source: src/Actions/ShapeAction/RotateShapeAction.cpp@ a844d8

Candidate_v1.6.1
Last change on this file since a844d8 was 9eb71b3, checked in by Frederik Heber <frederik.heber@…>, 8 years ago

Commented out MemDebug include and Memory::ignore.

  • MemDebug clashes with various allocation operators that use a specific placement in memory. It is so far not possible to wrap new/delete fully. Hence, we stop this effort which so far has forced us to put ever more includes (with clashes) into MemDebug and thereby bloat compilation time.
  • MemDebug does not add that much usefulness which is not also provided by valgrind.
  • Property mode set to 100644
File size: 3.9 KB
RevLine 
[a2bbb1]1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * RotateShapeAction.cpp
25 *
26 * Created on: Nov 19, 2012
27 * Author: ankele
28 */
29
30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
[9eb71b3]35//#include "CodePatterns/MemDebug.hpp"
[a2bbb1]36
37#include "Shapes/ShapeRegistry.hpp"
38#include "Shapes/ShapeOps.hpp"
39#include "CodePatterns/Log.hpp"
40#include "CodePatterns/Verbose.hpp"
41
42#include <iostream>
43#include <string>
44
45#include "RotateShapeAction.hpp"
46
47using namespace MoleCuilder;
48
49// and construct the stuff
50#include "RotateShapeAction.def"
51#include "Action_impl_pre.hpp"
52/** =========== define the function ====================== */
[b5b01e]53ActionState::ptr ShapeRotateShapeAction::performCall() {
[a2bbb1]54 LOG(1, "Translating shapes in ShapeRegistry.");
55
56 std::vector<Shape*> selectedShapes = ShapeRegistry::getInstance().getSelectedShapes();
57
[3ce0f1]58 std::vector<Shape> old_shapes;
59
[a2bbb1]60 RealSpaceMatrix rotation;
[7e19060]61 rotation.setRotation(params.angle_x.get() * M_PI/180., params.angle_y.get() * M_PI/180., params.angle_z.get() * M_PI/180.);
[3ce0f1]62 Vector translation = params.center.get() - (rotation * params.center.get());
[a2bbb1]63
64 for (unsigned int i=0;i<selectedShapes.size();i++){
[3ce0f1]65 old_shapes.push_back(*selectedShapes[i]);
66 Shape s = translate(transform(*selectedShapes[i], rotation), translation);
[a2bbb1]67 std::string name = selectedShapes[i]->getName();
68 s.setName(name);
69 ShapeRegistry::getInstance().removeShape(name);
70 ShapeRegistry::getInstance().addShape(s);
71 ShapeRegistry::getInstance().selectShape(name);
72 }
73
[b5b01e]74 return ActionState::ptr(new ShapeRotateShapeState(old_shapes, params));
[a2bbb1]75}
76
[b5b01e]77ActionState::ptr ShapeRotateShapeAction::performUndo(ActionState::ptr _state) {
[a2bbb1]78 ShapeRotateShapeState *state = assert_cast<ShapeRotateShapeState*>(_state.get());
79
[3ce0f1]80 for (unsigned int i=0;i<state->old_shapes.size();i++){
81 std::string name = state->old_shapes[i].getName();
[a2bbb1]82 ShapeRegistry::getInstance().removeShape(name);
[3ce0f1]83 ShapeRegistry::getInstance().addShape(state->old_shapes[i]);
[a2bbb1]84 ShapeRegistry::getInstance().selectShape(name);
85 }
86
[b5b01e]87 return ActionState::ptr(_state);
[a2bbb1]88}
89
[b5b01e]90ActionState::ptr ShapeRotateShapeAction::performRedo(ActionState::ptr _state){
[a2bbb1]91 ShapeRotateShapeState *state = assert_cast<ShapeRotateShapeState*>(_state.get());
92
93 std::vector<Shape*> selectedShapes = ShapeRegistry::getInstance().getSelectedShapes();
94
95 RealSpaceMatrix rotation;
[7e19060]96 rotation.setRotation(state->params.angle_x.get() * M_PI/180., state->params.angle_y.get() * M_PI/180., state->params.angle_z.get() * M_PI/180.);
[3ce0f1]97 Vector translation = state->params.center.get() - (rotation * state->params.center.get());
[a2bbb1]98
99 for (unsigned int i=0;i<selectedShapes.size();i++){
[3ce0f1]100 Shape s = translate(transform(*selectedShapes[i], rotation), translation);
[a2bbb1]101 std::string name = selectedShapes[i]->getName();
102 s.setName(name);
103 ShapeRegistry::getInstance().removeShape(name);
104 ShapeRegistry::getInstance().addShape(s);
105 ShapeRegistry::getInstance().selectShape(name);
106 }
107
[b5b01e]108 return ActionState::ptr(_state);
[a2bbb1]109}
110
111bool ShapeRotateShapeAction::canUndo() {
112 return true;
113}
114
115bool ShapeRotateShapeAction::shouldUndo() {
116 return true;
117}
118/** =========== end of function ====================== */
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