| [3f9eba] | 1 | /*
 | 
|---|
 | 2 |  * Project: MoleCuilder
 | 
|---|
 | 3 |  * Description: creates and alters molecular systems
 | 
|---|
| [0aa122] | 4 |  * Copyright (C)  2010-2012 University of Bonn. All rights reserved.
 | 
|---|
| [94d5ac6] | 5 |  * 
 | 
|---|
 | 6 |  *
 | 
|---|
 | 7 |  *   This file is part of MoleCuilder.
 | 
|---|
 | 8 |  *
 | 
|---|
 | 9 |  *    MoleCuilder is free software: you can redistribute it and/or modify
 | 
|---|
 | 10 |  *    it under the terms of the GNU General Public License as published by
 | 
|---|
 | 11 |  *    the Free Software Foundation, either version 2 of the License, or
 | 
|---|
 | 12 |  *    (at your option) any later version.
 | 
|---|
 | 13 |  *
 | 
|---|
 | 14 |  *    MoleCuilder is distributed in the hope that it will be useful,
 | 
|---|
 | 15 |  *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
|---|
 | 16 |  *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
|---|
 | 17 |  *    GNU General Public License for more details.
 | 
|---|
 | 18 |  *
 | 
|---|
 | 19 |  *    You should have received a copy of the GNU General Public License
 | 
|---|
 | 20 |  *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>.
 | 
|---|
| [3f9eba] | 21 |  */
 | 
|---|
 | 22 | 
 | 
|---|
 | 23 | /*
 | 
|---|
 | 24 |  * SetRandomNumbersEngine.cpp
 | 
|---|
 | 25 |  *
 | 
|---|
 | 26 |  *  Created on: Jan 01, 2011
 | 
|---|
 | 27 |  *      Author: heber
 | 
|---|
 | 28 |  */
 | 
|---|
 | 29 | 
 | 
|---|
 | 30 | // include config.h
 | 
|---|
 | 31 | #ifdef HAVE_CONFIG_H
 | 
|---|
 | 32 | #include <config.h>
 | 
|---|
 | 33 | #endif
 | 
|---|
 | 34 | 
 | 
|---|
| [9eb71b3] | 35 | //#include "CodePatterns/MemDebug.hpp"
 | 
|---|
| [3f9eba] | 36 | 
 | 
|---|
 | 37 | #include "CodePatterns/Log.hpp"
 | 
|---|
 | 38 | #include "molecule.hpp"
 | 
|---|
 | 39 | #include "CodePatterns/Verbose.hpp"
 | 
|---|
 | 40 | #include "World.hpp"
 | 
|---|
 | 41 | 
 | 
|---|
| [6ff0c8] | 42 | #include "RandomNumbers/RandomNumberEngine.hpp"
 | 
|---|
| [0275ad] | 43 | #include "RandomNumbers/RandomNumberEngine_Parameters.hpp"
 | 
|---|
| [6ff0c8] | 44 | #include "RandomNumbers/RandomNumberEngineFactory.hpp"
 | 
|---|
| [3f9eba] | 45 | 
 | 
|---|
 | 46 | #include <iostream>
 | 
|---|
| [0275ad] | 47 | #include <sstream>
 | 
|---|
| [3f9eba] | 48 | #include <string>
 | 
|---|
 | 49 | 
 | 
|---|
 | 50 | #include "SetRandomNumbersEngineAction.hpp"
 | 
|---|
 | 51 | 
 | 
|---|
| [ce7fdc] | 52 | using namespace MoleCuilder;
 | 
|---|
 | 53 | 
 | 
|---|
| [3f9eba] | 54 | // and construct the stuff
 | 
|---|
 | 55 | #include "SetRandomNumbersEngineAction.def"
 | 
|---|
 | 56 | #include "Action_impl_pre.hpp"
 | 
|---|
 | 57 | /** =========== define the function ====================== */
 | 
|---|
| [b5b01e] | 58 | ActionState::ptr CommandSetRandomNumbersEngineAction::performCall() {
 | 
|---|
| [0275ad] | 59 |   // note down old type
 | 
|---|
 | 60 |   std::string oldtype = RandomNumberEngineFactory::getInstance().getCurrentTypeName();
 | 
|---|
| [47d041] | 61 |   LOG(1, "Current engine is " << oldtype);
 | 
|---|
| [0275ad] | 62 | 
 | 
|---|
 | 63 |   // set the new default
 | 
|---|
| [f10b0c] | 64 |   RandomNumberEngineFactory::getInstance().setCurrentType(params.engine_type.get());
 | 
|---|
| [47d041] | 65 |   LOG(0, "STATUS: Engine of random number generator is now: "
 | 
|---|
 | 66 |       << RandomNumberEngineFactory::getInstance().getCurrentTypeName());
 | 
|---|
| [0275ad] | 67 | 
 | 
|---|
 | 68 |   // note down old parameters
 | 
|---|
 | 69 |   RandomNumberEngine_Parameters *oldparameters =
 | 
|---|
 | 70 |       RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
 | 
|---|
 | 71 |   // set each parameter (that is not -1);
 | 
|---|
 | 72 |   {
 | 
|---|
| [f10b0c] | 73 |     std::stringstream input(params.parameters.get());
 | 
|---|
| [0275ad] | 74 |     RandomNumberEngine_Parameters *currentparameters =
 | 
|---|
 | 75 |         RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
 | 
|---|
 | 76 |     input >> *currentparameters;  // add new values on top
 | 
|---|
 | 77 |     if (!currentparameters->isDefault()) {
 | 
|---|
| [47d041] | 78 |       LOG(1, "Changing prototype's parameters.");
 | 
|---|
| [0275ad] | 79 |       RandomNumberEngineFactory::getInstance().manipulatePrototype(*currentparameters);
 | 
|---|
 | 80 |     }
 | 
|---|
 | 81 |     delete currentparameters;
 | 
|---|
| [6ff0c8] | 82 |   }
 | 
|---|
 | 83 | 
 | 
|---|
| [0275ad] | 84 |   {
 | 
|---|
 | 85 |     RandomNumberEngine_Parameters *currentparameters =
 | 
|---|
 | 86 |         RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
 | 
|---|
| [47d041] | 87 |     LOG(1, "Its parameters are: " << *currentparameters);
 | 
|---|
| [0275ad] | 88 |     delete  currentparameters;
 | 
|---|
 | 89 |   }
 | 
|---|
| [3f9eba] | 90 | 
 | 
|---|
| [0275ad] | 91 |   std::stringstream output;
 | 
|---|
 | 92 |   output << *oldparameters;
 | 
|---|
 | 93 |   CommandSetRandomNumbersEngineState *newstate =
 | 
|---|
 | 94 |       new CommandSetRandomNumbersEngineState(oldtype,output.str(),params);
 | 
|---|
 | 95 |   delete oldparameters;
 | 
|---|
| [b5b01e] | 96 |   return ActionState::ptr(newstate);
 | 
|---|
| [3f9eba] | 97 | }
 | 
|---|
 | 98 | 
 | 
|---|
| [b5b01e] | 99 | ActionState::ptr CommandSetRandomNumbersEngineAction::performUndo(ActionState::ptr _state) {
 | 
|---|
| [6ff0c8] | 100 |   CommandSetRandomNumbersEngineState *state =
 | 
|---|
 | 101 |       assert_cast<CommandSetRandomNumbersEngineState*>(_state.get());
 | 
|---|
| [3f9eba] | 102 | 
 | 
|---|
| [0275ad] | 103 |   // note down old type for redo
 | 
|---|
 | 104 |   std::string newtype = RandomNumberEngineFactory::getInstance().getCurrentTypeName();
 | 
|---|
| [47d041] | 105 |   LOG(1, "Newly set engine was " << newtype);
 | 
|---|
| [0275ad] | 106 | 
 | 
|---|
 | 107 |   // note down old parameters for redo
 | 
|---|
 | 108 |   RandomNumberEngine_Parameters *newparameters =
 | 
|---|
 | 109 |       RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
 | 
|---|
 | 110 | 
 | 
|---|
 | 111 |   // set the new default
 | 
|---|
| [6ff0c8] | 112 |   RandomNumberEngineFactory::getInstance().setCurrentType(state->old_engine_type);
 | 
|---|
| [47d041] | 113 |   LOG(0, "STATUS: Engine of random number generator is again: "
 | 
|---|
 | 114 |       << RandomNumberEngineFactory::getInstance().getCurrentTypeName());
 | 
|---|
| [0275ad] | 115 | 
 | 
|---|
 | 116 |   // set each parameter back (that is not -1);
 | 
|---|
 | 117 |   {
 | 
|---|
 | 118 |     std::stringstream input(state->old_parameters);
 | 
|---|
 | 119 |     RandomNumberEngine_Parameters *currentparameters =
 | 
|---|
 | 120 |         RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
 | 
|---|
 | 121 |     input >> *currentparameters;
 | 
|---|
 | 122 |     if (!currentparameters->isDefault()) {
 | 
|---|
| [47d041] | 123 |       LOG(1, "Changing prototype's parameters.");
 | 
|---|
| [0275ad] | 124 |       RandomNumberEngineFactory::getInstance().manipulatePrototype(*currentparameters);
 | 
|---|
 | 125 |     }
 | 
|---|
 | 126 |     delete currentparameters;
 | 
|---|
| [6ff0c8] | 127 |   }
 | 
|---|
 | 128 | 
 | 
|---|
| [0275ad] | 129 |   {
 | 
|---|
 | 130 |     RandomNumberEngine_Parameters *currentparameters =
 | 
|---|
 | 131 |         RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
 | 
|---|
| [47d041] | 132 |     LOG(1, "Its parameters are: " << *currentparameters);
 | 
|---|
| [0275ad] | 133 |     delete  currentparameters;
 | 
|---|
 | 134 |   }
 | 
|---|
| [3f9eba] | 135 | 
 | 
|---|
| [0275ad] | 136 |   std::stringstream output;
 | 
|---|
 | 137 |   output << *newparameters;
 | 
|---|
 | 138 |   CommandSetRandomNumbersEngineState *newstate =
 | 
|---|
 | 139 |       new CommandSetRandomNumbersEngineState(newtype,output.str(),params);
 | 
|---|
 | 140 |   delete newparameters;
 | 
|---|
| [b5b01e] | 141 |   return ActionState::ptr(newstate);
 | 
|---|
| [3f9eba] | 142 | }
 | 
|---|
 | 143 | 
 | 
|---|
| [b5b01e] | 144 | ActionState::ptr CommandSetRandomNumbersEngineAction::performRedo(ActionState::ptr _state){
 | 
|---|
| [3f9eba] | 145 |   return performUndo(_state);
 | 
|---|
 | 146 | }
 | 
|---|
 | 147 | 
 | 
|---|
 | 148 | bool CommandSetRandomNumbersEngineAction::canUndo() {
 | 
|---|
 | 149 |   return true;
 | 
|---|
 | 150 | }
 | 
|---|
 | 151 | 
 | 
|---|
 | 152 | bool CommandSetRandomNumbersEngineAction::shouldUndo() {
 | 
|---|
 | 153 |   return true;
 | 
|---|
 | 154 | }
 | 
|---|
 | 155 | /** =========== end of function ====================== */
 | 
|---|