/*
* Project: MoleCuilder
* Description: creates and alters molecular systems
* Copyright (C) 2010-2012 University of Bonn. All rights reserved.
* Copyright (C) 2013-2014 Frederik Heber. All rights reserved.
*
*
* This file is part of MoleCuilder.
*
* MoleCuilder is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MoleCuilder is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MoleCuilder. If not, see .
*/
/*
* VerletIntegrationAction.cpp
*
* Created on: May 10, 2010
* Author: heber
*/
// include config.h
#ifdef HAVE_CONFIG_H
#include
#endif
#include "CodePatterns/MemDebug.hpp"
#include "Actions/UndoRedoHelpers.hpp"
#include "Atom/atom.hpp"
#include "Atom/AtomicInfo.hpp"
#include "Atom/AtomSet.hpp"
#include "CodePatterns/Log.hpp"
#include "CodePatterns/Verbose.hpp"
#include "Dynamics/VerletForceIntegration.hpp"
#include "molecule.hpp"
#include "World.hpp"
#include "WorldTime.hpp"
#include
#include
#include
#include
#include "Actions/MoleculeAction/VerletIntegrationAction.hpp"
using namespace MoleCuilder;
enum {
PositionIndex=0,
VelocityIndex=1,
ForceIndex=2,
MAXINDEX
} VectorIndexType;
// and construct the stuff
#include "VerletIntegrationAction.def"
#include "Action_impl_pre.hpp"
/** =========== define the function ====================== */
ActionState::ptr MoleculeVerletIntegrationAction::performCall() {
AtomSetMixin > set(World::getInstance().getSelectedAtoms());
if (set.empty()) {
LOG(0, "STATUS: No atoms selected.");
return Action::failure;
}
// we always operate relative to current time step
const size_t CurrentStep = WorldTime::getInstance().getTime();
VerletForceIntegration > Verlet(set, params.Deltat.get(), true);
// parse forces into next step
if (!params.forcesfile.get().string().empty()) {
LOG(1, "Parsing forces file.");
if (!Verlet.parseForcesFile(params.forcesfile.get().string().c_str(), CurrentStep))
LOG(2, "File " << params.forcesfile.get() << " not found.");
else
LOG(2, "File " << params.forcesfile.get() << " found and parsed.");
}
// create undo state for all selected atoms (undo info)
std::vector UndoInfo;
UndoInfo.reserve(set.size());
{
for (World::AtomSelectionConstIterator iter = World::getInstance().beginAtomSelection();
iter != World::getInstance().endAtomSelection();
++iter)
UndoInfo.push_back(AtomicInfo(*(iter->second)));
}
// perform velocity verlet update
Verlet(CurrentStep+1, 1, 0, params.FixedCenterOfMass.get());
LOG(0, "STATUS: Successfully performed updates on velocity and position.");
// increment to next time step: re-creates bond graph
World::getInstance().setTime(CurrentStep+1);
// create undo state for all selected atoms (redo info):
// we need:
// -# forces from last step (possible parsing forces file, already in UndoInfo)
// -# velocities from last step (..UpdateU(), already in UndoInfo)
// -# current position (..UpdateX())
std::vector UpdatedStep(MAXINDEX);
UpdatedStep[PositionIndex].reserve(set.size());
UpdatedStep[VelocityIndex].reserve(set.size());
UpdatedStep[ForceIndex].reserve(set.size());
{
for (World::AtomSelectionConstIterator iter = World::getInstance().beginAtomSelection();
iter != World::getInstance().endAtomSelection();
++iter) {
UpdatedStep[PositionIndex].push_back(iter->second->getPositionAtStep(CurrentStep+1));
UpdatedStep[VelocityIndex].push_back(iter->second->getAtomicVelocityAtStep(CurrentStep));
UpdatedStep[ForceIndex].push_back(iter->second->getAtomicForceAtStep(CurrentStep));
}
}
MoleculeVerletIntegrationState *UndoState =
new MoleculeVerletIntegrationState(UndoInfo, UpdatedStep, params);
return ActionState::ptr(UndoState);
}
ActionState::ptr MoleculeVerletIntegrationAction::performUndo(ActionState::ptr _state) {
MoleculeVerletIntegrationState *state =
assert_cast(_state.get());
// go back one step
const size_t CurrentStep = WorldTime::getInstance().getTime();
World::getInstance().setTime(CurrentStep-1);
// remove current step for all modified atoms
removeLastStep(getIdsFromAtomicInfo(state->UndoInfo));
// and set back the old step (forces have been changed)
SetAtomsFromAtomicInfo(state->UndoInfo);
return ActionState::ptr(_state);
}
ActionState::ptr MoleculeVerletIntegrationAction::performRedo(ActionState::ptr _state){
MoleculeVerletIntegrationState *state =
assert_cast(_state.get());
// set forces and velocities
ResetAtomVelocity(state->UndoInfo, state->UpdatedStep[VelocityIndex]);
ResetAtomForce(state->UndoInfo, state->UpdatedStep[ForceIndex]);
// set stored new state
addNewStep(state->UndoInfo);
// add a new time step
size_t CurrentStep = WorldTime::getInstance().getTime();
World::getInstance().setTime(CurrentStep+1);
// and set positions of the new step
ResetAtomPosition(state->UndoInfo, state->UpdatedStep[PositionIndex]);
return ActionState::ptr(_state);
}
bool MoleculeVerletIntegrationAction::canUndo() {
return true;
}
bool MoleculeVerletIntegrationAction::shouldUndo() {
return true;
}
/** =========== end of function ====================== */