/* * Project: MoleCuilder * Description: creates and alters molecular systems * Copyright (C) 2016 Frederik Heber. All rights reserved. * * * This file is part of MoleCuilder. * * MoleCuilder is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * MoleCuilder is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MoleCuilder. If not, see . */ /* * StepWorldTimeAction.cpp * * Created on: Sep 27, 2016 * Author: heber */ // include config.h #ifdef HAVE_CONFIG_H #include #endif //#include "CodePatterns/MemDebug.hpp" #include "CodePatterns/Log.hpp" #include "CodePatterns/Verbose.hpp" #include "World.hpp" #include "WorldTime.hpp" #include #include #include "Actions/WorldAction/StepWorldTimeAction.hpp" using namespace MoleCuilder; // if both are given, we use backwards static int getSteps(const unsigned int _forward, const unsigned int _backward) { int steps = 0; if (_backward > 0) steps = -_backward; else steps = _forward; return steps; } // and construct the stuff #include "StepWorldTimeAction.def" #include "Action_impl_pre.hpp" /** =========== define the function ====================== */ ActionState::ptr WorldStepWorldTimeAction::performCall() { // create undo state int oldtime; oldtime = WorldTime::getTime(); WorldStepWorldTimeState *UndoState = new WorldStepWorldTimeState(oldtime, params); const int steps = getSteps(params.steps_forward.get(), params.steps_backward.get()); if ((oldtime + steps) < 0) { ELOG(1, "Cannot step back before time step #0."); delete UndoState; return Action::failure; } World::getInstance().setTime(oldtime+steps); LOG(0, "Current time step is now: " << WorldTime::getTime() << "."); return ActionState::ptr(UndoState); } ActionState::ptr WorldStepWorldTimeAction::performUndo(ActionState::ptr _state) { WorldStepWorldTimeState *state = assert_cast(_state.get()); World::getInstance().setTime(state->oldtime); LOG(0, "Current time step is now again: " << WorldTime::getTime() << "."); return ActionState::ptr(_state); } ActionState::ptr WorldStepWorldTimeAction::performRedo(ActionState::ptr _state){ WorldStepWorldTimeState *state = assert_cast(_state.get()); const int steps = getSteps( state->params.steps_forward.get(), state->params.steps_backward.get()); World::getInstance().setTime(state->oldtime+steps); LOG(0, "Current time step is now: " << WorldTime::getTime() << "."); return ActionState::ptr(_state); } bool WorldStepWorldTimeAction::canUndo() { return true; } bool WorldStepWorldTimeAction::shouldUndo() { return true; } /** =========== end of function ====================== */