/* * Project: MoleCuilder * Description: creates and alters molecular systems * Copyright (C) 2010-2012 University of Bonn. All rights reserved. * Copyright (C) 2013-2014 Frederik Heber. All rights reserved. * * * This file is part of MoleCuilder. * * MoleCuilder is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * MoleCuilder is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MoleCuilder. If not, see . */ /* * VerletIntegrationAction.cpp * * Created on: May 10, 2010 * Author: heber */ // include config.h #ifdef HAVE_CONFIG_H #include #endif #include "CodePatterns/MemDebug.hpp" #include "Actions/UndoRedoHelpers.hpp" #include "Atom/atom.hpp" #include "Atom/AtomicInfo.hpp" #include "Atom/AtomSet.hpp" #include "CodePatterns/Log.hpp" #include "CodePatterns/Verbose.hpp" #include "Dynamics/VerletForceIntegration.hpp" #include "molecule.hpp" #include "World.hpp" #include "WorldTime.hpp" #include #include #include #include #include "Actions/MoleculeAction/VerletIntegrationAction.hpp" using namespace MoleCuilder; enum { PositionIndex=0, VelocityIndex=1, ForceIndex=2, MAXINDEX } VectorIndexType; // and construct the stuff #include "VerletIntegrationAction.def" #include "Action_impl_pre.hpp" /** =========== define the function ====================== */ ActionState::ptr MoleculeVerletIntegrationAction::performCall() { AtomSetMixin > set(World::getInstance().getSelectedAtoms()); if (set.empty()) { LOG(0, "STATUS: No atoms selected."); return Action::failure; } // we always operate relative to current time step const size_t CurrentStep = WorldTime::getInstance().getTime(); VerletForceIntegration > Verlet(set, params.Deltat.get(), true); // parse forces into next step if (!params.forcesfile.get().string().empty()) { LOG(1, "Parsing forces file."); if (!Verlet.parseForcesFile(params.forcesfile.get().string().c_str(), CurrentStep)) LOG(2, "File " << params.forcesfile.get() << " not found."); else LOG(2, "File " << params.forcesfile.get() << " found and parsed."); } // create undo state for all selected atoms (undo info) std::vector UndoInfo; UndoInfo.reserve(set.size()); { for (World::AtomSelectionConstIterator iter = World::getInstance().beginAtomSelection(); iter != World::getInstance().endAtomSelection(); ++iter) UndoInfo.push_back(AtomicInfo(*(iter->second))); } // perform velocity verlet update Verlet(CurrentStep+1, 1, 0, params.FixedCenterOfMass.get()); LOG(0, "STATUS: Successfully performed updates on velocity and position."); // increment to next time step: re-creates bond graph World::getInstance().setTime(CurrentStep+1); // create undo state for all selected atoms (redo info): // we need: // -# forces from last step (possible parsing forces file, already in UndoInfo) // -# velocities from last step (..UpdateU(), already in UndoInfo) // -# current position (..UpdateX()) std::vector UpdatedStep(MAXINDEX); UpdatedStep[PositionIndex].reserve(set.size()); UpdatedStep[VelocityIndex].reserve(set.size()); UpdatedStep[ForceIndex].reserve(set.size()); { for (World::AtomSelectionConstIterator iter = World::getInstance().beginAtomSelection(); iter != World::getInstance().endAtomSelection(); ++iter) { UpdatedStep[PositionIndex].push_back(iter->second->getPositionAtStep(CurrentStep+1)); UpdatedStep[VelocityIndex].push_back(iter->second->getAtomicVelocityAtStep(CurrentStep)); UpdatedStep[ForceIndex].push_back(iter->second->getAtomicForceAtStep(CurrentStep)); } } MoleculeVerletIntegrationState *UndoState = new MoleculeVerletIntegrationState(UndoInfo, UpdatedStep, params); return ActionState::ptr(UndoState); } ActionState::ptr MoleculeVerletIntegrationAction::performUndo(ActionState::ptr _state) { MoleculeVerletIntegrationState *state = assert_cast(_state.get()); // go back one step const size_t CurrentStep = WorldTime::getInstance().getTime(); World::getInstance().setTime(CurrentStep-1); // remove current step for all modified atoms removeLastStep(getIdsFromAtomicInfo(state->UndoInfo)); // and set back the old step (forces have been changed) SetAtomsFromAtomicInfo(state->UndoInfo); return ActionState::ptr(_state); } ActionState::ptr MoleculeVerletIntegrationAction::performRedo(ActionState::ptr _state){ MoleculeVerletIntegrationState *state = assert_cast(_state.get()); // set forces and velocities ResetAtomVelocity(state->UndoInfo, state->UpdatedStep[VelocityIndex]); ResetAtomForce(state->UndoInfo, state->UpdatedStep[ForceIndex]); // set stored new state addNewStep(state->UndoInfo); // add a new time step size_t CurrentStep = WorldTime::getInstance().getTime(); World::getInstance().setTime(CurrentStep+1); // and set positions of the new step ResetAtomPosition(state->UndoInfo, state->UpdatedStep[PositionIndex]); return ActionState::ptr(_state); } bool MoleculeVerletIntegrationAction::canUndo() { return true; } bool MoleculeVerletIntegrationAction::shouldUndo() { return true; } /** =========== end of function ====================== */