source: src/Actions/SelectionAction/Molecules/PopMoleculesAction.cpp

Candidate_v1.6.1
Last change on this file was 9eb71b3, checked in by Frederik Heber <frederik.heber@…>, 8 years ago

Commented out MemDebug include and Memory::ignore.

  • MemDebug clashes with various allocation operators that use a specific placement in memory. It is so far not possible to wrap new/delete fully. Hence, we stop this effort which so far has forced us to put ever more includes (with clashes) into MemDebug and thereby bloat compilation time.
  • MemDebug does not add that much usefulness which is not also provided by valgrind.
  • Property mode set to 100644
File size: 2.6 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2014 Frederik Heber. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * PopMoleculesAction.cpp
25 *
26 * Created on: Dec 19, 2014
27 * Author: heber
28 */
29
30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
35//#include "CodePatterns/MemDebug.hpp"
36
37#include <boost/bind.hpp>
38#include "CodePatterns/Log.hpp"
39#include "molecule.hpp"
40#include "World.hpp"
41
42#include "PopMoleculesAction.hpp"
43
44using namespace MoleCuilder;
45
46// and construct the stuff
47#include "PopMoleculesAction.def"
48#include "Action_impl_pre.hpp"
49/** =========== define the function ====================== */
50ActionState::ptr SelectionPopMoleculesAction::performCall() {
51 // create undo state
52 const std::vector<const molecule *> selectedMolecules =
53 const_cast<const World &>(World::getInstance()).getSelectedMolecules();
54 LOG(1, "Popping molecule selection.");
55 World::getInstance().popMoleculeSelection();
56 return ActionState::ptr(new SelectionPopMoleculesState(selectedMolecules, params));
57}
58
59ActionState::ptr SelectionPopMoleculesAction::performUndo(ActionState::ptr _state) {
60 SelectionPopMoleculesState *state = static_cast<SelectionPopMoleculesState *>(_state.get());
61 LOG(1, "Pushing molecule selection.");
62 World::getInstance().pushMoleculeSelection();
63 // re-create old selection
64 World::getInstance().clearMoleculeSelection();
65 BOOST_FOREACH(const molecule *_mol, state->selectedMolecules)
66 World::getInstance().selectMolecule(_mol);
67
68 return ActionState::ptr(_state);
69}
70
71ActionState::ptr SelectionPopMoleculesAction::performRedo(ActionState::ptr _state){
72 LOG(1, "Popping molecule selection.");
73 World::getInstance().popMoleculeSelection();
74 return ActionState::ptr(_state);
75}
76
77bool SelectionPopMoleculesAction::canUndo() {
78 return true;
79}
80
81bool SelectionPopMoleculesAction::shouldUndo() {
82 return true;
83}
84/** =========== end of function ====================== */
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