1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /*
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9 | * RotateToPrincipalAxisSystemAction.cpp
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10 | *
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11 | * Created on: May 10, 2010
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12 | * Author: heber
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13 | */
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14 |
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15 | // include config.h
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16 | #ifdef HAVE_CONFIG_H
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17 | #include <config.h>
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18 | #endif
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19 |
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20 | #include "Helpers/MemDebug.hpp"
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21 |
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22 | #include "Actions/MoleculeAction/RotateToPrincipalAxisSystemAction.hpp"
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23 | #include "Actions/ActionRegistry.hpp"
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24 | #include "Helpers/Log.hpp"
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25 | #include "Helpers/Verbose.hpp"
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26 | #include "LinearAlgebra/Line.hpp"
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27 | #include "LinearAlgebra/Matrix.hpp"
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28 | #include "LinearAlgebra/Vector.hpp"
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29 | #include "element.hpp"
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30 | #include "molecule.hpp"
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31 |
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32 |
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33 | #include <iostream>
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34 | #include <fstream>
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35 | #include <string>
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36 |
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37 | using namespace std;
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38 |
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39 | #include "UIElements/UIFactory.hpp"
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40 | #include "UIElements/Dialog.hpp"
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41 | #include "Actions/ValueStorage.hpp"
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42 |
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43 | /****** MoleculeRotateToPrincipalAxisSystemAction *****/
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44 |
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45 | // memento to remember the state when undoing
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46 |
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47 | //class MoleculeRotateToPrincipalAxisSystemState : public ActionState {
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48 | //public:
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49 | // MoleculeRotateToPrincipalAxisSystemState(molecule* _mol,std::string _lastName) :
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50 | // mol(_mol),
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51 | // lastName(_lastName)
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52 | // {}
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53 | // molecule* mol;
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54 | // std::string lastName;
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55 | //};
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56 |
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57 | const char MoleculeRotateToPrincipalAxisSystemAction::NAME[] = "rotate-to-pas";
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58 |
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59 | MoleculeRotateToPrincipalAxisSystemAction::MoleculeRotateToPrincipalAxisSystemAction() :
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60 | Action(NAME)
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61 | {}
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62 |
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63 | MoleculeRotateToPrincipalAxisSystemAction::~MoleculeRotateToPrincipalAxisSystemAction()
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64 | {}
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65 |
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66 | void MoleculeRotateToPrincipalAxisSystem(Vector &Axis) {
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67 | ValueStorage::getInstance().setCurrentValue(MoleculeRotateToPrincipalAxisSystemAction::NAME, Axis);
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68 | ActionRegistry::getInstance().getActionByName(MoleculeRotateToPrincipalAxisSystemAction::NAME)->call(Action::NonInteractive);
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69 | };
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70 |
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71 | void MoleculeRotateToPrincipalAxisSystemAction::getParametersfromValueStorage()
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72 | {};
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73 |
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74 | Dialog* MoleculeRotateToPrincipalAxisSystemAction::fillDialog(Dialog *dialog) {
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75 | ASSERT(dialog,"No Dialog given when filling action dialog");
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76 |
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77 | dialog->queryVector(NAME, false, ValueStorage::getInstance().getDescription(NAME));
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78 |
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79 | return dialog;
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80 | }
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81 |
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82 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performCall() {
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83 | molecule *mol = NULL;
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84 | Vector Axis;
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85 |
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86 | // obtain axis to rotate to
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87 | ValueStorage::getInstance().queryCurrentValue(NAME, Axis);
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88 |
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89 | for (World::MoleculeSelectionIterator iter = World::getInstance().beginMoleculeSelection(); iter != World::getInstance().endMoleculeSelection(); ++iter) {
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90 | mol = iter->second;
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91 | DoLog(0) && (Log() << Verbose(0) << "Converting to prinicipal axis system." << endl);
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92 | Matrix InertiaTensor;
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93 | Vector *CenterOfGravity = mol->DetermineCenterOfGravity();
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94 |
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95 | // reset inertia tensor
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96 | InertiaTensor.zero();
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97 |
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98 | // sum up inertia tensor
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99 | for (molecule::const_iterator iter = mol->begin(); iter != mol->end(); ++iter) {
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100 | Vector x = (*iter)->getPosition();
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101 | x -= *CenterOfGravity;
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102 | const double mass = (*iter)->getType()->getMass();
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103 | InertiaTensor.at(0,0) += mass*(x[1]*x[1] + x[2]*x[2]);
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104 | InertiaTensor.at(0,1) += mass*(-x[0]*x[1]);
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105 | InertiaTensor.at(0,2) += mass*(-x[0]*x[2]);
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106 | InertiaTensor.at(1,0) += mass*(-x[1]*x[0]);
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107 | InertiaTensor.at(1,1) += mass*(x[0]*x[0] + x[2]*x[2]);
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108 | InertiaTensor.at(1,2) += mass*(-x[1]*x[2]);
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109 | InertiaTensor.at(2,0) += mass*(-x[2]*x[0]);
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110 | InertiaTensor.at(2,1) += mass*(-x[2]*x[1]);
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111 | InertiaTensor.at(2,2) += mass*(x[0]*x[0] + x[1]*x[1]);
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112 | }
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113 | // print InertiaTensor for debugging
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114 | DoLog(0) && (Log() << Verbose(0) << "The inertia tensor is:" << InertiaTensor << endl);
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115 |
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116 | // diagonalize to determine principal axis system
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117 | Vector Eigenvalues = InertiaTensor.transformToEigenbasis();
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118 |
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119 | for(int i=0;i<NDIM;i++)
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120 | DoLog(0) && (Log() << Verbose(0) << "eigenvalue = " << Eigenvalues[i] << ", eigenvector = " << InertiaTensor.column(i) << endl);
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121 |
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122 | // check whether we rotate or not
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123 | DoLog(0) && (Log() << Verbose(0) << "Transforming molecule into PAS ... ");
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124 |
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125 | // obtain first column, eigenvector to biggest eigenvalue
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126 | Vector BiggestEigenvector(InertiaTensor.column(Eigenvalues.SmallestComponent()));
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127 | Vector DesiredAxis(Axis);
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128 |
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129 | // Creation Line that is the rotation axis
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130 | DesiredAxis.VectorProduct(BiggestEigenvector);
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131 | Line RotationAxis(Vector(0.,0.,0.), DesiredAxis);
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132 |
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133 | // determine angle
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134 | const double alpha = BiggestEigenvector.Angle(Axis);
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135 |
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136 | DoLog(0) && (Log() << Verbose(0) << alpha << endl);
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137 |
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138 | for (molecule::iterator iter = mol->begin(); iter != mol->end(); ++iter) {
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139 | *(*iter) -= *CenterOfGravity;
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140 | (*iter)->setPosition(RotationAxis.rotateVector((*iter)->getPosition(), alpha));
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141 | *(*iter) += *CenterOfGravity;
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142 | }
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143 | DoLog(0) && (Log() << Verbose(0) << "done." << endl);
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144 |
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145 | // summing anew for debugging (resulting matrix has to be diagonal!)
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146 | // reset inertia tensor
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147 | InertiaTensor.zero();
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148 |
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149 | // sum up inertia tensor
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150 | for (molecule::const_iterator iter = mol->begin(); iter != mol->end(); ++iter) {
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151 | Vector x = (*iter)->getPosition();
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152 | x -= *CenterOfGravity;
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153 | const double mass = (*iter)->getType()->getMass();
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154 | InertiaTensor.at(0,0) += mass*(x[1]*x[1] + x[2]*x[2]);
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155 | InertiaTensor.at(0,1) += mass*(-x[0]*x[1]);
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156 | InertiaTensor.at(0,2) += mass*(-x[0]*x[2]);
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157 | InertiaTensor.at(1,0) += mass*(-x[1]*x[0]);
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158 | InertiaTensor.at(1,1) += mass*(x[0]*x[0] + x[2]*x[2]);
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159 | InertiaTensor.at(1,2) += mass*(-x[1]*x[2]);
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160 | InertiaTensor.at(2,0) += mass*(-x[2]*x[0]);
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161 | InertiaTensor.at(2,1) += mass*(-x[2]*x[1]);
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162 | InertiaTensor.at(2,2) += mass*(x[0]*x[0] + x[1]*x[1]);
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163 | // print InertiaTensor for debugging
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164 | DoLog(0) && (Log() << Verbose(0) << "The inertia tensor is:" << InertiaTensor << endl);
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165 | }
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166 |
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167 | // free everything
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168 | delete(CenterOfGravity);
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169 | }
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170 | return Action::success;
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171 | }
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172 |
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173 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performUndo(Action::state_ptr _state) {
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174 | // MoleculeRotateToPrincipalAxisSystemState *state = assert_cast<MoleculeRotateToPrincipalAxisSystemState*>(_state.get());
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175 |
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176 | // string newName = state->mol->getName();
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177 | // state->mol->setName(state->lastName);
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178 |
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179 | return Action::failure;
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180 | }
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181 |
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182 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performRedo(Action::state_ptr _state){
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183 | // Undo and redo have to do the same for this action
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184 | return performUndo(_state);
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185 | }
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186 |
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187 | bool MoleculeRotateToPrincipalAxisSystemAction::canUndo() {
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188 | return false;
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189 | }
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190 |
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191 | bool MoleculeRotateToPrincipalAxisSystemAction::shouldUndo() {
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192 | return false;
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193 | }
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194 |
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195 | const string MoleculeRotateToPrincipalAxisSystemAction::getName() {
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196 | return NAME;
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197 | }
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