/* * Project: MoleCuilder * Description: creates and alters molecular systems * Copyright (C) 2010-2012 University of Bonn. All rights reserved. * Please see the LICENSE file or "Copyright notice" in builder.cpp for details. */ /* * RemoveAction.cpp * * Created on: May 9, 2010 * Author: heber */ // include config.h #ifdef HAVE_CONFIG_H #include #endif #include "CodePatterns/MemDebug.hpp" #include "Atom/atom.hpp" #include "Atom/AtomicInfo.hpp" #include "Descriptors/AtomDescriptor.hpp" #include "CodePatterns/Log.hpp" #include "molecule.hpp" #include "CodePatterns/Verbose.hpp" #include "World.hpp" #include #include #include "Actions/AtomAction/RemoveAction.hpp" using namespace MoleCuilder; // and construct the stuff #include "RemoveAction.def" #include "Action_impl_pre.hpp" /** =========== define the function ====================== */ Action::state_ptr AtomRemoveAction::performCall() { // create undo state std::vector Walkers; for (World::AtomSelectionConstIterator iter = World::getInstance().beginAtomSelection(); iter != World::getInstance().endAtomSelection(); ++iter) { Walkers.push_back(AtomicInfo(*(iter->second))); } AtomRemoveState *UndoState = new AtomRemoveState(Walkers, params); // remove all selected atoms for (World::AtomSelectionConstIterator iter = World::getInstance().beginAtomSelection(); iter != World::getInstance().endAtomSelection(); iter = World::getInstance().beginAtomSelection()) { LOG(1, "Removing atom " << (iter->second)->getId() << "."); World::getInstance().destroyAtom((iter->second)); } return Action::state_ptr(UndoState); } Action::state_ptr AtomRemoveAction::performUndo(Action::state_ptr _state) { AtomRemoveState *state = assert_cast(_state.get()); size_t i=0; for (; iWalkers.size(); ++i) { // re-create the atom LOG(1, "Re-adding atom " << state->Walkers[i].getId() << "."); atom *Walker = World::getInstance().createAtom(); if (!state->Walkers[i].setAtom(*Walker)) { ELOG(1, "Failed to set id."); World::getInstance().destroyAtom(Walker); break; } } if (iWalkers.size()) { // remove all previous ones, too for (size_t j=0;jWalkers[j].getId()); // and announce the failure of the undo return Action::failure; } return Action::state_ptr(_state); } Action::state_ptr AtomRemoveAction::performRedo(Action::state_ptr _state){ AtomRemoveState *state = assert_cast(_state.get()); // simple remove again all previously added atoms for (size_t i=0; iWalkers.size(); ++i) { LOG(1, "Re-removing atom " << state->Walkers[i].getId() << "."); World::getInstance().destroyAtom(state->Walkers[i].getId()); } return Action::state_ptr(_state); } bool AtomRemoveAction::canUndo() { return true; } bool AtomRemoveAction::shouldUndo() { return true; } /** =========== end of function ====================== */