/*
* Project: MoleCuilder
* Description: creates and alters molecular systems
* Copyright (C) 2010-2012 University of Bonn. All rights reserved.
*
*
* This file is part of MoleCuilder.
*
* MoleCuilder is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MoleCuilder is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MoleCuilder. If not, see .
*/
/*
* AddAction.cpp
*
* Created on: May 9, 2010
* Author: heber
*/
// include config.h
#ifdef HAVE_CONFIG_H
#include
#endif
#include "CodePatterns/MemDebug.hpp"
#include "Descriptors/AtomIdDescriptor.hpp"
#include "Atom/atom.hpp"
#include "Element/element.hpp"
#include "CodePatterns/Log.hpp"
#include "molecule.hpp"
#include "LinearAlgebra/Vector.hpp"
#include "CodePatterns/Verbose.hpp"
#include "World.hpp"
#include
#include
#include "Actions/AtomAction/AddAction.hpp"
using namespace MoleCuilder;
// and construct the stuff
#include "AddAction.def"
#include "Action_impl_pre.hpp"
/** =========== define the function ====================== */
ActionState::ptr AtomAddAction::performCall() {
// execute action
atom * first = World::getInstance().createAtom();
first->setType(params.elemental.get());
first->setPosition(params.position.get());
LOG(1, "Adding new atom with element " << first->getType()->getName() << " at " << (first->getPosition()) << ".");
// TODO: remove when all of World's atoms are stored.
std::vector molecules = World::getInstance().getAllMolecules();
if (!molecules.empty()) {
std::vector::iterator iter = molecules.begin();
(*iter)->AddAtom(first);
}
return ActionState::ptr(new AtomAddState(first->getId(), params));
}
ActionState::ptr AtomAddAction::performUndo(ActionState::ptr _state) {
AtomAddState *state = assert_cast(_state.get());
LOG(1, "Removing atom with id " << state->id << ".");
World::getInstance().destroyAtom(state->id);
return ActionState::ptr(_state);
}
ActionState::ptr AtomAddAction::performRedo(ActionState::ptr _state){
AtomAddState *state = assert_cast(_state.get());
atom * first = World::getInstance().createAtom();
first->setType(state->params.elemental.get());
first->setPosition(state->params.position.get());
LOG(1, "Re-adding new atom with element " << state->params.elemental.get()->getName() << " at " << state->params.position.get() << ".");
// TODO: remove when all of World's atoms are stored.
std::vector molecules = World::getInstance().getAllMolecules();
if (!molecules.empty()) {
std::vector::iterator iter = molecules.begin();
(*iter)->AddAtom(first);
}
if (first->getId() != state->id)
if (!first->changeId(state->id))
return Action::failure;
return ActionState::ptr(_state);
}
bool AtomAddAction::canUndo() {
return true;
}
bool AtomAddAction::shouldUndo() {
return true;
}
/** =========== end of function ====================== */