source: src/Actions/WorldAction/AddEmptyBoundaryAction.cpp@ 0b2ce9

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Last change on this file since 0b2ce9 was 0b2ce9, checked in by Frederik Heber <heber@…>, 14 years ago

Implemented macros for automatically generating repetitive stuff around Actions.

The idea is that only the following items have to be provided for by the user

  • parameters (i.e. for each the following tupel: type, token and reference)
  • perform...(), ...Undo(), ...

Therefore, we have three new files:

  • Action_impl_header.hpp: Is for the declarations in the header
  • Action_impl_pre.hpp: Is before definition of functions
  • Action_impl_post.hpp: is after definition of functions (cleanup)

Changes:

  • Property mode set to 100644
File size: 3.5 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * AddEmptyBoundaryAction.cpp
10 *
11 * Created on: May 8, 2010
12 * Author: heber
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "Helpers/MemDebug.hpp"
21
22#include "Actions/WorldAction/AddEmptyBoundaryAction.hpp"
23#include "Actions/ActionRegistry.hpp"
24#include "atom.hpp"
25#include "Helpers/Log.hpp"
26#include "LinearAlgebra/Vector.hpp"
27#include "World.hpp"
28
29#include <iostream>
30#include <string>
31#include <vector>
32
33using namespace std;
34
35#include "UIElements/UIFactory.hpp"
36#include "UIElements/Dialog.hpp"
37#include "Actions/ValueStorage.hpp"
38#include "Helpers/Assert.hpp"
39
40const char WorldAddEmptyBoundaryAction::NAME[] = "boundary";
41
42WorldAddEmptyBoundaryAction::WorldAddEmptyBoundaryAction() :
43 Action(NAME)
44{}
45
46WorldAddEmptyBoundaryAction::~WorldAddEmptyBoundaryAction()
47{}
48
49void WorldAddEmptyBoundary(Vector &boundary) {
50 ValueStorage::getInstance().setCurrentValue(WorldAddEmptyBoundaryAction::NAME, boundary);
51 ActionRegistry::getInstance().getActionByName(WorldAddEmptyBoundaryAction::NAME)->call(Action::NonInteractive);
52};
53
54void WorldAddEmptyBoundaryAction::getParametersfromValueStorage()
55{};
56
57Dialog* WorldAddEmptyBoundaryAction::fillDialog(Dialog *dialog) {
58 ASSERT(dialog,"No Dialog given when filling action dialog");
59
60 dialog->queryVector(NAME, false, ValueStorage::getInstance().getDescription(NAME));
61
62 return dialog;
63}
64
65Action::state_ptr WorldAddEmptyBoundaryAction::performCall() {
66 Vector boundary;
67 Vector Min;
68 Vector Max;
69 int j=0;
70
71 ValueStorage::getInstance().queryCurrentValue(NAME, boundary);
72
73 // get maximum and minimum
74 vector<atom *> AllAtoms = World::getInstance().getAllAtoms();
75 ASSERT(AllAtoms.size() > 0, "There must be atoms present for AddingEmptyBoundary.");
76 vector<atom *>::iterator AtomRunner = AllAtoms.begin();
77 Min = (*AtomRunner)->getPosition();
78 Max = (*AtomRunner)->getPosition();
79 for (; AtomRunner != AllAtoms.end(); ++AtomRunner) {
80 for (int i=0;i<NDIM;i++) {
81 if ((*AtomRunner)->at(i) > Max[i])
82 Max[i] = (*AtomRunner)->at(i);
83 if ((*AtomRunner)->at(i) < Min[i])
84 Min[i] = (*AtomRunner)->at(i);
85 }
86 }
87 // set new box size
88 double * const cell_size = new double[6];
89 for (j=0;j<6;j++)
90 cell_size[j] = 0.;
91 j=-1;
92 for (int i=0;i<NDIM;i++) {
93 j += i+1;
94 cell_size[j] = (Max[i]-Min[i]+2.*boundary[i]);
95 }
96 World::getInstance().setDomain(cell_size);
97 delete[] cell_size;
98 // translate all atoms, such that Min is aty (0,0,0)
99 AtomRunner = AllAtoms.begin();
100 for (; AtomRunner != AllAtoms.end(); ++AtomRunner)
101 *(*AtomRunner) -= Min - boundary;
102 return Action::success;
103}
104
105Action::state_ptr WorldAddEmptyBoundaryAction::performUndo(Action::state_ptr _state) {
106// ParserLoadXyzState *state = assert_cast<ParserLoadXyzState*>(_state.get());
107
108 return Action::failure;
109// string newName = state->mol->getName();
110// state->mol->setName(state->lastName);
111//
112// return Action::state_ptr(new ParserLoadXyzState(state->mol,newName));
113}
114
115Action::state_ptr WorldAddEmptyBoundaryAction::performRedo(Action::state_ptr _state){
116 return Action::failure;
117}
118
119bool WorldAddEmptyBoundaryAction::canUndo() {
120 return false;
121}
122
123bool WorldAddEmptyBoundaryAction::shouldUndo() {
124 return false;
125}
126
127const string WorldAddEmptyBoundaryAction::getName() {
128 return NAME;
129}
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