source: src/Actions/ActionQueue.hpp@ ae75d3

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Last change on this file since ae75d3 was 601ef8, checked in by Frederik Heber <heber@…>, 10 years ago

FIX: ActionQueue is no longer cleared when Action fails.

  • we only remove the present and all following Actions.
  • also cleaned up threaded/non-threaded parts of ActionQueue: CurrentAction, tempQueue is solely used in threaded part.
  • Property mode set to 100644
File size: 7.7 KB
RevLine 
[628577]1/*
2 * ActionQueue.hpp
3 *
4 * Created on: Aug 16, 2013
5 * Author: heber
6 */
7
8#ifndef ACTIONQUEUE_HPP_
9#define ACTIONQUEUE_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include "CodePatterns/Singleton.hpp"
17
[29b52b]18#include "CodePatterns/Observer/Channels.hpp"
19#include "CodePatterns/Observer/Observable.hpp"
[74459a]20
21#ifdef HAVE_ACTION_THREAD
[415ddd]22#include <boost/thread.hpp>
[74459a]23#endif
[690741]24#include <vector>
[1d3563]25
[f54cda]26#include "Actions/Action.hpp"
[b5b01e]27#include "Actions/ActionState.hpp"
[26b4eb4]28#include "Actions/ActionStatusList.hpp"
[628577]29
[74459a]30#ifdef HAVE_ACTION_THREAD
[415ddd]31void stopQueue();
32void waitQueue();
[74459a]33#endif
[415ddd]34
[11d433]35class CommandLineParser;
36
[628577]37namespace MoleCuilder {
38
[6367dd]39class ActionHistory;
[ed3944]40class ActionRegistry;
41class ActionTrait;
[628577]42
[29b52b]43namespace Queuedetail {
44 template <class T> const T* lastChanged()
45 {
46 ASSERT(0, "Queuedetail::lastChanged() - only specializations may be used.");
47 return NULL;
48 }
49}
50
[628577]51/** This class combines the whole handling of Actions into a single class.
52 *
[1d3563]53 * It spawns new Actions by its internal ActionRegistry. Spawned Actions are
54 * automatically queued and placed into a History after execution.
[628577]55 */
[29b52b]56class ActionQueue : public Singleton<ActionQueue>, public Observable
[628577]57{
58 friend class Singleton<ActionQueue>;
59public:
[690741]60 typedef std::vector<std::string> ActionTokens_t;
[af5384]61 typedef std::vector< Action * > ActionQueue_t;
[1d3563]62
[29b52b]63 //!> channels for this observable
64 enum NotificationType {
65 ActionQueued, // new action was queued
66 NotificationType_MAX // denotes the maximum of available notification types
67 };
68
69 //>! access to last changed element (atom or molecule)
70 template <class T> const T* lastChanged() const
71 { return Queuedetail::lastChanged<T>(); }
72
[05c989]73 /** Queues the Action with \a name to be called.
74 *
[7fc447]75 * \param name token of Action to actionqueue
[f54cda]76 * \param state whether Actions needs to be filled via a Dialog or not
[05c989]77 */
[f54cda]78 void queueAction(const std::string &name, enum Action::QueryOptions state = Action::Interactive);
79
80 /** Queues the Action with \a name to be called.
81 *
82 * \param _action action to add
83 * \param state whether Actions needs to be filled via a Dialog or not
84 */
[7f1a1a]85 void queueAction(const Action * const _action, enum Action::QueryOptions state = Action::Interactive);
[05c989]86
[1d3563]87 /** Returns the spawned action by token \a name.
88 *
[7fc447]89 * Action is checked into internal actionqueue.
[1d3563]90 *
91 * \return pointer to newly spawned action
92 */
[a6ceab]93 Action* getActionByName(const std::string &name);
[1d3563]94
95 /** Checks whether the Action is known by the given \a name.
96 *
97 * \param name token of action to check
98 * \return true - token is known, false - else
99 */
[a6ceab]100 bool isActionKnownByName(const std::string &name) const;
[1d3563]101
[126867]102 /** Register an Action with the ActionRegistry.
103 *
104 * \param _action action to add
105 */
106 void registerAction(Action *_action);
107
[690741]108 /** Returns the vector with the tokens of all currently known Actions.
109 *
110 * \return list of all tokens
111 */
112 const ActionTokens_t getListOfActions() const;
113
114 /** Returns the trait to an Action.
115 *
116 * \param name name of Action
117 * \return const ref to its default Trait.
118 */
[a6ceab]119 const ActionTrait& getActionsTrait(const std::string &name) const;
[690741]120
[7fc447]121 /** Print the current contents of the actionqueue as CLI instantiated list of Actions.
[46b181]122 *
123 * This is useful for storing the current session.
124 *
125 * \param output output stream to print to
126 */
127 void outputAsCLI(std::ostream &output) const;
128
[7fc447]129 /** Print the current contents of the actionqueue as Python instantiated list of Actions.
[477012]130 *
131 * This is useful for storing the current session.
132 *
133 * \param output output stream to print to
134 */
135 void outputAsPython(std::ostream &output) const;
136
[af5384]137 /** Undoes last called Acfriend void ::cleanUp();tion.
[6367dd]138 *
139 */
140 void undoLast();
141
142 /** Redoes last undone Action.
143 *
144 */
145 void redoLast();
146
[c01fec]147 /** Checks whether there is one completed Action stored in ActionHistory in the past.
148 *
149 * @return true - at least one Action to undo present, false - else
150 */
151 bool canUndo() const;
152
153 /** Checks whether there is one completed Action stored in ActionHistory in the future.
154 *
155 * @return true - at least one Action to redo present, false - else
156 */
157 bool canRedo() const;
158
[a61dbb]159 /** Return status of last executed action.
160 *
161 * \return true - action executed correctly, false - else
162 */
163 bool getLastActionOk() const
164 { return lastActionOk; }
165
[74459a]166#ifdef HAVE_ACTION_THREAD
[415ddd]167 boost::thread &getRunThread()
168 { return run_thread; }
[74459a]169#endif
[af5384]170
[26b4eb4]171 /** Getter to ref to list of status messages.
172 *
173 * This is meant for UIs to registers as Observables.
174 *
175 * \return ref to StatusList variable
176 */
177 ActionStatusList& getStatusList()
178 { return StatusList; }
179
[6367dd]180private:
181 //!> grant Action access to internal history functions.
182 friend class Action;
[11d433]183 //!> grant CommandLineParser access to stop and clearQueue()
184 friend class ::CommandLineParser;
[6367dd]185
186 /** Wrapper function to add state to ActionHistory.
187 *
188 * \param _Action Action whose state to add
189 * \param _state state to add
190 */
191 void addElement(Action* _Action, ActionState::ptr _state);
192
[26b4eb4]193 /** Advocate function to add status message to the list.
194 *
195 */
196 void pushStatus(const std::string &_msg)
197 { StatusList.pushMessage(_msg); }
198
[6367dd]199 /** Wrapper function to clear ActionHistory.
200 *
201 */
202 void clear();
203
[601ef8]204 /** Clears all actions present in the actionqueues from \a _fromAction.
[7f1a1a]205 *
[601ef8]206 * @param _fromAction 0 if all Actions to clear or else
[7f1a1a]207 */
[601ef8]208 void clearQueue(const size_t _fromAction = 0);
[7f1a1a]209
[74459a]210#ifdef HAVE_ACTION_THREAD
[601ef8]211
212 /** Clears the temporary queue.
213 *
214 */
215 void clearTempQueue();
216
217 /** Sets the run_thread_isIdle flag.
218 *
219 * @param _flag state to set to
220 */
221 void setRunThreadIdle(const bool _flag);
222
[415ddd]223 /** Runs the ActionQueue.
224 *
225 */
226 void run();
227
228 friend void ::stopQueue();
229
230 /** Stops the internal thread.
231 *
232 */
233 void stop();
234
235 friend void ::waitQueue();
236
237 /** Wait till all currently queued actions are processed.
238 *
239 */
240 void wait();
[601ef8]241
242 /** Moves all action from tempqueue into real queue.
243 *
244 */
245 void insertTempQueue();
246
[74459a]247#endif
[415ddd]248
[975b83]249 /** Insert an action after CurrentAction.
250 *
251 * This is implemented only to allow action's COMMAND to work. If we
252 * were to use queueAction, actions would come after all other already
253 * present actions.
254 */
255 void insertAction(Action *_action, enum Action::QueryOptions state);
256
[628577]257private:
[1d3563]258 /** Private cstor for ActionQueue.
259 *
260 * Must be private as is singleton.
261 *
262 */
[628577]263 ActionQueue();
[1d3563]264
265 /** Dstor for ActionQueue.
266 *
267 */
[628577]268 ~ActionQueue();
269
[29b52b]270private:
271 friend const Action *Queuedetail::lastChanged<Action>();
272 static const Action *_lastchangedaction;
273
[628577]274 //!> ActionRegistry to spawn new actions
[ed3944]275 ActionRegistry *AR;
[1d3563]276
[6367dd]277 //!> ActionHistory is for undoing and redoing actions, requires ActionRegistry fully initialized
278 ActionHistory *history;
279
[7fc447]280 //!> internal actionqueue of actions
281 ActionQueue_t actionqueue;
[af5384]282
[601ef8]283 //!> indicates that the last action has failed
284 bool lastActionOk;
285
286#ifdef HAVE_ACTION_THREAD
[7fc447]287 //!> point to current action in actionqueue
[af5384]288 size_t CurrentAction;
[415ddd]289
290 //!> internal temporary actionqueue of actions used by insertAction()
291 ActionQueue_t tempqueue;
292
293 //!> internal thread to call Actions
294 boost::thread run_thread;
295
296 //!> internal mutex to synchronize access to queue
297 boost::mutex mtx_queue;
298
299 //!> conditional variable notifying when run_thread is idling
300 boost::condition_variable cond_idle;
301
302 //!> flag indicating whether run_thread is idle or not
303 bool run_thread_isIdle;
304
305 //!> internal mutex to synchronize access to run_thread_isIdle
306 boost::mutex mtx_idle;
[74459a]307#endif
[26b4eb4]308
309 //!> internal list of status messages from Actions for UIs to display
310 ActionStatusList StatusList;
[628577]311};
[8859b5]312namespace Queuedetail {
313 template <> inline const Action* lastChanged<Action>() { return ActionQueue::_lastchangedaction; }
314}
[628577]315
316};
317
318#endif /* ACTIONQUEUE_HPP_ */
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