source: src/Actions/ActionSequence.cpp@ 6d6b54

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Last change on this file since 6d6b54 was 112b09, checked in by Tillmann Crueger <crueger@…>, 15 years ago

Added #include "Helpers/MemDebug.hpp" to all .cpp files

  • Property mode set to 100644
File size: 3.1 KB
Line 
1/*
2 * ActionSequenze.cpp
3 *
4 * Created on: Dec 17, 2009
5 * Author: crueger
6 */
7
8#include "Helpers/MemDebug.hpp"
9
10#include "Actions/ActionSequence.hpp"
11#include "Actions/Action.hpp"
12
13#include "Helpers/Assert.hpp"
14
15using namespace std;
16
17ActionSequence::ActionSequence()
18{}
19
20ActionSequence::~ActionSequence()
21{}
22
23
24void ActionSequence::addAction(Action* _action){
25 actions.push_back(_action);
26}
27
28Action* ActionSequence::removeLastAction(){
29 if(actions.empty()) {
30 return 0;
31 }
32 else {
33 Action* theAction;
34 theAction = actions.back();
35 actions.pop_back();
36 return theAction;
37 }
38}
39
40// this method is used outside the ActionModule
41// Each action registers itself with the history
42void ActionSequence::callAll(){
43 for(actionSet::iterator it=actions.begin(); it!=actions.end(); it++){
44 // we want to have a global bookkeeping for all actions in the sequence, so
45 // we bypass the normal call
46 (*it)->call();
47 }
48}
49
50// This method is used internally when MakroActions are constructed.
51// In this case only the makro Action should be registered and
52// handle the states
53ActionSequence::stateSet ActionSequence::callAll(bool){
54 stateSet states;
55 for(actionSet::iterator it=actions.begin(); it!=actions.end(); it++){
56 // we want to have a global bookkeeping for all actions in the sequence, so
57 // we bypass the normal call
58 Action::state_ptr state = (*it)->performCall();
59 states.push_back(state);
60 }
61 return states;
62}
63
64ActionSequence::stateSet ActionSequence::undoAll(stateSet states){
65 ASSERT(canUndo(),"Trying to undo a sequence that contains methods that can't be undone");
66 stateSet res;
67 actionSet::reverse_iterator actionRit = actions.rbegin();
68 stateSet::reverse_iterator stateRit = states.rbegin();
69 for(;actionRit!=actions.rend();++actionRit,++stateRit){
70 ASSERT(stateRit!=states.rend(),"End of states prematurely reached.");
71 if((*actionRit)->shouldUndo()){
72 Action::state_ptr newState = (*actionRit)->performUndo(*stateRit);
73 // The order of the states has to correspond to the order of the actions
74 // this is why we have to add at the beginning
75 res.push_front(newState);
76 }
77 else{
78 res.push_front(Action::success);
79 }
80 }
81 return res;
82}
83
84ActionSequence::stateSet ActionSequence::redoAll(stateSet states){
85 stateSet res;
86 actionSet::iterator actionIt = actions.begin();
87 stateSet::iterator stateIt = states.begin();
88 for(;actionIt!=actions.end();++actionIt,++stateIt){
89 ASSERT(stateIt!=states.end(),"End of states prematurely reached.");
90 if((*actionIt)->shouldUndo()){
91 Action::state_ptr newState =(*actionIt)->performRedo(*stateIt);
92 res.push_back(newState);
93 }
94 else{
95 res.push_back(Action::success);
96 }
97 }
98 return res;
99}
100
101bool ActionSequence::canUndo(){
102 bool canUndo=true;
103 for(deque<Action*>::iterator it=actions.begin(); it!=actions.end(); ++it){
104 if((*it)->shouldUndo()){
105 canUndo &= (*it)->canUndo();
106 }
107 }
108 return canUndo;
109}
110
111bool ActionSequence::shouldUndo(){
112 bool shouldUndo = false;
113 for(deque<Action*>::iterator it=actions.begin();it!=actions.end();++it){
114 shouldUndo |= (*it)->shouldUndo();
115 }
116 return shouldUndo;
117}
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