = -1.;
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 | 226 |   bool InsideFlag = false;
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 | 227 |   Vector CrossDirection[3];
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 | 228 |   Vector CrossPoint[3];
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 | 229 |   Vector helper;
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 | 230 |   for (int i = 0; i < 3; i++) {
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 | 231 |     // treat direction of line as normal of a (cut)plane and the desired point x as the plane offset, the intersect line with point
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 | 232 |     Direction = (endpoints[(i+1)%3]->node->getPosition()) - (endpoints[i%3]->node->getPosition());
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 | 233 |     // calculate intersection, line can never be parallel to Direction (is the same vector as PlaneNormal);
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 | 234 |     Line l = makeLineThrough((endpoints[i%3]->node->getPosition()), (endpoints[(i+1)%3]->node->getPosition()));
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 | 235 |     CrossPoint[i] = Plane(Direction, InPlane).GetIntersection(l);
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 | 236 |     CrossDirection[i] = CrossPoint[i] - InPlane;
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 | 237 |     CrossPoint[i] -= (endpoints[i%3]->node->getPosition());  // cross point was returned as absolute vector
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 | 238 |     const double s = CrossPoint[i].ScalarProduct(Direction)/Direction.NormSquared();
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 | 239 |     DoLog(2) && (Log() << Verbose(2) << "INFO: Factor s is " << s << "." << endl);
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 | 240 |     if ((s >= -MYEPSILON) && ((s-1.) <= MYEPSILON)) {
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 | 241 |           CrossPoint[i] += (endpoints[i%3]->node->getPosition());  // make cross point absolute again
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 | 242 |       DoLog(2) && (Log() << Verbose(2) << "INFO: Crosspoint is " << CrossPoint[i] << ", intersecting BoundaryLine between " << endpoints[i % 3]->node->getPosition() << " and " << endpoints[(i + 1) % 3]->node->getPosition() << "." << endl);
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 | 243 |       const double distance = CrossPoint[i].DistanceSquared(x);
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 | 244 |       if ((ShortestDistance < 0.) || (ShortestDistance > distance)) {
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 | 245 |         ShortestDistance = distance;
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 | 246 |         (ClosestPoint) = CrossPoint[i];
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 | 247 |       }
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 | 248 |     } else
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 | 249 |       CrossPoint[i].Zero();
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 | 250 |   }
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 | 251 |   InsideFlag = true;
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 | 252 |   for (int i = 0; i < 3; i++) {
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 | 253 |     const double sign = CrossDirection[i].ScalarProduct(CrossDirection[(i + 1) % 3]);
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 | 254 |     const double othersign = CrossDirection[i].ScalarProduct(CrossDirection[(i + 2) % 3]);
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 | 255 | 
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 | 256 |     if ((sign > -MYEPSILON) && (othersign > -MYEPSILON)) // have different sign
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 | 257 |       InsideFlag = false;
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 | 258 |   }
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 | 259 |   if (InsideFlag) {
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 | 260 |     (ClosestPoint) = InPlane;
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 | 261 |     ShortestDistance = InPlane.DistanceSquared(x);
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 | 262 |   } else { // also check endnodes
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 | 263 |     for (int i = 0; i < 3; i++) {
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 | 264 |       const double distance = x.DistanceSquared(endpoints[i]->node->getPosition());
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 | 265 |       if ((ShortestDistance < 0.) || (ShortestDistance > distance)) {
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 | 266 |         ShortestDistance = distance;
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 | 267 |         (ClosestPoint) = (endpoints[i]->node->getPosition());
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 | 268 |       }
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 | 269 |     }
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 | 270 |   }
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 | 271 |   DoLog(1) && (Log() << Verbose(1) << "INFO: Closest Point is " << ClosestPoint << " with shortest squared distance is " << ShortestDistance << "." << endl);
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 | 272 |   return ShortestDistance;
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 | 273 | }
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 | 274 | ;
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 | 275 | 
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 | 276 | /** Checks whether lines is any of the three boundary lines this triangle contains.
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 | 277 |  * \param *line line to test
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 | 278 |  * \return true - line is of the triangle, false - is not
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 | 279 |  */
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 | 280 | bool BoundaryTriangleSet::ContainsBoundaryLine(const BoundaryLineSet * const line) const
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 | 281 | {
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 | 282 |   Info FunctionInfo(__func__);
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 | 283 |   for (int i = 0; i < 3; i++)
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 | 284 |     if (line == lines[i])
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 | 285 |       return true;
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 | 286 |   return false;
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 | 287 | }
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 | 288 | ;
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 | 289 | 
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 | 290 | /** Checks whether point is any of the three endpoints this triangle contains.
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 | 291 |  * \param *point point to test
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 | 292 |  * \return true - point is of the triangle, false - is not
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 | 293 |  */
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 | 294 | bool BoundaryTriangleSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const
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 | 295 | {
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 | 296 |   Info FunctionInfo(__func__);
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 | 297 |   for (int i = 0; i < 3; i++)
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 | 298 |     if (point == endpoints[i])
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 | 299 |       return true;
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 | 300 |   return false;
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 | 301 | }
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 | 302 | ;
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 | 303 | 
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 | 304 | /** Checks whether point is any of the three endpoints this triangle contains.
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 | 305 |  * \param *point TesselPoint to test
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 | 306 |  * \return true - point is of the triangle, false - is not
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 | 307 |  */
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 | 308 | bool BoundaryTriangleSet::ContainsBoundaryPoint(const TesselPoint * const point) const
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 | 309 | {
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 | 310 |   Info FunctionInfo(__func__);
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 | 311 |   for (int i = 0; i < 3; i++)
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 | 312 |     if (point == endpoints[i]->node)
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 | 313 |       return true;
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 | 314 |   return false;
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 | 315 | }
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 | 316 | ;
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 | 317 | 
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 | 318 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
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 | 319 |  * \param *Points[3] pointer to BoundaryPointSet
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 | 320 |  * \return true - is the very triangle, false - is not
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 | 321 |  */
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 | 322 | bool BoundaryTriangleSet::IsPresentTupel(const BoundaryPointSet * const Points[3]) const
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 | 323 | {
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 | 324 |   Info FunctionInfo(__func__);
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 | 325 |   DoLog(1) && (Log() << Verbose(1) << "INFO: Checking " << Points[0] << "," << Points[1] << "," << Points[2] << " against " << endpoints[0] << "," << endpoints[1] << "," << endpoints[2] << "." << endl);
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 | 326 |   return (((endpoints[0] == Points[0]) || (endpoints[0] == Points[1]) || (endpoints[0] == Points[2])) && ((endpoints[1] == Points[0]) || (endpoints[1] == Points[1]) || (endpoints[1] == Points[2])) && ((endpoints[2] == Points[0]) || (endpoints[2] == Points[1]) || (endpoints[2] == Points[2])
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 | 327 | 
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 | 328 |   ));
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 | 329 | }
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 | 330 | ;
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 | 331 | 
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 | 332 | /** Checks whether three given \a *Points coincide with triangle's endpoints.
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 | 333 |  * \param *Points[3] pointer to BoundaryPointSet
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 | 334 |  * \return true - is the very triangle, false - is not
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 | 335 |  */
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 | 336 | bool BoundaryTriangleSet::IsPresentTupel(const BoundaryTriangleSet * const T) const
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 | 337 | {
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 | 338 |   Info FunctionInfo(__func__);
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 | 339 |   return (((endpoints[0] == T->endpoints[0]) || (endpoints[0] == T->endpoints[1]) || (endpoints[0] == T->endpoints[2])) && ((endpoints[1] == T->endpoints[0]) || (endpoints[1] == T->endpoints[1]) || (endpoints[1] == T->endpoints[2])) && ((endpoints[2] == T->endpoints[0]) || (endpoints[2] == T->endpoints[1]) || (endpoints[2] == T->endpoints[2])
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 | 340 | 
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 | 341 |   ));
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 | 342 | }
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 | 343 | ;
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 | 344 | 
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 | 345 | /** Returns the endpoint which is not contained in the given \a *line.
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 | 346 |  * \param *line baseline defining two endpoints
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 | 347 |  * \return pointer third endpoint or NULL if line does not belong to triangle.
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 | 348 |  */
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 | 349 | class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(const BoundaryLineSet * const line) const
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 | 350 | {
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 | 351 |   Info FunctionInfo(__func__);
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 | 352 |   // sanity check
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 | 353 |   if (!ContainsBoundaryLine(line))
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 | 354 |     return NULL;
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 | 355 |   for (int i = 0; i < 3; i++)
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 | 356 |     if (!line->ContainsBoundaryPoint(endpoints[i]))
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 | 357 |       return endpoints[i];
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 | 358 |   // actually, that' impossible :)
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 | 359 |   return NULL;
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 | 360 | }
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 | 361 | ;
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 | 362 | 
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 | 363 | /** Returns the baseline which does not contain the given boundary point \a *point.
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 | 364 |  * \param *point endpoint which is neither endpoint of the desired line
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 | 365 |  * \return pointer to desired third baseline
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 | 366 |  */
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 | 367 | class BoundaryLineSet *BoundaryTriangleSet::GetThirdLine(const BoundaryPointSet * const point) const
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 | 368 | {
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 | 369 |   Info FunctionInfo(__func__);
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 | 370 |   // sanity check
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 | 371 |   if (!ContainsBoundaryPoint(point))
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 | 372 |     return NULL;
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 | 373 |   for (int i = 0; i < 3; i++)
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 | 374 |     if (!lines[i]->ContainsBoundaryPoint(point))
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 | 375 |       return lines[i];
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 | 376 |   // actually, that' impossible :)
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 | 377 |   return NULL;
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 | 378 | }
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 | 379 | ;
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 | 380 | 
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 | 381 | /** Calculates the center point of the triangle.
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 | 382 |  * Is third of the sum of all endpoints.
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 | 383 |  * \param *center central point on return.
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 | 384 |  */
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 | 385 | void BoundaryTriangleSet::GetCenter(Vector & center) const
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 | 386 | {
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 | 387 |   Info FunctionInfo(__func__);
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 | 388 |   center.Zero();
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 | 389 |   for (int i = 0; i < 3; i++)
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 | 390 |     (center) += (endpoints[i]->node->getPosition());
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 | 391 |   center.Scale(1. / 3.);
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 | 392 |   DoLog(1) && (Log() << Verbose(1) << "INFO: Center is at " << center << "." << endl);
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 | 393 | }
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 | 394 | 
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 | 395 | /**
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 | 396 |  * gets the Plane defined by the three triangle Basepoints
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 | 397 |  */
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 | 398 | Plane BoundaryTriangleSet::getPlane() const{
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 | 399 |   ASSERT(endpoints[0] && endpoints[1] && endpoints[2], "Triangle not fully defined");
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 | 400 | 
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 | 401 |   return Plane(endpoints[0]->node->getPosition(),
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 | 402 |                endpoints[1]->node->getPosition(),
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 | 403 |                endpoints[2]->node->getPosition());
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 | 404 | }
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 | 405 | 
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 | 406 | Vector BoundaryTriangleSet::getEndpoint(int i) const{
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 | 407 |   ASSERT(i>=0 && i<3,"Index of Endpoint out of Range");
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 | 408 | 
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 | 409 |   return endpoints[i]->node->getPosition();
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 | 410 | }
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 | 411 | 
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 | 412 | string BoundaryTriangleSet::getEndpointName(int i) const{
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 | 413 |   ASSERT(i>=0 && i<3,"Index of Endpoint out of Range");
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 | 414 | 
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 | 415 |   return endpoints[i]->node->getName();
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 | 416 | }
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 | 417 | 
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 | 418 | /** output operator for BoundaryTriangleSet.
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 | 419 |  * \param &ost output stream
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 | 420 |  * \param &a boundary triangle
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 | 421 |  */
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 | 422 | ostream &operator <<(ostream &ost, const BoundaryTriangleSet &a)
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 | 423 | {
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 | 424 |   ost << "[" << a.Nr << "|" << a.getEndpointName(0) << "," << a.getEndpointName(1) << "," << a.getEndpointName(2) << "]";
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 | 425 |   //  ost << "[" << a.Nr << "|" << a.endpoints[0]->node->Name << " at " << *a.endpoints[0]->node->node << ","
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 | 426 |   //      << a.endpoints[1]->node->Name << " at " << *a.endpoints[1]->node->node << "," << a.endpoints[2]->node->Name << " at " << *a.endpoints[2]->node->node << "]";
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 | 427 |   return ost;
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 | 428 | }
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 | 429 | ;
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 | 430 | 
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