| 1 | /*
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| 2 | * ActionSequenze.cpp
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| 3 | *
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| 4 | * Created on: Dec 17, 2009
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| 5 | * Author: crueger
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| 6 | */
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| 7 |
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| 8 | #include "Actions/ActionSequence.hpp"
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| 9 | #include "Actions/Action.hpp"
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| 10 |
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| 11 | #include "Helpers/Assert.hpp"
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| 12 |
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| 13 | using namespace std;
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| 14 |
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| 15 | ActionSequence::ActionSequence()
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| 16 | {}
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| 17 |
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| 18 | ActionSequence::~ActionSequence()
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| 19 | {}
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| 20 |
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| 21 |
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| 22 | void ActionSequence::addAction(Action* _action){
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| 23 | actions.push_back(_action);
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| 24 | }
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| 25 |
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| 26 | Action* ActionSequence::removeLastAction(){
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| 27 | if(actions.empty()) {
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| 28 | return 0;
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| 29 | }
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| 30 | else {
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| 31 | Action* theAction;
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| 32 | theAction = actions.back();
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| 33 | actions.pop_back();
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| 34 | return theAction;
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| 35 | }
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| 36 | }
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| 37 |
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| 38 | // this method is used outside the ActionModule
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| 39 | // Each action registers itself with the history
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| 40 | void ActionSequence::callAll(){
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| 41 | for(actionSet::iterator it=actions.begin(); it!=actions.end(); it++){
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| 42 | // we want to have a global bookkeeping for all actions in the sequence, so
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| 43 | // we bypass the normal call
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| 44 | (*it)->call();
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| 45 | }
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| 46 | }
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| 47 |
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| 48 | // This method is used internally when MakroActions are constructed.
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| 49 | // In this case only the makro Action should be registered and
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| 50 | // handle the states
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| 51 | ActionSequence::stateSet ActionSequence::callAll(bool){
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| 52 | stateSet states;
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| 53 | for(actionSet::iterator it=actions.begin(); it!=actions.end(); it++){
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| 54 | // we want to have a global bookkeeping for all actions in the sequence, so
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| 55 | // we bypass the normal call
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| 56 | Action::state_ptr state = (*it)->performCall();
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| 57 | states.push_back(state);
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| 58 | }
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| 59 | return states;
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| 60 | }
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| 61 |
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| 62 | ActionSequence::stateSet ActionSequence::undoAll(stateSet states){
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| 63 | ASSERT(canUndo(),"Trying to undo a sequence that contains methods that can't be undone");
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| 64 | stateSet res;
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| 65 | actionSet::reverse_iterator actionRit = actions.rbegin();
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| 66 | stateSet::reverse_iterator stateRit = states.rbegin();
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| 67 | for(;actionRit!=actions.rend();++actionRit,++stateRit){
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| 68 | ASSERT(stateRit!=states.rend(),"End of states prematurely reached.");
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| 69 | if((*actionRit)->shouldUndo()){
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| 70 | Action::state_ptr newState = (*actionRit)->performUndo(*stateRit);
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| 71 | // The order of the states has to correspond to the order of the actions
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| 72 | // this is why we have to add at the beginning
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| 73 | res.push_front(newState);
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| 74 | }
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| 75 | else{
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| 76 | res.push_front(Action::success);
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| 77 | }
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| 78 | }
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| 79 | return res;
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| 80 | }
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| 81 |
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| 82 | ActionSequence::stateSet ActionSequence::redoAll(stateSet states){
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| 83 | stateSet res;
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| 84 | actionSet::iterator actionIt = actions.begin();
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| 85 | stateSet::iterator stateIt = states.begin();
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| 86 | for(;actionIt!=actions.end();++actionIt,++stateIt){
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| 87 | ASSERT(stateIt!=states.end(),"End of states prematurely reached.");
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| 88 | if((*actionIt)->shouldUndo()){
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| 89 | Action::state_ptr newState =(*actionIt)->performRedo(*stateIt);
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| 90 | res.push_back(newState);
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| 91 | }
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| 92 | else{
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| 93 | res.push_back(Action::success);
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| 94 | }
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| 95 | }
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| 96 | return res;
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| 97 | }
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| 98 |
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| 99 | bool ActionSequence::canUndo(){
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| 100 | bool canUndo=true;
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| 101 | for(deque<Action*>::iterator it=actions.begin(); it!=actions.end(); ++it){
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| 102 | if((*it)->shouldUndo()){
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| 103 | canUndo &= (*it)->canUndo();
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| 104 | }
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| 105 | }
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| 106 | return canUndo;
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| 107 | }
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| 108 |
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| 109 | bool ActionSequence::shouldUndo(){
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| 110 | bool shouldUndo = false;
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| 111 | for(deque<Action*>::iterator it=actions.begin();it!=actions.end();++it){
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| 112 | shouldUndo |= (*it)->shouldUndo();
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| 113 | }
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| 114 | return shouldUndo;
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| 115 | }
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