source: src/Actions/RandomNumbersAction/SetRandomNumbersEngineAction.cpp@ 3bdb6d

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Last change on this file since 3bdb6d was ce7fdc, checked in by Frederik Heber <heber@…>, 13 years ago

HUGE: All Action-related codes resides now in namespace MoleCuilder.

  • removed all namespace std in Actions..., replaced by MoleCuilder.
  • Property mode set to 100644
File size: 5.0 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * SetRandomNumbersEngine.cpp
10 *
11 * Created on: Jan 01, 2011
12 * Author: heber
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "CodePatterns/MemDebug.hpp"
21
22#include "CodePatterns/Log.hpp"
23#include "molecule.hpp"
24#include "CodePatterns/Verbose.hpp"
25#include "World.hpp"
26
27#include "RandomNumbers/RandomNumberEngine.hpp"
28#include "RandomNumbers/RandomNumberEngine_Parameters.hpp"
29#include "RandomNumbers/RandomNumberEngineFactory.hpp"
30
31#include <iostream>
32#include <sstream>
33#include <string>
34
35#include "SetRandomNumbersEngineAction.hpp"
36
37using namespace MoleCuilder;
38
39// and construct the stuff
40#include "SetRandomNumbersEngineAction.def"
41#include "Action_impl_pre.hpp"
42/** =========== define the function ====================== */
43Action::state_ptr CommandSetRandomNumbersEngineAction::performCall() {
44 // obtain information
45 getParametersfromValueStorage();
46
47 // note down old type
48 std::string oldtype = RandomNumberEngineFactory::getInstance().getCurrentTypeName();
49 DoLog(1) && (Log() << Verbose(1) << "Current engine is " << oldtype << std::endl);
50
51 // set the new default
52 RandomNumberEngineFactory::getInstance().setCurrentType(params.engine_type);
53 DoLog(0) && (Log() << Verbose(0) << "Engine of random number generator is now: "
54 << RandomNumberEngineFactory::getInstance().getCurrentTypeName() << std::endl);
55
56 // note down old parameters
57 RandomNumberEngine_Parameters *oldparameters =
58 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
59 // set each parameter (that is not -1);
60 {
61 std::stringstream input(params.parameters);
62 RandomNumberEngine_Parameters *currentparameters =
63 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
64 input >> *currentparameters; // add new values on top
65 if (!currentparameters->isDefault()) {
66 DoLog(1) && (Log() << Verbose(1) << "Changing prototype's parameters." << std::endl);
67 RandomNumberEngineFactory::getInstance().manipulatePrototype(*currentparameters);
68 }
69 delete currentparameters;
70 }
71
72 {
73 RandomNumberEngine_Parameters *currentparameters =
74 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
75 DoLog(1) && (Log() << Verbose(1) << "Its parameters are: " << *currentparameters << std::endl);
76 delete currentparameters;
77 }
78
79 std::stringstream output;
80 output << *oldparameters;
81 CommandSetRandomNumbersEngineState *newstate =
82 new CommandSetRandomNumbersEngineState(oldtype,output.str(),params);
83 delete oldparameters;
84 return Action::state_ptr(newstate);
85}
86
87Action::state_ptr CommandSetRandomNumbersEngineAction::performUndo(Action::state_ptr _state) {
88 CommandSetRandomNumbersEngineState *state =
89 assert_cast<CommandSetRandomNumbersEngineState*>(_state.get());
90
91 // note down old type for redo
92 std::string newtype = RandomNumberEngineFactory::getInstance().getCurrentTypeName();
93 DoLog(1) && (Log() << Verbose(1) << "Newly set engine was " << newtype << std::endl);
94
95 // note down old parameters for redo
96 RandomNumberEngine_Parameters *newparameters =
97 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
98
99 // set the new default
100 RandomNumberEngineFactory::getInstance().setCurrentType(state->old_engine_type);
101 DoLog(0) && (Log() << Verbose(0) << "Engine of random number generator is again: "
102 << RandomNumberEngineFactory::getInstance().getCurrentTypeName() << std::endl);
103
104 // set each parameter back (that is not -1);
105 {
106 std::stringstream input(state->old_parameters);
107 RandomNumberEngine_Parameters *currentparameters =
108 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
109 input >> *currentparameters;
110 if (!currentparameters->isDefault()) {
111 DoLog(1) && (Log() << Verbose(1) << "Changing prototype's parameters." << std::endl);
112 RandomNumberEngineFactory::getInstance().manipulatePrototype(*currentparameters);
113 }
114 delete currentparameters;
115 }
116
117 {
118 RandomNumberEngine_Parameters *currentparameters =
119 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
120 DoLog(1) && (Log() << Verbose(1) << "Its parameters are: " << *currentparameters << std::endl);
121 delete currentparameters;
122 }
123
124 std::stringstream output;
125 output << *newparameters;
126 CommandSetRandomNumbersEngineState *newstate =
127 new CommandSetRandomNumbersEngineState(newtype,output.str(),params);
128 delete newparameters;
129 return Action::state_ptr(newstate);
130}
131
132Action::state_ptr CommandSetRandomNumbersEngineAction::performRedo(Action::state_ptr _state){
133 return performUndo(_state);
134}
135
136bool CommandSetRandomNumbersEngineAction::canUndo() {
137 return true;
138}
139
140bool CommandSetRandomNumbersEngineAction::shouldUndo() {
141 return true;
142}
143/** =========== end of function ====================== */
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