source: src/Actions/WorldAction/BoundInBoxAction.cpp@ 553c54

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Last change on this file since 553c54 was b5b01e, checked in by Frederik Heber <heber@…>, 12 years ago

ActionState extracted into own header file, rename Action::state_ptr -> ActionState::ptr.

  • Property mode set to 100644
File size: 3.9 KB
RevLine 
[bcf653]1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
[0aa122]4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
[94d5ac6]5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
[bcf653]21 */
22
[97ebf8]23/*
24 * BoundInBoxAction.cpp
25 *
26 * Created on: May 8, 2010
27 * Author: heber
28 */
29
[bf3817]30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
[ad011c]35#include "CodePatterns/MemDebug.hpp"
[112b09]36
[e670e4]37#include <boost/shared_ptr.hpp>
38
[ad011c]39#include "CodePatterns/Log.hpp"
[97ebf8]40#include "molecule.hpp"
41#include "World.hpp"
42
43#include <iostream>
44#include <string>
45#include <vector>
46
[1fd675]47#include "Actions/WorldAction/BoundInBoxAction.hpp"
[805636]48
[ce7fdc]49using namespace MoleCuilder;
50
[1fd675]51// and construct the stuff
52#include "BoundInBoxAction.def"
53#include "Action_impl_pre.hpp"
54/** =========== define the function ====================== */
[b5b01e]55ActionState::ptr WorldBoundInBoxAction::performCall() {
[e670e4]56 // create undo state
57 std::vector< boost::shared_ptr<Vector> > OldPositions;
58 std::vector<molecule*> AllMolecules = World::getInstance().getAllMolecules();
59 for (vector<molecule*>::iterator MolRunner = AllMolecules.begin();
60 MolRunner != AllMolecules.end();
61 ++MolRunner) {
62 for(molecule::const_iterator AtomRunner = (*MolRunner)->begin();
63 AtomRunner != (*MolRunner)->end();
64 ++AtomRunner) {
65 OldPositions.push_back(
66 boost::shared_ptr<Vector>(new Vector(
67 (*AtomRunner)->getPosition()
68 ))
69 );
70 }
71 }
72 WorldBoundInBoxState *undoState = new WorldBoundInBoxState(OldPositions, params);
73
[805636]74 // center
[e670e4]75 for (std::vector<molecule*>::iterator MolRunner = AllMolecules.begin(); MolRunner != AllMolecules.end(); ++MolRunner) {
[805636]76 (*MolRunner)->BoundInBox();
[97ebf8]77 }
[b5b01e]78 return ActionState::ptr(undoState);
[97ebf8]79}
80
[b5b01e]81ActionState::ptr WorldBoundInBoxAction::performUndo(ActionState::ptr _state) {
[e670e4]82 WorldBoundInBoxState *state = assert_cast<WorldBoundInBoxState*>(_state.get());
83
84 // place atoms on old positions
85 std::vector< boost::shared_ptr<Vector> >::const_iterator OldPositionsIter = state->OldPositions.begin();
86 std::vector<molecule*> AllMolecules = World::getInstance().getAllMolecules();
87 for (std::vector<molecule*>::iterator MolRunner = AllMolecules.begin();
88 MolRunner != AllMolecules.end();
89 ++MolRunner) {
[59fff1]90 for(molecule::iterator AtomRunner = (*MolRunner)->begin();
[e670e4]91 AtomRunner != (*MolRunner)->end();
92 ++AtomRunner) {
93 ASSERT(OldPositionsIter != state->OldPositions.end(),
94 "WorldBoundInBoxAction::performUndo() - too few positions stored in UndoState.");
95 (*AtomRunner)->setPosition(**(OldPositionsIter++));
96 }
97 }
[97ebf8]98
[b5b01e]99 return ActionState::ptr(_state);
[97ebf8]100}
101
[b5b01e]102ActionState::ptr WorldBoundInBoxAction::performRedo(ActionState::ptr _state){
[e670e4]103// WorldBoundInBoxState *state = assert_cast<WorldBoundInBoxState*>(_state.get());
104
105 // center
106 std::vector<molecule*> AllMolecules = World::getInstance().getAllMolecules();
107 for (std::vector<molecule*>::iterator MolRunner = AllMolecules.begin();
108 MolRunner != AllMolecules.end();
109 ++MolRunner) {
110 (*MolRunner)->BoundInBox();
111 }
112
[b5b01e]113 return ActionState::ptr(_state);
[97ebf8]114}
115
116bool WorldBoundInBoxAction::canUndo() {
[e670e4]117 return true;
[97ebf8]118}
119
120bool WorldBoundInBoxAction::shouldUndo() {
[e670e4]121 return true;
[97ebf8]122}
[1fd675]123/** =========== end of function ====================== */
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