1 | /*
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2 | * RotateToPrincipalAxisSystemAction.cpp
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3 | *
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4 | * Created on: May 10, 2010
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5 | * Author: heber
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6 | */
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7 |
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8 | #include "Helpers/MemDebug.hpp"
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9 |
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10 | #include "Actions/MoleculeAction/RotateToPrincipalAxisSystemAction.hpp"
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11 | #include "Actions/ActionRegistry.hpp"
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12 | #include "Helpers/Log.hpp"
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13 | #include "molecule.hpp"
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14 | #include "Helpers/Verbose.hpp"
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15 |
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16 |
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17 | #include <iostream>
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18 | #include <fstream>
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19 | #include <string>
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20 |
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21 | using namespace std;
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22 |
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23 | #include "UIElements/UIFactory.hpp"
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24 | #include "UIElements/Dialog.hpp"
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25 | #include "Actions/ValueStorage.hpp"
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26 |
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27 | /****** MoleculeRotateToPrincipalAxisSystemAction *****/
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28 |
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29 | // memento to remember the state when undoing
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30 |
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31 | //class MoleculeRotateToPrincipalAxisSystemState : public ActionState {
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32 | //public:
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33 | // MoleculeRotateToPrincipalAxisSystemState(molecule* _mol,std::string _lastName) :
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34 | // mol(_mol),
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35 | // lastName(_lastName)
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36 | // {}
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37 | // molecule* mol;
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38 | // std::string lastName;
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39 | //};
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40 |
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41 | const char MoleculeRotateToPrincipalAxisSystemAction::NAME[] = "rotate-to-pas";
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42 |
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43 | MoleculeRotateToPrincipalAxisSystemAction::MoleculeRotateToPrincipalAxisSystemAction() :
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44 | Action(NAME)
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45 | {}
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46 |
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47 | MoleculeRotateToPrincipalAxisSystemAction::~MoleculeRotateToPrincipalAxisSystemAction()
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48 | {}
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49 |
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50 | void MoleculeRotateToPrincipalAxisSystem() {
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51 | ActionRegistry::getInstance().getActionByName(MoleculeRotateToPrincipalAxisSystemAction::NAME)->call(Action::NonInteractive);
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52 | };
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53 |
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54 | Dialog* MoleculeRotateToPrincipalAxisSystemAction::fillDialog(Dialog *dialog) {
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55 | ASSERT(dialog,"No Dialog given when filling action dialog");
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56 |
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57 | dialog->queryEmpty(NAME, MapOfActions::getInstance().getDescription(NAME));
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58 |
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59 | return dialog;
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60 | }
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61 |
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62 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performCall() {
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63 | molecule *mol = NULL;
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64 |
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65 | for (World::MoleculeSelectionIterator iter = World::getInstance().beginMoleculeSelection(); iter != World::getInstance().endMoleculeSelection(); ++iter) {
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66 | mol = iter->second;
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67 | DoLog(0) && (Log() << Verbose(0) << "Converting to prinicipal axis system." << endl);
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68 | mol->PrincipalAxisSystem(true);
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69 | }
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70 | return Action::success;
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71 | }
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72 |
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73 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performUndo(Action::state_ptr _state) {
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74 | // MoleculeRotateToPrincipalAxisSystemState *state = assert_cast<MoleculeRotateToPrincipalAxisSystemState*>(_state.get());
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75 |
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76 | // string newName = state->mol->getName();
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77 | // state->mol->setName(state->lastName);
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78 |
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79 | return Action::failure;
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80 | }
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81 |
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82 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performRedo(Action::state_ptr _state){
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83 | // Undo and redo have to do the same for this action
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84 | return performUndo(_state);
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85 | }
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86 |
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87 | bool MoleculeRotateToPrincipalAxisSystemAction::canUndo() {
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88 | return false;
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89 | }
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90 |
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91 | bool MoleculeRotateToPrincipalAxisSystemAction::shouldUndo() {
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92 | return false;
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93 | }
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94 |
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95 | const string MoleculeRotateToPrincipalAxisSystemAction::getName() {
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96 | return NAME;
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97 | }
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