source: src/Actions/ActionQueue.hpp@ 23b6cf

Last change on this file since 23b6cf was 23b6cf, checked in by Frederik Heber <heber@…>, 10 years ago

THREADFIX: Fixed ActionQueue with respect to mutex and threads.

  • run_thread is now last member variable, hence started after all other variables are initialized.
  • separated accesses to queues and to run_thread_isIdle flag. Also renamed its mutex for easier association with it.
  • Property mode set to 100644
File size: 7.2 KB
Line 
1/*
2 * ActionQueue.hpp
3 *
4 * Created on: Aug 16, 2013
5 * Author: heber
6 */
7
8#ifndef ACTIONQUEUE_HPP_
9#define ACTIONQUEUE_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include "CodePatterns/Singleton.hpp"
17
18#include "CodePatterns/Observer/Channels.hpp"
19#include "CodePatterns/Observer/Observable.hpp"
20
21#ifdef HAVE_ACTION_THREAD
22#include <boost/thread.hpp>
23#endif
24#include <vector>
25
26#include "Actions/Action.hpp"
27#include "Actions/ActionState.hpp"
28#include "Actions/ActionStatusList.hpp"
29
30#ifdef HAVE_ACTION_THREAD
31void stopQueue();
32void waitQueue();
33#endif
34
35class CommandLineParser;
36
37namespace MoleCuilder {
38
39class ActionHistory;
40class ActionRegistry;
41class ActionTrait;
42
43namespace Queuedetail {
44 template <class T> const T* lastChanged()
45 {
46 ASSERT(0, "Queuedetail::lastChanged() - only specializations may be used.");
47 return NULL;
48 }
49}
50
51/** This class combines the whole handling of Actions into a single class.
52 *
53 * It spawns new Actions by its internal ActionRegistry. Spawned Actions are
54 * automatically queued and placed into a History after execution.
55 */
56class ActionQueue : public Singleton<ActionQueue>, public Observable
57{
58 friend class Singleton<ActionQueue>;
59public:
60 typedef std::vector<std::string> ActionTokens_t;
61 typedef std::vector< Action * > ActionQueue_t;
62
63 //!> channels for this observable
64 enum NotificationType {
65 ActionQueued, // new action was queued
66 NotificationType_MAX // denotes the maximum of available notification types
67 };
68
69 //>! access to last changed element (atom or molecule)
70 template <class T> const T* lastChanged() const
71 { return Queuedetail::lastChanged<T>(); }
72
73 /** Queues the Action with \a name to be called.
74 *
75 * \param name token of Action to actionqueue
76 * \param state whether Actions needs to be filled via a Dialog or not
77 */
78 void queueAction(const std::string &name, enum Action::QueryOptions state = Action::Interactive);
79
80 /** Queues the Action with \a name to be called.
81 *
82 * \param _action action to add
83 * \param state whether Actions needs to be filled via a Dialog or not
84 */
85 void queueAction(const Action * const _action, enum Action::QueryOptions state = Action::Interactive);
86
87 /** Returns the spawned action by token \a name.
88 *
89 * Action is checked into internal actionqueue.
90 *
91 * \return pointer to newly spawned action
92 */
93 Action* getActionByName(const std::string &name);
94
95 /** Checks whether the Action is known by the given \a name.
96 *
97 * \param name token of action to check
98 * \return true - token is known, false - else
99 */
100 bool isActionKnownByName(const std::string &name) const;
101
102 /** Register an Action with the ActionRegistry.
103 *
104 * \param _action action to add
105 */
106 void registerAction(Action *_action);
107
108 /** Returns the vector with the tokens of all currently known Actions.
109 *
110 * \return list of all tokens
111 */
112 const ActionTokens_t getListOfActions() const;
113
114 /** Returns the trait to an Action.
115 *
116 * \param name name of Action
117 * \return const ref to its default Trait.
118 */
119 const ActionTrait& getActionsTrait(const std::string &name) const;
120
121 /** Print the current contents of the actionqueue as CLI instantiated list of Actions.
122 *
123 * This is useful for storing the current session.
124 *
125 * \param output output stream to print to
126 */
127 void outputAsCLI(std::ostream &output) const;
128
129 /** Print the current contents of the actionqueue as Python instantiated list of Actions.
130 *
131 * This is useful for storing the current session.
132 *
133 * \param output output stream to print to
134 */
135 void outputAsPython(std::ostream &output) const;
136
137 /** Undoes last called Acfriend void ::cleanUp();tion.
138 *
139 */
140 void undoLast();
141
142 /** Redoes last undone Action.
143 *
144 */
145 void redoLast();
146
147 /** Return status of last executed action.
148 *
149 * \return true - action executed correctly, false - else
150 */
151 bool getLastActionOk() const
152 { return lastActionOk; }
153
154#ifdef HAVE_ACTION_THREAD
155 boost::thread &getRunThread()
156 { return run_thread; }
157#endif
158
159 /** Getter to ref to list of status messages.
160 *
161 * This is meant for UIs to registers as Observables.
162 *
163 * \return ref to StatusList variable
164 */
165 ActionStatusList& getStatusList()
166 { return StatusList; }
167
168private:
169 //!> grant Action access to internal history functions.
170 friend class Action;
171 //!> grant CommandLineParser access to stop and clearQueue()
172 friend class ::CommandLineParser;
173
174 /** Wrapper function to add state to ActionHistory.
175 *
176 * \param _Action Action whose state to add
177 * \param _state state to add
178 */
179 void addElement(Action* _Action, ActionState::ptr _state);
180
181 /** Advocate function to add status message to the list.
182 *
183 */
184 void pushStatus(const std::string &_msg)
185 { StatusList.pushMessage(_msg); }
186
187 /** Wrapper function to clear ActionHistory.
188 *
189 */
190 void clear();
191
192 /** Clears all actions currently present in the actionqueues.
193 *
194 */
195 void clearQueue();
196
197#ifdef HAVE_ACTION_THREAD
198 /** Runs the ActionQueue.
199 *
200 */
201 void run();
202
203 friend void ::stopQueue();
204
205 /** Stops the internal thread.
206 *
207 */
208 void stop();
209
210 friend void ::waitQueue();
211
212 /** Wait till all currently queued actions are processed.
213 *
214 */
215 void wait();
216#endif
217
218 /** Insert an action after CurrentAction.
219 *
220 * This is implemented only to allow action's COMMAND to work. If we
221 * were to use queueAction, actions would come after all other already
222 * present actions.
223 */
224 void insertAction(Action *_action, enum Action::QueryOptions state);
225
226 /** Moves all action from tempqueue into real queue.
227 *
228 */
229 void insertTempQueue();
230
231private:
232 /** Private cstor for ActionQueue.
233 *
234 * Must be private as is singleton.
235 *
236 */
237 ActionQueue();
238
239 /** Dstor for ActionQueue.
240 *
241 */
242 ~ActionQueue();
243
244private:
245 friend const Action *Queuedetail::lastChanged<Action>();
246 static const Action *_lastchangedaction;
247
248 //!> ActionRegistry to spawn new actions
249 ActionRegistry *AR;
250
251 //!> ActionHistory is for undoing and redoing actions, requires ActionRegistry fully initialized
252 ActionHistory *history;
253
254 //!> internal actionqueue of actions
255 ActionQueue_t actionqueue;
256
257 //!> point to current action in actionqueue
258 size_t CurrentAction;
259
260 //!> internal temporary actionqueue of actions used by insertAction()
261 ActionQueue_t tempqueue;
262
263 //!> indicates that the last action has failed
264 bool lastActionOk;
265
266#ifdef HAVE_ACTION_THREAD
267 //!> internal mutex to synchronize access to queue
268 boost::mutex mtx_queue;
269
270 //!> conditional variable notifying when run_thread is idling
271 boost::condition_variable cond_idle;
272
273 //!> flag indicating whether run_thread is idle or not
274 bool run_thread_isIdle;
275
276 //!> internal mutex to synchronize access to run_thread_isIdle
277 boost::mutex mtx_run_thread_isIdle;
278#endif
279
280 //!> internal list of status messages from Actions for UIs to display
281 ActionStatusList StatusList;
282
283 // set run_thread to end such that others are initialized first (especially mutexes)
284#ifdef HAVE_ACTION_THREAD
285 //!> internal thread to call Actions
286 boost::thread run_thread;
287#endif
288};
289namespace Queuedetail {
290 template <> inline const Action* lastChanged<Action>() { return ActionQueue::_lastchangedaction; }
291}
292
293};
294
295#endif /* ACTIONQUEUE_HPP_ */
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