1 | /*
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2 | * ActionQueue.hpp
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3 | *
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4 | * Created on: Aug 16, 2013
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5 | * Author: heber
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6 | */
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7 |
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8 | #ifndef ACTIONQUEUE_HPP_
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9 | #define ACTIONQUEUE_HPP_
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10 |
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11 | // include config.h
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12 | #ifdef HAVE_CONFIG_H
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13 | #include <config.h>
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14 | #endif
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15 |
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16 | #include "CodePatterns/Singleton.hpp"
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17 |
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18 | #include "CodePatterns/Observer/Channels.hpp"
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19 | #include "CodePatterns/Observer/Observable.hpp"
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20 |
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21 | #ifdef HAVE_ACTION_THREAD
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22 | #include <boost/thread.hpp>
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23 | #endif
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24 | #include <vector>
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25 |
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26 | #include "Actions/Action.hpp"
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27 | #include "Actions/ActionState.hpp"
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28 | #include "Actions/ActionStatusList.hpp"
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29 |
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30 | #ifdef HAVE_ACTION_THREAD
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31 | void stopQueue();
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32 | void waitQueue();
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33 | #endif
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34 |
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35 | class CommandLineParser;
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36 |
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37 | namespace MoleCuilder {
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38 |
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39 | class ActionHistory;
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40 | class ActionRegistry;
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41 | class ActionTrait;
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42 |
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43 | namespace Queuedetail {
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44 | template <class T> const T* lastChanged()
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45 | {
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46 | ASSERT(0, "Queuedetail::lastChanged() - only specializations may be used.");
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47 | return NULL;
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48 | }
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49 | }
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50 |
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51 | /** This class combines the whole handling of Actions into a single class.
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52 | *
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53 | * It spawns new Actions by its internal ActionRegistry. Spawned Actions are
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54 | * automatically queued and placed into a History after execution.
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55 | */
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56 | class ActionQueue : public Singleton<ActionQueue>, public Observable
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57 | {
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58 | friend class Singleton<ActionQueue>;
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59 | public:
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60 | typedef std::vector<std::string> ActionTokens_t;
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61 | typedef std::vector< Action * > ActionQueue_t;
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62 |
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63 | //!> channels for this observable
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64 | enum NotificationType {
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65 | ActionQueued, // new action was queued
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66 | NotificationType_MAX // denotes the maximum of available notification types
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67 | };
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68 |
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69 | //>! access to last changed element (atom or molecule)
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70 | template <class T> const T* lastChanged() const
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71 | { return Queuedetail::lastChanged<T>(); }
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72 |
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73 | /** Queues the Action with \a name to be called.
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74 | *
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75 | * \param name token of Action to actionqueue
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76 | * \param state whether Actions needs to be filled via a Dialog or not
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77 | */
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78 | void queueAction(const std::string &name, enum Action::QueryOptions state = Action::Interactive);
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79 |
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80 | /** Queues the Action with \a name to be called.
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81 | *
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82 | * \param _action action to add
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83 | * \param state whether Actions needs to be filled via a Dialog or not
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84 | */
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85 | void queueAction(const Action * const _action, enum Action::QueryOptions state = Action::Interactive);
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86 |
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87 | /** Returns the spawned action by token \a name.
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88 | *
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89 | * Action is checked into internal actionqueue.
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90 | *
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91 | * \return pointer to newly spawned action
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92 | */
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93 | Action* getActionByName(const std::string &name);
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94 |
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95 | /** Checks whether the Action is known by the given \a name.
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96 | *
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97 | * \param name token of action to check
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98 | * \return true - token is known, false - else
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99 | */
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100 | bool isActionKnownByName(const std::string &name) const;
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101 |
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102 | /** Register an Action with the ActionRegistry.
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103 | *
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104 | * \param _action action to add
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105 | */
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106 | void registerAction(Action *_action);
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107 |
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108 | /** Returns the vector with the tokens of all currently known Actions.
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109 | *
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110 | * \return list of all tokens
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111 | */
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112 | const ActionTokens_t getListOfActions() const;
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113 |
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114 | /** Returns the trait to an Action.
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115 | *
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116 | * \param name name of Action
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117 | * \return const ref to its default Trait.
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118 | */
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119 | const ActionTrait& getActionsTrait(const std::string &name) const;
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120 |
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121 | /** Print the current contents of the actionqueue as CLI instantiated list of Actions.
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122 | *
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123 | * This is useful for storing the current session.
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124 | *
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125 | * \param output output stream to print to
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126 | */
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127 | void outputAsCLI(std::ostream &output) const;
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128 |
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129 | /** Print the current contents of the actionqueue as Python instantiated list of Actions.
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130 | *
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131 | * This is useful for storing the current session.
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132 | *
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133 | * \param output output stream to print to
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134 | */
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135 | void outputAsPython(std::ostream &output) const;
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136 |
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137 | /** Undoes last called Acfriend void ::cleanUp();tion.
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138 | *
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139 | */
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140 | void undoLast();
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141 |
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142 | /** Redoes last undone Action.
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143 | *
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144 | */
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145 | void redoLast();
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146 |
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147 | /** Checks whether there is one completed Action stored in ActionHistory in the past.
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148 | *
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149 | * @return true - at least one Action to undo present, false - else
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150 | */
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151 | bool canUndo() const;
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152 |
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153 | /** Checks whether there is one completed Action stored in ActionHistory in the future.
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154 | *
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155 | * @return true - at least one Action to redo present, false - else
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156 | */
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157 | bool canRedo() const;
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158 |
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159 | /** Return status of last executed action.
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160 | *
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161 | * \return true - action executed correctly, false - else
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162 | */
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163 | bool getLastActionOk() const
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164 | { return lastActionOk; }
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165 |
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166 | #ifdef HAVE_ACTION_THREAD
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167 | boost::thread &getRunThread()
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168 | { return run_thread; }
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169 | #endif
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170 |
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171 | /** Getter to ref to list of status messages.
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172 | *
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173 | * This is meant for UIs to registers as Observables.
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174 | *
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175 | * \return ref to StatusList variable
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176 | */
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177 | ActionStatusList& getStatusList()
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178 | { return StatusList; }
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179 |
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180 | private:
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181 | //!> grant Action access to internal history functions.
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182 | friend class Action;
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183 | //!> grant CommandLineParser access to stop and clearQueue()
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184 | friend class ::CommandLineParser;
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185 |
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186 | /** Wrapper function to add state to ActionHistory.
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187 | *
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188 | * \param _Action Action whose state to add
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189 | * \param _state state to add
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190 | */
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191 | void addElement(Action* _Action, ActionState::ptr _state);
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192 |
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193 | /** Advocate function to add status message to the list.
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194 | *
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195 | */
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196 | void pushStatus(const std::string &_msg)
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197 | { StatusList.pushMessage(_msg); }
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198 |
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199 | /** Wrapper function to clear ActionHistory.
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200 | *
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201 | */
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202 | void clear();
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203 |
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204 | /** Clears all actions present in the actionqueues from \a _fromAction.
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205 | *
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206 | * @param _fromAction 0 if all Actions to clear or else
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207 | */
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208 | void clearQueue(const size_t _fromAction = 0);
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209 |
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210 | #ifdef HAVE_ACTION_THREAD
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211 |
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212 | /** Clears the temporary queue.
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213 | *
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214 | */
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215 | void clearTempQueue();
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216 |
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217 | /** Sets the run_thread_isIdle flag.
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218 | *
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219 | * @param _flag state to set to
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220 | */
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221 | void setRunThreadIdle(const bool _flag);
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222 |
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223 | /** Runs the ActionQueue.
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224 | *
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225 | */
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226 | void run();
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227 |
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228 | friend void ::stopQueue();
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229 |
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230 | /** Stops the internal thread.
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231 | *
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232 | */
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233 | void stop();
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234 |
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235 | friend void ::waitQueue();
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236 |
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237 | /** Wait till all currently queued actions are processed.
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238 | *
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239 | */
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240 | void wait();
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241 |
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242 | /** Moves all action from tempqueue into real queue.
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243 | *
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244 | */
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245 | void insertTempQueue();
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246 |
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247 | #endif
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248 |
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249 | /** Insert an action after CurrentAction.
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250 | *
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251 | * This is implemented only to allow action's COMMAND to work. If we
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252 | * were to use queueAction, actions would come after all other already
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253 | * present actions.
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254 | */
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255 | void insertAction(Action *_action, enum Action::QueryOptions state);
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256 |
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257 | private:
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258 | /** Private cstor for ActionQueue.
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259 | *
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260 | * Must be private as is singleton.
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261 | *
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262 | */
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263 | ActionQueue();
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264 |
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265 | /** Dstor for ActionQueue.
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266 | *
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267 | */
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268 | ~ActionQueue();
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269 |
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270 | private:
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271 | friend const Action *Queuedetail::lastChanged<Action>();
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272 | static const Action *_lastchangedaction;
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273 |
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274 | //!> ActionRegistry to spawn new actions
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275 | ActionRegistry *AR;
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276 |
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277 | //!> ActionHistory is for undoing and redoing actions, requires ActionRegistry fully initialized
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278 | ActionHistory *history;
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279 |
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280 | //!> internal actionqueue of actions
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281 | ActionQueue_t actionqueue;
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282 |
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283 | //!> indicates that the last action has failed
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284 | bool lastActionOk;
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285 |
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286 | #ifdef HAVE_ACTION_THREAD
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287 | //!> point to current action in actionqueue
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288 | size_t CurrentAction;
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289 |
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290 | //!> internal temporary actionqueue of actions used by insertAction()
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291 | ActionQueue_t tempqueue;
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292 |
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293 | //!> internal thread to call Actions
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294 | boost::thread run_thread;
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295 |
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296 | //!> internal mutex to synchronize access to queue
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297 | boost::mutex mtx_queue;
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298 |
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299 | //!> conditional variable notifying when run_thread is idling
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300 | boost::condition_variable cond_idle;
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301 |
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302 | //!> flag indicating whether run_thread is idle or not
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303 | bool run_thread_isIdle;
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304 |
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305 | //!> internal mutex to synchronize access to run_thread_isIdle
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306 | boost::mutex mtx_idle;
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307 | #endif
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308 |
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309 | //!> internal list of status messages from Actions for UIs to display
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310 | ActionStatusList StatusList;
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311 | };
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312 | namespace Queuedetail {
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313 | template <> inline const Action* lastChanged<Action>() { return ActionQueue::_lastchangedaction; }
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314 | }
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315 |
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316 | };
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317 |
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318 | #endif /* ACTIONQUEUE_HPP_ */
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