/*
* Project: MoleCuilder
* Description: creates and alters molecular systems
* Copyright (C) 2016 Frederik Heber. All rights reserved.
*
*
* This file is part of MoleCuilder.
*
* MoleCuilder is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MoleCuilder is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MoleCuilder. If not, see .
*/
/*
* StepWorldTimeAction.cpp
*
* Created on: Sep 27, 2016
* Author: heber
*/
// include config.h
#ifdef HAVE_CONFIG_H
#include
#endif
//#include "CodePatterns/MemDebug.hpp"
#include "CodePatterns/Log.hpp"
#include "CodePatterns/Verbose.hpp"
#include "World.hpp"
#include "WorldTime.hpp"
#include
#include
#include "Actions/WorldAction/StepWorldTimeAction.hpp"
using namespace MoleCuilder;
// if both are given, we use backwards
static int getSteps(const unsigned int _forward, const unsigned int _backward)
{
int steps = 0;
if (_backward > 0)
steps = -_backward;
else
steps = _forward;
return steps;
}
// and construct the stuff
#include "StepWorldTimeAction.def"
#include "Action_impl_pre.hpp"
/** =========== define the function ====================== */
ActionState::ptr WorldStepWorldTimeAction::performCall() {
// create undo state
int oldtime;
oldtime = WorldTime::getTime();
WorldStepWorldTimeState *UndoState = new WorldStepWorldTimeState(oldtime, params);
const int steps = getSteps(params.steps_forward.get(), params.steps_backward.get());
if ((oldtime + steps) < 0) {
ELOG(1, "Cannot step back before time step #0.");
delete UndoState;
return Action::failure;
}
World::getInstance().setTime(oldtime+steps);
LOG(0, "Current time step is now: " << WorldTime::getTime() << ".");
return ActionState::ptr(UndoState);
}
ActionState::ptr WorldStepWorldTimeAction::performUndo(ActionState::ptr _state) {
WorldStepWorldTimeState *state = assert_cast(_state.get());
World::getInstance().setTime(state->oldtime);
LOG(0, "Current time step is now again: " << WorldTime::getTime() << ".");
return ActionState::ptr(_state);
}
ActionState::ptr WorldStepWorldTimeAction::performRedo(ActionState::ptr _state){
WorldStepWorldTimeState *state = assert_cast(_state.get());
const int steps = getSteps(
state->params.steps_forward.get(),
state->params.steps_backward.get());
World::getInstance().setTime(state->oldtime+steps);
LOG(0, "Current time step is now: " << WorldTime::getTime() << ".");
return ActionState::ptr(_state);
}
bool WorldStepWorldTimeAction::canUndo() {
return true;
}
bool WorldStepWorldTimeAction::shouldUndo() {
return true;
}
/** =========== end of function ====================== */