1 | /*
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2 | * BoundaryLineSet.cpp
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3 | *
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4 | * Created on: Jul 29, 2010
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5 | * Author: heber
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6 | */
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7 |
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8 | #include "BoundaryLineSet.hpp"
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9 |
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10 | #include <iostream>
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11 |
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12 | #include "BoundaryPointSet.hpp"
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13 | #include "BoundaryTriangleSet.hpp"
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14 | #include "TesselPoint.hpp"
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15 |
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16 | #include "Helpers/Assert.hpp"
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17 | #include "Helpers/Info.hpp"
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18 | #include "Helpers/Log.hpp"
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19 | #include "Helpers/Verbose.hpp"
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20 | #include "tesselationhelpers.hpp"
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21 | #include "LinearAlgebra/Vector.hpp"
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22 |
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23 | using namespace std;
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24 |
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25 | /** Constructor of BoundaryLineSet.
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26 | */
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27 | BoundaryLineSet::BoundaryLineSet() :
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28 | Nr(-1)
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29 | {
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30 | Info FunctionInfo(__func__);
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31 | for (int i = 0; i < 2; i++)
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32 | endpoints[i] = NULL;
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33 | }
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34 | ;
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35 |
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36 | /** Constructor of BoundaryLineSet with two endpoints.
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37 | * Adds line automatically to each endpoints' LineMap
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38 | * \param *Point[2] array of two boundary points
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39 | * \param number number of the list
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40 | */
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41 | BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point[2], const int number)
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42 | {
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43 | Info FunctionInfo(__func__);
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44 | // set number
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45 | Nr = number;
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46 | // set endpoints in ascending order
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47 | SetEndpointsOrdered(endpoints, Point[0], Point[1]);
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48 | // add this line to the hash maps of both endpoints
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49 | Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
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50 | Point[1]->AddLine(this); //
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51 | // set skipped to false
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52 | skipped = false;
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53 | // clear triangles list
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54 | DoLog(0) && (Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl);
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55 | }
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56 | ;
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57 |
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58 | /** Constructor of BoundaryLineSet with two endpoints.
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59 | * Adds line automatically to each endpoints' LineMap
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60 | * \param *Point1 first boundary point
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61 | * \param *Point2 second boundary point
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62 | * \param number number of the list
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63 | */
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64 | BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point1, BoundaryPointSet * const Point2, const int number) :
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65 | Nr(number),
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66 | skipped(false)
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67 | {
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68 | Info FunctionInfo(__func__);
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69 | // set endpoints in ascending order
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70 | SetEndpointsOrdered(endpoints, Point1, Point2);
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71 | // add this line to the hash maps of both endpoints
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72 | Point1->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
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73 | Point2->AddLine(this); //
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74 | // clear triangles list
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75 | DoLog(0) && (Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl);
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76 | }
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77 | ;
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78 |
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79 | /** Destructor for BoundaryLineSet.
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80 | * Removes itself from each endpoints' LineMap, calling RemoveTrianglePoint() when point not connected anymore.
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81 | * \note When removing lines from a class Tesselation, use RemoveTesselationLine()
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82 | */
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83 | BoundaryLineSet::~BoundaryLineSet()
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84 | {
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85 | Info FunctionInfo(__func__);
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86 | int Numbers[2];
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87 |
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88 | // get other endpoint number of finding copies of same line
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89 | if (endpoints[1] != NULL)
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90 | Numbers[0] = endpoints[1]->Nr;
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91 | else
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92 | Numbers[0] = -1;
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93 | if (endpoints[0] != NULL)
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94 | Numbers[1] = endpoints[0]->Nr;
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95 | else
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96 | Numbers[1] = -1;
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97 |
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98 | for (int i = 0; i < 2; i++) {
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99 | if (endpoints[i] != NULL) {
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100 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
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101 | pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]);
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102 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
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103 | if ((*Runner).second == this) {
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104 | //Log() << Verbose(0) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
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105 | endpoints[i]->lines.erase(Runner);
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106 | break;
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107 | }
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108 | } else { // there's just a single line left
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109 | if (endpoints[i]->lines.erase(Nr)) {
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110 | //Log() << Verbose(0) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
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111 | }
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112 | }
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113 | if (endpoints[i]->lines.empty()) {
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114 | //Log() << Verbose(0) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl;
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115 | if (endpoints[i] != NULL) {
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116 | delete (endpoints[i]);
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117 | endpoints[i] = NULL;
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118 | }
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119 | }
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120 | }
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121 | }
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122 | if (!triangles.empty())
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123 | DoeLog(2) && (eLog() << Verbose(2) << "Memory Leak! I " << *this << " am still connected to some triangles." << endl);
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124 | }
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125 | ;
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126 |
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127 | /** Add triangle to TriangleMap of this boundary line.
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128 | * \param *triangle to add
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129 | */
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130 | void BoundaryLineSet::AddTriangle(BoundaryTriangleSet * const triangle)
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131 | {
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132 | Info FunctionInfo(__func__);
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133 | DoLog(0) && (Log() << Verbose(0) << "Add " << triangle->Nr << " to line " << *this << "." << endl);
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134 | triangles.insert(TrianglePair(triangle->Nr, triangle));
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135 | }
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136 | ;
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137 |
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138 | /** Checks whether we have a common endpoint with given \a *line.
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139 | * \param *line other line to test
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140 | * \return true - common endpoint present, false - not connected
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141 | */
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142 | bool BoundaryLineSet::IsConnectedTo(const BoundaryLineSet * const line) const
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143 | {
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144 | Info FunctionInfo(__func__);
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145 | if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1]))
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146 | return true;
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147 | else
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148 | return false;
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149 | }
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150 | ;
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151 |
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152 | /** Checks whether the adjacent triangles of a baseline are convex or not.
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153 | * We sum the two angles of each height vector with respect to the center of the baseline.
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154 | * If greater/equal M_PI than we are convex.
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155 | * \param *out output stream for debugging
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156 | * \return true - triangles are convex, false - concave or less than two triangles connected
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157 | */
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158 | bool BoundaryLineSet::CheckConvexityCriterion() const
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159 | {
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160 | Info FunctionInfo(__func__);
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161 | double angle = CalculateConvexity();
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162 | if (angle > -MYEPSILON) {
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163 | DoLog(0) && (Log() << Verbose(0) << "ACCEPT: Angle is greater than pi: convex." << endl);
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164 | return true;
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165 | } else {
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166 | DoLog(0) && (Log() << Verbose(0) << "REJECT: Angle is less than pi: concave." << endl);
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167 | return false;
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168 | }
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169 | }
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170 |
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171 |
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172 | /** Calculates the angle between two triangles with respect to their normal vector.
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173 | * We sum the two angles of each height vector with respect to the center of the baseline.
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174 | * \return angle > 0 then convex, if < 0 then concave
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175 | */
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176 | double BoundaryLineSet::CalculateConvexity() const
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177 | {
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178 | Info FunctionInfo(__func__);
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179 | Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2], NormalCheck;
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180 | // get the two triangles
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181 | if (triangles.size() != 2) {
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182 | DoeLog(0) && (eLog() << Verbose(0) << "Baseline " << *this << " is connected to less than two triangles, Tesselation incomplete!" << endl);
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183 | return true;
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184 | }
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185 | // check normal vectors
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186 | // have a normal vector on the base line pointing outwards
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187 | //Log() << Verbose(0) << "INFO: " << *this << " has vectors at " << *(endpoints[0]->node->node) << " and at " << *(endpoints[1]->node->node) << "." << endl;
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188 | BaseLineCenter = (1./2.)*((endpoints[0]->node->getPosition()) + (endpoints[1]->node->getPosition()));
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189 | BaseLine = (endpoints[0]->node->getPosition()) - (endpoints[1]->node->getPosition());
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190 |
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191 | //Log() << Verbose(0) << "INFO: Baseline is " << BaseLine << " and its center is at " << BaseLineCenter << "." << endl;
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192 |
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193 | BaseLineNormal.Zero();
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194 | NormalCheck.Zero();
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195 | double sign = -1.;
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196 | int i = 0;
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197 | class BoundaryPointSet *node = NULL;
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198 | for (TriangleMap::const_iterator runner = triangles.begin(); runner != triangles.end(); runner++) {
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199 | //Log() << Verbose(0) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl;
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200 | NormalCheck += runner->second->NormalVector;
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201 | NormalCheck *= sign;
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202 | sign = -sign;
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203 | if (runner->second->NormalVector.NormSquared() > MYEPSILON)
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204 | BaseLineNormal = runner->second->NormalVector; // yes, copy second on top of first
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205 | else {
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206 | DoeLog(0) && (eLog() << Verbose(0) << "Triangle " << *runner->second << " has zero normal vector!" << endl);
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207 | }
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208 | node = runner->second->GetThirdEndpoint(this);
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209 | if (node != NULL) {
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210 | //Log() << Verbose(0) << "INFO: Third node for triangle " << *(runner->second) << " is " << *node << " at " << *(node->node->node) << "." << endl;
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211 | helper[i] = (node->node->getPosition()) - BaseLineCenter;
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212 | helper[i].MakeNormalTo(BaseLine); // we want to compare the triangle's heights' angles!
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213 | //Log() << Verbose(0) << "INFO: Height vector with respect to baseline is " << helper[i] << "." << endl;
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214 | i++;
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215 | } else {
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216 | DoeLog(1) && (eLog() << Verbose(1) << "I cannot find third node in triangle, something's wrong." << endl);
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217 | return true;
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218 | }
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219 | }
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220 | //Log() << Verbose(0) << "INFO: BaselineNormal is " << BaseLineNormal << "." << endl;
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221 | if (NormalCheck.NormSquared() < MYEPSILON) {
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222 | DoLog(0) && (Log() << Verbose(0) << "ACCEPT: Normalvectors of both triangles are the same: convex." << endl);
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223 | return true;
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224 | }
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225 | BaseLineNormal.Scale(-1.);
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226 | double angle = GetAngle(helper[0], helper[1], BaseLineNormal);
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227 | return (angle - M_PI);
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228 | }
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229 |
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230 | /** Checks whether point is any of the two endpoints this line contains.
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231 | * \param *point point to test
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232 | * \return true - point is of the line, false - is not
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233 | */
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234 | bool BoundaryLineSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const
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235 | {
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236 | Info FunctionInfo(__func__);
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237 | for (int i = 0; i < 2; i++)
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238 | if (point == endpoints[i])
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239 | return true;
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240 | return false;
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241 | }
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242 | ;
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243 |
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244 | /** Returns other endpoint of the line.
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245 | * \param *point other endpoint
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246 | * \return NULL - if endpoint not contained in BoundaryLineSet::lines, or pointer to BoundaryPointSet otherwise
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247 | */
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248 | class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(const BoundaryPointSet * const point) const
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249 | {
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250 | Info FunctionInfo(__func__);
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251 | if (endpoints[0] == point)
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252 | return endpoints[1];
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253 | else if (endpoints[1] == point)
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254 | return endpoints[0];
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255 | else
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256 | return NULL;
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257 | }
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258 | ;
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259 |
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260 | /** Returns other triangle of the line.
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261 | * \param *point other endpoint
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262 | * \return NULL - if triangle not contained in BoundaryLineSet::triangles, or pointer to BoundaryTriangleSet otherwise
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263 | */
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264 | class BoundaryTriangleSet *BoundaryLineSet::GetOtherTriangle(const BoundaryTriangleSet * const triangle) const
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265 | {
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266 | Info FunctionInfo(__func__);
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267 | if (triangles.size() == 2) {
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268 | for (TriangleMap::const_iterator TriangleRunner = triangles.begin(); TriangleRunner != triangles.end(); ++TriangleRunner)
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269 | if (TriangleRunner->second != triangle)
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270 | return TriangleRunner->second;
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271 | }
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272 | return NULL;
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273 | }
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274 | ;
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275 |
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276 | /** output operator for BoundaryLineSet.
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277 | * \param &ost output stream
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278 | * \param &a boundary line
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279 | */
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280 | ostream & operator <<(ostream &ost, const BoundaryLineSet &a)
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281 | {
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282 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->getName() << " at " << a.endpoints[0]->node->getPosition() << "," << a.endpoints[1]->node->getName() << " at " << a.endpoints[1]->node->getPosition() << "]";
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283 | return ost;
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284 | }
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285 | ;
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