/* * Project: MoleCuilder * Description: creates and alters molecular systems * Copyright (C) 2010-2012 University of Bonn. All rights reserved. * * * This file is part of MoleCuilder. * * MoleCuilder is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * MoleCuilder is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MoleCuilder. If not, see . */ /* * AddAction.cpp * * Created on: May 9, 2010 * Author: heber */ // include config.h #ifdef HAVE_CONFIG_H #include #endif #include "CodePatterns/MemDebug.hpp" #include "Descriptors/AtomIdDescriptor.hpp" #include "Atom/atom.hpp" #include "Element/element.hpp" #include "CodePatterns/Log.hpp" #include "molecule.hpp" #include "LinearAlgebra/Vector.hpp" #include "CodePatterns/Verbose.hpp" #include "World.hpp" #include #include #include "Actions/AtomAction/AddAction.hpp" using namespace MoleCuilder; // and construct the stuff #include "AddAction.def" #include "Action_impl_pre.hpp" /** =========== define the function ====================== */ ActionState::ptr AtomAddAction::performCall() { // execute action atom * first = World::getInstance().createAtom(); first->setType(params.elemental.get()); first->setPosition(params.position.get()); LOG(1, "Adding new atom with element " << first->getType()->getName() << " at " << (first->getPosition()) << "."); // TODO: remove when all of World's atoms are stored. std::vector molecules = World::getInstance().getAllMolecules(); if (!molecules.empty()) { std::vector::iterator iter = molecules.begin(); (*iter)->AddAtom(first); } return ActionState::ptr(new AtomAddState(first->getId(), params)); } ActionState::ptr AtomAddAction::performUndo(ActionState::ptr _state) { AtomAddState *state = assert_cast(_state.get()); LOG(1, "Removing atom with id " << state->id << "."); World::getInstance().destroyAtom(state->id); return ActionState::ptr(_state); } ActionState::ptr AtomAddAction::performRedo(ActionState::ptr _state){ AtomAddState *state = assert_cast(_state.get()); atom * first = World::getInstance().createAtom(); first->setType(state->params.elemental.get()); first->setPosition(state->params.position.get()); LOG(1, "Re-adding new atom with element " << state->params.elemental.get()->getName() << " at " << state->params.position.get() << "."); // TODO: remove when all of World's atoms are stored. std::vector molecules = World::getInstance().getAllMolecules(); if (!molecules.empty()) { std::vector::iterator iter = molecules.begin(); (*iter)->AddAtom(first); } if (first->getId() != state->id) if (!first->changeId(state->id)) return Action::failure; return ActionState::ptr(_state); } bool AtomAddAction::canUndo() { return true; } bool AtomAddAction::shouldUndo() { return true; } /** =========== end of function ====================== */