#include "Actions/small_actions.hpp" #include #include using namespace std; #include "UIElements/UIFactory.hpp" #include "UIElements/Dialog.hpp" #include "atom.hpp" #include "molecule.hpp" /****** ChangeMoleculeNameAction *****/ // memento to remember the state when undoing class ChangeMoleculeNameState : public ActionState { public: ChangeMoleculeNameState(molecule* _mol,std::string _lastName) : mol(_mol), lastName(_lastName) {} molecule* mol; std::string lastName; }; const char ChangeMoleculeNameAction::NAME[] = "Change filename of Molecule"; ChangeMoleculeNameAction::ChangeMoleculeNameAction(MoleculeListClass *_molecules) : Action(NAME), molecules(_molecules) {} ChangeMoleculeNameAction::~ChangeMoleculeNameAction() {} Action::state_ptr ChangeMoleculeNameAction::performCall() { string filename; molecule *mol = NULL; Dialog *dialog = UIFactory::getInstance().makeDialog(); dialog->queryMolecule("Enter index of molecule: ",&mol,molecules); dialog->queryString("Enter name: ",&filename); if(dialog->display()) { string oldName = mol->getName(); mol->setName(filename); delete dialog; return Action::state_ptr(new ChangeMoleculeNameState(mol,oldName)); } delete dialog; return Action::failure; } Action::state_ptr ChangeMoleculeNameAction::performUndo(Action::state_ptr _state) { ChangeMoleculeNameState *state = assert_cast(_state.get()); string newName = state->mol->getName(); state->mol->setName(state->lastName); return Action::state_ptr(new ChangeMoleculeNameState(state->mol,newName)); } Action::state_ptr ChangeMoleculeNameAction::performRedo(Action::state_ptr _state){ // Undo and redo have to do the same for this action return performUndo(_state); } bool ChangeMoleculeNameAction::canUndo() { return true; } bool ChangeMoleculeNameAction::shouldUndo() { return true; } const string ChangeMoleculeNameAction::getName() { return NAME; }