| [bcf653] | 1 | /*
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 | 2 |  * Project: MoleCuilder
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 | 3 |  * Description: creates and alters molecular systems
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 | 4 |  * Copyright (C)  2010 University of Bonn. All rights reserved.
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 | 5 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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 | 6 |  */
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 | 7 | 
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| [97ebf8] | 8 | /*
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 | 9 |  * RotateToPrincipalAxisSystemAction.cpp
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 | 10 |  *
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 | 11 |  *  Created on: May 10, 2010
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 | 12 |  *      Author: heber
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 | 13 |  */
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 | 14 | 
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| [bf3817] | 15 | // include config.h
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 | 16 | #ifdef HAVE_CONFIG_H
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 | 17 | #include <config.h>
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 | 18 | #endif
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 | 19 | 
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| [112b09] | 20 | #include "Helpers/MemDebug.hpp"
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 | 21 | 
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| [97ebf8] | 22 | #include "Actions/MoleculeAction/RotateToPrincipalAxisSystemAction.hpp"
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| [0430e3] | 23 | #include "Actions/ActionRegistry.hpp"
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| [952f38] | 24 | #include "Helpers/Log.hpp"
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 | 25 | #include "Helpers/Verbose.hpp"
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| [6e5084] | 26 | #include "LinearAlgebra/Line.hpp"
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 | 27 | #include "LinearAlgebra/Matrix.hpp"
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 | 28 | #include "LinearAlgebra/Vector.hpp"
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 | 29 | #include "element.hpp"
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 | 30 | #include "molecule.hpp"
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| [1a3c26] | 31 | 
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| [97ebf8] | 32 | 
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 | 33 | #include <iostream>
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 | 34 | #include <fstream>
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 | 35 | #include <string>
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 | 36 | 
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 | 37 | using namespace std;
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 | 38 | 
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 | 39 | #include "UIElements/UIFactory.hpp"
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 | 40 | #include "UIElements/Dialog.hpp"
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| [861874] | 41 | #include "Actions/ValueStorage.hpp"
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| [97ebf8] | 42 | 
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 | 43 | /****** MoleculeRotateToPrincipalAxisSystemAction *****/
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 | 44 | 
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 | 45 | // memento to remember the state when undoing
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 | 46 | 
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 | 47 | //class MoleculeRotateToPrincipalAxisSystemState : public ActionState {
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 | 48 | //public:
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 | 49 | //  MoleculeRotateToPrincipalAxisSystemState(molecule* _mol,std::string _lastName) :
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 | 50 | //    mol(_mol),
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 | 51 | //    lastName(_lastName)
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 | 52 | //  {}
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 | 53 | //  molecule* mol;
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 | 54 | //  std::string lastName;
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 | 55 | //};
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 | 56 | 
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 | 57 | const char MoleculeRotateToPrincipalAxisSystemAction::NAME[] = "rotate-to-pas";
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 | 58 | 
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 | 59 | MoleculeRotateToPrincipalAxisSystemAction::MoleculeRotateToPrincipalAxisSystemAction() :
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 | 60 |   Action(NAME)
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 | 61 | {}
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 | 62 | 
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 | 63 | MoleculeRotateToPrincipalAxisSystemAction::~MoleculeRotateToPrincipalAxisSystemAction()
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 | 64 | {}
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 | 65 | 
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| [6e5084] | 66 | void MoleculeRotateToPrincipalAxisSystem(Vector &Axis) {
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 | 67 |   ValueStorage::getInstance().setCurrentValue(MoleculeRotateToPrincipalAxisSystemAction::NAME, Axis);
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| [1a3c26] | 68 |   ActionRegistry::getInstance().getActionByName(MoleculeRotateToPrincipalAxisSystemAction::NAME)->call(Action::NonInteractive);
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 | 69 | };
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 | 70 | 
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| [047878] | 71 | Dialog* MoleculeRotateToPrincipalAxisSystemAction::fillDialog(Dialog *dialog) {
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 | 72 |   ASSERT(dialog,"No Dialog given when filling action dialog");
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| [97ebf8] | 73 | 
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| [c89fb4] | 74 |   dialog->queryVector(NAME, false, ValueStorage::getInstance().getDescription(NAME));
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| [845613] | 75 | 
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 | 76 |   return dialog;
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 | 77 | }
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 | 78 | 
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 | 79 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performCall() {
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 | 80 |   molecule *mol = NULL;
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| [6e5084] | 81 |   Vector Axis;
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 | 82 | 
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 | 83 |   // obtain axis to rotate to
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 | 84 |   ValueStorage::getInstance().queryCurrentValue(NAME, Axis);
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| [97ebf8] | 85 | 
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| [845613] | 86 |   for (World::MoleculeSelectionIterator iter = World::getInstance().beginMoleculeSelection(); iter != World::getInstance().endMoleculeSelection(); ++iter) {
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 | 87 |     mol = iter->second;
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| [97ebf8] | 88 |     DoLog(0) && (Log() << Verbose(0) << "Converting to prinicipal axis system." << endl);
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| [6e5084] | 89 |     Matrix InertiaTensor;
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 | 90 |     Vector *CenterOfGravity = mol->DetermineCenterOfGravity();
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 | 91 | 
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 | 92 |     // reset inertia tensor
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 | 93 |     InertiaTensor.zero();
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 | 94 | 
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 | 95 |     // sum up inertia tensor
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 | 96 |     for (molecule::const_iterator iter = mol->begin(); iter != mol->end(); ++iter) {
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| [8f4df1] | 97 |       Vector x = (*iter)->getPosition();
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| [6e5084] | 98 |       x -= *CenterOfGravity;
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| [83f176] | 99 |       const double mass = (*iter)->getType()->getMass();
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| [8f4df1] | 100 |       InertiaTensor.at(0,0) += mass*(x[1]*x[1] + x[2]*x[2]);
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 | 101 |       InertiaTensor.at(0,1) += mass*(-x[0]*x[1]);
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 | 102 |       InertiaTensor.at(0,2) += mass*(-x[0]*x[2]);
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 | 103 |       InertiaTensor.at(1,0) += mass*(-x[1]*x[0]);
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 | 104 |       InertiaTensor.at(1,1) += mass*(x[0]*x[0] + x[2]*x[2]);
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 | 105 |       InertiaTensor.at(1,2) += mass*(-x[1]*x[2]);
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 | 106 |       InertiaTensor.at(2,0) += mass*(-x[2]*x[0]);
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 | 107 |       InertiaTensor.at(2,1) += mass*(-x[2]*x[1]);
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 | 108 |       InertiaTensor.at(2,2) += mass*(x[0]*x[0] + x[1]*x[1]);
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| [6e5084] | 109 |     }
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 | 110 |     // print InertiaTensor for debugging
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 | 111 |     DoLog(0) && (Log() << Verbose(0) << "The inertia tensor is:" << InertiaTensor << endl);
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 | 112 | 
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 | 113 |     // diagonalize to determine principal axis system
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 | 114 |     Vector Eigenvalues = InertiaTensor.transformToEigenbasis();
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 | 115 | 
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 | 116 |     for(int i=0;i<NDIM;i++)
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 | 117 |       DoLog(0) && (Log() << Verbose(0) << "eigenvalue = " << Eigenvalues[i] << ", eigenvector = " << InertiaTensor.column(i) << endl);
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 | 118 | 
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 | 119 |     // check whether we rotate or not
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 | 120 |     DoLog(0) && (Log() << Verbose(0) << "Transforming molecule into PAS ... ");
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 | 121 | 
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 | 122 |     // obtain first column, eigenvector to biggest eigenvalue
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 | 123 |     Vector BiggestEigenvector(InertiaTensor.column(Eigenvalues.SmallestComponent()));
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 | 124 |     Vector DesiredAxis(Axis);
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 | 125 | 
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 | 126 |     // Creation Line that is the rotation axis
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 | 127 |     DesiredAxis.VectorProduct(BiggestEigenvector);
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 | 128 |     Line RotationAxis(Vector(0.,0.,0.), DesiredAxis);
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 | 129 | 
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 | 130 |     // determine angle
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 | 131 |     const double alpha = BiggestEigenvector.Angle(Axis);
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 | 132 | 
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 | 133 |     DoLog(0) && (Log() << Verbose(0) << alpha << endl);
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 | 134 | 
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 | 135 |     for (molecule::iterator iter = mol->begin(); iter != mol->end(); ++iter) {
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| [8f4df1] | 136 |       *(*iter) -= *CenterOfGravity;
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 | 137 |       (*iter)->setPosition(RotationAxis.rotateVector((*iter)->getPosition(), alpha));
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 | 138 |       *(*iter) += *CenterOfGravity;
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| [6e5084] | 139 |     }
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 | 140 |     DoLog(0) && (Log() << Verbose(0) << "done." << endl);
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 | 141 | 
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 | 142 |     // summing anew for debugging (resulting matrix has to be diagonal!)
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 | 143 |     // reset inertia tensor
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 | 144 |     InertiaTensor.zero();
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 | 145 | 
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 | 146 |     // sum up inertia tensor
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 | 147 |     for (molecule::const_iterator iter = mol->begin(); iter != mol->end(); ++iter) {
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| [8f4df1] | 148 |       Vector x = (*iter)->getPosition();
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| [6e5084] | 149 |       x -= *CenterOfGravity;
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| [83f176] | 150 |       const double mass = (*iter)->getType()->getMass();
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| [8f4df1] | 151 |       InertiaTensor.at(0,0) += mass*(x[1]*x[1] + x[2]*x[2]);
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 | 152 |       InertiaTensor.at(0,1) += mass*(-x[0]*x[1]);
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 | 153 |       InertiaTensor.at(0,2) += mass*(-x[0]*x[2]);
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 | 154 |       InertiaTensor.at(1,0) += mass*(-x[1]*x[0]);
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 | 155 |       InertiaTensor.at(1,1) += mass*(x[0]*x[0] + x[2]*x[2]);
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 | 156 |       InertiaTensor.at(1,2) += mass*(-x[1]*x[2]);
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 | 157 |       InertiaTensor.at(2,0) += mass*(-x[2]*x[0]);
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 | 158 |       InertiaTensor.at(2,1) += mass*(-x[2]*x[1]);
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 | 159 |       InertiaTensor.at(2,2) += mass*(x[0]*x[0] + x[1]*x[1]);
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| [6e5084] | 160 |       // print InertiaTensor for debugging
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 | 161 |       DoLog(0) && (Log() << Verbose(0) << "The inertia tensor is:" << InertiaTensor << endl);
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 | 162 |     }
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 | 163 | 
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 | 164 |     // free everything
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 | 165 |     delete(CenterOfGravity);
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| [97ebf8] | 166 |   }
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| [845613] | 167 |   return Action::success;
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| [97ebf8] | 168 | }
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 | 169 | 
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 | 170 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performUndo(Action::state_ptr _state) {
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 | 171 | //  MoleculeRotateToPrincipalAxisSystemState *state = assert_cast<MoleculeRotateToPrincipalAxisSystemState*>(_state.get());
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 | 172 | 
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 | 173 | //  string newName = state->mol->getName();
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 | 174 | //  state->mol->setName(state->lastName);
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 | 175 | 
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 | 176 |   return Action::failure;
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 | 177 | }
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 | 178 | 
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 | 179 | Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performRedo(Action::state_ptr _state){
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 | 180 |   // Undo and redo have to do the same for this action
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 | 181 |   return performUndo(_state);
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 | 182 | }
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 | 183 | 
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 | 184 | bool MoleculeRotateToPrincipalAxisSystemAction::canUndo() {
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 | 185 |   return false;
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 | 186 | }
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 | 187 | 
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 | 188 | bool MoleculeRotateToPrincipalAxisSystemAction::shouldUndo() {
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 | 189 |   return false;
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 | 190 | }
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 | 191 | 
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 | 192 | const string MoleculeRotateToPrincipalAxisSystemAction::getName() {
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 | 193 |   return NAME;
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 | 194 | }
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