| 1 | /* | 
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| 2 | * Project: MoleCuilder | 
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| 3 | * Description: creates and alters molecular systems | 
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| 4 | * Copyright (C)  2017 Frederik Heber. All rights reserved. | 
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| 5 | * | 
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| 6 | * | 
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| 7 | *   This file is part of MoleCuilder. | 
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| 8 | * | 
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| 9 | *    MoleCuilder is free software: you can redistribute it and/or modify | 
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| 10 | *    it under the terms of the GNU General Public License as published by | 
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| 11 | *    the Free Software Foundation, either version 2 of the License, or | 
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| 12 | *    (at your option) any later version. | 
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| 13 | * | 
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| 14 | *    MoleCuilder is distributed in the hope that it will be useful, | 
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| 15 | *    but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 16 | *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 17 | *    GNU General Public License for more details. | 
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| 18 | * | 
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| 19 | *    You should have received a copy of the GNU General Public License | 
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| 20 | *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>. | 
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| 21 | */ | 
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| 22 |  | 
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| 23 | /* | 
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| 24 | * GeometryInputToVectorAction.cpp | 
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| 25 | * | 
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| 26 | *  Created on: Mar 28, 2017 | 
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| 27 | *      Author: heber | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | // include config.h | 
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| 31 | #ifdef HAVE_CONFIG_H | 
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| 32 | #include <config.h> | 
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| 33 | #endif | 
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| 34 |  | 
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| 35 | //#include "CodePatterns/MemDebug.hpp" | 
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| 36 |  | 
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| 37 | #include "CodePatterns/Log.hpp" | 
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| 38 |  | 
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| 39 | #include <string> | 
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| 40 |  | 
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| 41 | #include "Geometry/GeometryObject.hpp" | 
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| 42 | #include "Geometry/GeometryRegistry.hpp" | 
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| 43 |  | 
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| 44 | #include "Actions/GeometryAction/GeometryInputToVectorAction.hpp" | 
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| 45 |  | 
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| 46 | using namespace MoleCuilder; | 
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| 47 |  | 
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| 48 | // and construct the stuff | 
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| 49 | #include "../GeometryAction/GeometryInputToVectorAction.def" | 
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| 50 | #include "Action_impl_pre.hpp" | 
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| 51 | /** =========== define the function ====================== */ | 
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| 52 | ActionState::ptr GeometryInputToVectorAction::performCall() { | 
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| 53 | // check preconditions | 
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| 54 | if (GeometryRegistry::getInstance().isPresentByName(params.name.get())) { | 
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| 55 | STATUS("Name "+params.name.get()+" already present in registry."); | 
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| 56 | return Action::failure; | 
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| 57 | } | 
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| 58 |  | 
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| 59 | const GeometryObject vec(params.vec.get(), params.name.get()); | 
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| 60 | LOG(4, "DEBUG: Adding geometry object " << vec << " with norm " << params.vec.get().Norm()); | 
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| 61 | GeometryRegistry::getInstance().addGeometry(vec); | 
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| 62 |  | 
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| 63 | return Action::success; | 
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| 64 | } | 
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| 65 |  | 
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| 66 | ActionState::ptr GeometryInputToVectorAction::performUndo(ActionState::ptr _state) { | 
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| 67 | //  GeometryInputToVectorState *state = assert_cast<GeometryInputToVectorState*>(_state.get()); | 
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| 68 |  | 
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| 69 | GeometryRegistry::getInstance().removeGeometry(params.name.get()); | 
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| 70 |  | 
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| 71 | return Action::success; | 
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| 72 | } | 
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| 73 |  | 
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| 74 | ActionState::ptr GeometryInputToVectorAction::performRedo(ActionState::ptr _state){ | 
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| 75 | //  GeometryInputToVectorState *state = assert_cast<GeometryInputToVectorState*>(_state.get()); | 
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| 76 |  | 
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| 77 | const GeometryObject vec(params.vec.get(), params.name.get()); | 
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| 78 | LOG(4, "DEBUG: Adding geometry object " << vec); | 
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| 79 | GeometryRegistry::getInstance().addGeometry(vec); | 
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| 80 |  | 
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| 81 | return Action::success; | 
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| 82 | } | 
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| 83 |  | 
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| 84 | bool GeometryInputToVectorAction::canUndo() { | 
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| 85 | return true; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | bool GeometryInputToVectorAction::shouldUndo() { | 
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| 89 | return true; | 
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| 90 | } | 
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| 91 | /** =========== end of function ====================== */ | 
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