/* * Project: MoleCuilder * Description: creates and alters molecular systems * Copyright (C) 2010-2012 University of Bonn. All rights reserved. * Please see the LICENSE file or "Copyright notice" in builder.cpp for details. */ /* * AtomByOrderAction.cpp * * Created on: Mar 22, 2012 * Author: heber */ // include config.h #ifdef HAVE_CONFIG_H #include #endif #include "CodePatterns/MemDebug.hpp" #include "Atom/atom.hpp" #include "CodePatterns/Log.hpp" #include "CodePatterns/Verbose.hpp" #include "World.hpp" #include "Descriptors/AtomIdDescriptor.hpp" #include "Descriptors/AtomOrderDescriptor.hpp" #include #include #include "AtomByOrderAction.hpp" using namespace MoleCuilder; // and construct the stuff #include "AtomByOrderAction.def" #include "Action_impl_pre.hpp" /** =========== define the function ====================== */ Action::state_ptr SelectionAtomByOrderAction::performCall() { // obtain information getParametersfromValueStorage(); const atom *Walker = World::getInstance().getAtom(AtomByOrder(params.order)); if (Walker != NULL) { if (!World::getInstance().isSelected(Walker)) { LOG(1, "Selecting atom " << *Walker); World::getInstance().selectAtom(Walker); LOG(0, World::getInstance().countSelectedAtoms() << " atoms selected."); return Action::state_ptr(new SelectionAtomByOrderState(Walker->getId(), params)); } else { return Action::success; } } else { return Action::failure; } } Action::state_ptr SelectionAtomByOrderAction::performUndo(Action::state_ptr _state) { SelectionAtomByOrderState *state = assert_cast(_state.get()); const atom *Walker = World::getInstance().getAtom(AtomById(state->WalkerId)); World::getInstance().unselectAtom(Walker); return Action::state_ptr(_state); } Action::state_ptr SelectionAtomByOrderAction::performRedo(Action::state_ptr _state){ SelectionAtomByOrderState *state = assert_cast(_state.get()); const atom *Walker = World::getInstance().getAtom(AtomById(state->WalkerId)); World::getInstance().selectAtom(Walker); return Action::state_ptr(_state); } bool SelectionAtomByOrderAction::canUndo() { return true; } bool SelectionAtomByOrderAction::shouldUndo() { return true; } /** =========== end of function ====================== */