source: src/Actions/WorldAction/RepeatBoxAction.cpp

Candidate_v1.6.1
Last change on this file was 9eb71b3, checked in by Frederik Heber <frederik.heber@…>, 8 years ago

Commented out MemDebug include and Memory::ignore.

  • MemDebug clashes with various allocation operators that use a specific placement in memory. It is so far not possible to wrap new/delete fully. Hence, we stop this effort which so far has forced us to put ever more includes (with clashes) into MemDebug and thereby bloat compilation time.
  • MemDebug does not add that much usefulness which is not also provided by valgrind.
  • Property mode set to 100644
File size: 5.5 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * RepeatBoxAction.cpp
26 *
27 * Created on: May 12, 2010
28 * Author: heber
29 */
30
31// include config.h
32#ifdef HAVE_CONFIG_H
33#include <config.h>
34#endif
35
36//#include "CodePatterns/MemDebug.hpp"
37
38#include "Descriptors/MoleculePtrDescriptor.hpp"
39#include "Atom/atom.hpp"
40#include "CodePatterns/Log.hpp"
41#include "molecule.hpp"
42#include "LinearAlgebra/Vector.hpp"
43#include "LinearAlgebra/RealSpaceMatrix.hpp"
44#include "CodePatterns/Verbose.hpp"
45#include "World.hpp"
46#include "Box.hpp"
47
48#include <iostream>
49#include <set>
50#include <string>
51#include <vector>
52
53#include "Actions/WorldAction/RepeatBoxAction.hpp"
54
55using namespace MoleCuilder;
56
57// and construct the stuff
58#include "RepeatBoxAction.def"
59#include "Action_impl_pre.hpp"
60/** =========== define the function ====================== */
61
62void repeatMoleculesinDomain(
63 std::vector< unsigned int > Repeater,
64 const std::vector<molecule *> &AllMolecules)
65{
66 LOG(0, "STATUS: Repeating box " << Repeater << " times for (x,y,z) axis.");
67
68 // set new domain
69 RealSpaceMatrix M = World::getInstance().getDomain().getM();
70 RealSpaceMatrix newM = M;
71 Vector x,y;
72 unsigned int n[NDIM];
73 RealSpaceMatrix repMat;
74 for (unsigned int axis = 0; axis < NDIM; axis++) {
75 Repeater[axis] = floor(Repeater[axis]);
76 if (Repeater[axis] < 1) {
77 ELOG(1, "Repetition factor must be greater than 1!");
78 Repeater[axis] = 1;
79 }
80 repMat.at(axis,axis) = Repeater[axis];
81 }
82 newM *= repMat;
83 World::getInstance().setDomain(newM);
84
85 // add molecules in each repeated domain part
86 std::vector<Vector> vectors;
87 for (n[0] = 0; n[0] < Repeater[0]; n[0]++) {
88 y[0] = n[0];
89 for (n[1] = 0; n[1] < Repeater[1]; n[1]++) {
90 y[1] = n[1];
91 for (n[2] = 0; n[2] < Repeater[2]; n[2]++) {
92 y[2] = n[2];
93 if ((n[0] == 0) && (n[1] == 0) && (n[2] == 0))
94 continue;
95 for (vector<molecule *>::const_iterator MolRunner = AllMolecules.begin(); MolRunner != AllMolecules.end(); ++MolRunner) {
96 molecule * const mol = *MolRunner;
97 LOG(2, "DEBUG: Current mol is " << mol->name << "." << endl);
98 molecule * const newmol = mol->CopyMolecule();
99 x = y;
100 x *= M;
101 // shift each atom into new position
102 for(molecule::iterator iter = newmol->begin(); iter != newmol->end(); ++iter)
103 (*iter)->setPosition((*iter)->getPosition() + x);
104 }
105 }
106 }
107 }
108}
109
110ActionState::ptr WorldRepeatBoxAction::performCall() {
111 DoLog(0) && (Log() << Verbose(0) << "Using all molecules." << endl);
112 std::vector<molecule *> AllMolecules = World::getInstance().getAllMolecules();
113
114 // prepare undo state
115 RealSpaceMatrix olddomain = World::getInstance().getDomain().getM();
116 std::set<molecule *> oldmolecules;
117 for(std::vector<molecule *>::const_iterator iter = AllMolecules.begin();
118 iter != AllMolecules.end();
119 ++iter)
120 oldmolecules.insert(*iter);
121 WorldRepeatBoxState *undostate = new WorldRepeatBoxState(olddomain, oldmolecules, params);
122
123 repeatMoleculesinDomain(params.Repeater.get(), AllMolecules);
124
125 // give final box size
126 LOG(0, "Box domain is now " << World::getInstance().getDomain().getM());
127
128 return ActionState::ptr(undostate);
129}
130
131ActionState::ptr WorldRepeatBoxAction::performUndo(ActionState::ptr _state) {
132 WorldRepeatBoxState *state = assert_cast<WorldRepeatBoxState*>(_state.get());
133
134 // set old domain
135 World::getInstance().setDomain(state->olddomain);
136
137 // remove all added molecules (and their atoms)
138 std::vector<molecule *> allmolecules = World::getInstance().getAllMolecules();
139 for (std::vector<molecule *>::iterator iter = allmolecules.begin();
140 iter != allmolecules.end();
141 ++iter) {
142 if (state->oldmolecules.find(*iter) == state->oldmolecules.end())
143 removeAtomsinMolecule(*iter);
144 }
145
146 // give final box size
147 LOG(0, "Box domain restored to " << World::getInstance().getDomain().getM());
148
149 return ActionState::ptr(_state);
150}
151
152ActionState::ptr WorldRepeatBoxAction::performRedo(ActionState::ptr _state){
153 WorldRepeatBoxState *state = assert_cast<WorldRepeatBoxState*>(_state.get());
154
155 std::vector<molecule *> originalmolecules;
156 for(std::set<molecule *>::const_iterator iter = state->oldmolecules.begin();
157 iter != state->oldmolecules.end();
158 ++iter)
159 originalmolecules.push_back(*iter);
160 repeatMoleculesinDomain(state->params.Repeater.get(), originalmolecules);
161
162 // give final box size
163 LOG(0, "Box domain is again " << World::getInstance().getDomain().getM());
164
165 return ActionState::ptr(_state);
166}
167
168bool WorldRepeatBoxAction::canUndo() {
169 return true;
170}
171
172bool WorldRepeatBoxAction::shouldUndo() {
173 return true;
174}
175/** =========== end of function ====================== */
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