source: src/Actions/SelectionAction/Atoms/PushAtomsAction.cpp@ cdac1d

SaturateAtoms_singleDegree
Last change on this file since cdac1d was c1d837, checked in by Frederik Heber <heber@…>, 10 years ago

FIX: [push/pop][Atom/Molecule]Selection would store ptrs instead of ids.

  • this is potentially risky as popping a selection may occur at a later stage where the ptrs has been deallocated. Hence, we now store only ids and these get reselected on popping.
  • also fixed some faulty message with respect to associated Actions.
  • Property mode set to 100644
File size: 1.9 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2014 Frederik Heber. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * PushAtomsAction.cpp
25 *
26 * Created on: Dec 14, 2014
27 * Author: heber
28 */
29
30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
35#include "CodePatterns/MemDebug.hpp"
36
37#include "CodePatterns/Log.hpp"
38#include "World.hpp"
39
40#include "PushAtomsAction.hpp"
41
42using namespace MoleCuilder;
43
44// and construct the stuff
45#include "PushAtomsAction.def"
46#include "Action_impl_pre.hpp"
47/** =========== define the function ====================== */
48ActionState::ptr SelectionPushAtomsAction::performCall() {
49 LOG(1, "Pushing atom selection.");
50 World::getInstance().pushAtomSelection();
51
52 return Action::success;
53}
54
55ActionState::ptr SelectionPushAtomsAction::performUndo(ActionState::ptr _state) {
56 LOG(1, "Popping atom selection.");
57 World::getInstance().popAtomSelection();
58
59 return Action::success;
60}
61
62ActionState::ptr SelectionPushAtomsAction::performRedo(ActionState::ptr _state){
63 return performCall();
64}
65
66bool SelectionPushAtomsAction::canUndo() {
67 return true;
68}
69
70bool SelectionPushAtomsAction::shouldUndo() {
71 return true;
72}
73/** =========== end of function ====================== */
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