1 | /*
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2 | * RotateToPrincipalAxisSystemAction.cpp
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3 | *
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4 | * Created on: May 10, 2010
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5 | * Author: heber
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6 | */
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7 |
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8 | #include "Helpers/MemDebug.hpp"
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9 |
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10 | #include "Actions/MoleculeAction/RotateToPrincipalAxisSystemAction.hpp"
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11 |
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12 | #include <iostream>
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13 | #include <fstream>
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14 | #include <string>
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15 |
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16 | using namespace std;
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17 |
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18 | #include "UIElements/UIFactory.hpp"
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19 | #include "UIElements/Dialog.hpp"
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20 | #include "UIElements/ValueStorage.hpp"
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21 |
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22 | #include "log.hpp"
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23 | #include "molecule.hpp"
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24 | #include "verbose.hpp"
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25 |
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26 | /****** MoleculeRotateToPrincipalAxisSystemAction *****/
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27 |
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28 | // memento to remember the state when undoing
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29 |
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30 | //class MoleculeRotateToPrincipalAxisSystemState : public ActionState {
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31 | //public:
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32 | // MoleculeRotateToPrincipalAxisSystemState(molecule* _mol,std::string _lastName) :
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33 | // mol(_mol),
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34 | // lastName(_lastName)
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35 | // {}
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36 | // molecule* mol;
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37 | // std::string lastName;
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38 | //};
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39 |
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40 | const char MoleculeRotateToPrincipalAxisSystemAction::NAME[] = "rotate-to-pas";
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41 |
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42 | MoleculeRotateToPrincipalAxisSystemAction::MoleculeRotateToPrincipalAxisSystemAction() :
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43 | Action(NAME)
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44 | {}
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45 |
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46 | MoleculeRotateToPrincipalAxisSystemAction::~MoleculeRotateToPrincipalAxisSystemAction()
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47 | {}
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48 |
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49 | Dialog* MoleculeRotateToPrincipalAxisSystemAction::createDialog() {
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50 | Dialog *dialog = UIFactory::getInstance().makeDialog();
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51 |
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52 | dialog->queryEmpty(NAME, MapOfActions::getInstance().getDescription(NAME));
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53 |
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54 | return dialog;
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55 | }
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56 |
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57 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performCall() {
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58 | molecule *mol = NULL;
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59 |
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60 | for (World::MoleculeSelectionIterator iter = World::getInstance().beginMoleculeSelection(); iter != World::getInstance().endMoleculeSelection(); ++iter) {
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61 | mol = iter->second;
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62 | DoLog(0) && (Log() << Verbose(0) << "Converting to prinicipal axis system." << endl);
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63 | mol->PrincipalAxisSystem(true);
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64 | }
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65 | return Action::success;
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66 | }
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67 |
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68 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performUndo(Action::state_ptr _state) {
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69 | // MoleculeRotateToPrincipalAxisSystemState *state = assert_cast<MoleculeRotateToPrincipalAxisSystemState*>(_state.get());
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70 |
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71 | // string newName = state->mol->getName();
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72 | // state->mol->setName(state->lastName);
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73 |
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74 | return Action::failure;
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75 | }
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76 |
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77 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performRedo(Action::state_ptr _state){
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78 | // Undo and redo have to do the same for this action
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79 | return performUndo(_state);
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80 | }
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81 |
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82 | bool MoleculeRotateToPrincipalAxisSystemAction::canUndo() {
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83 | return false;
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84 | }
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85 |
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86 | bool MoleculeRotateToPrincipalAxisSystemAction::shouldUndo() {
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87 | return false;
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88 | }
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89 |
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90 | const string MoleculeRotateToPrincipalAxisSystemAction::getName() {
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91 | return NAME;
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92 | }
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