source: src/Actions/Action.hpp@ d649b7

Action_Thermostats Add_AtomRandomPerturbation Add_FitFragmentPartialChargesAction Add_RotateAroundBondAction Add_SelectAtomByNameAction Added_ParseSaveFragmentResults AddingActions_SaveParseParticleParameters Adding_Graph_to_ChangeBondActions Adding_MD_integration_tests Adding_ParticleName_to_Atom Adding_StructOpt_integration_tests AtomFragments Automaking_mpqc_open AutomationFragmentation_failures Candidate_v1.5.4 Candidate_v1.6.0 Candidate_v1.6.1 ChangeBugEmailaddress ChangingTestPorts ChemicalSpaceEvaluator CombiningParticlePotentialParsing Combining_Subpackages Debian_Package_split Debian_package_split_molecuildergui_only Disabling_MemDebug Docu_Python_wait EmpiricalPotential_contain_HomologyGraph EmpiricalPotential_contain_HomologyGraph_documentation Enable_parallel_make_install Enhance_userguide Enhanced_StructuralOptimization Enhanced_StructuralOptimization_continued Example_ManyWaysToTranslateAtom Exclude_Hydrogens_annealWithBondGraph FitPartialCharges_GlobalError Fix_BoundInBox_CenterInBox_MoleculeActions Fix_ChargeSampling_PBC Fix_ChronosMutex Fix_FitPartialCharges Fix_FitPotential_needs_atomicnumbers Fix_ForceAnnealing Fix_IndependentFragmentGrids Fix_ParseParticles Fix_ParseParticles_split_forward_backward_Actions Fix_PopActions Fix_QtFragmentList_sorted_selection Fix_Restrictedkeyset_FragmentMolecule Fix_StatusMsg Fix_StepWorldTime_single_argument Fix_Verbose_Codepatterns Fix_fitting_potentials Fixes ForceAnnealing_goodresults ForceAnnealing_oldresults ForceAnnealing_tocheck ForceAnnealing_with_BondGraph ForceAnnealing_with_BondGraph_continued ForceAnnealing_with_BondGraph_continued_betteresults ForceAnnealing_with_BondGraph_contraction-expansion FragmentAction_writes_AtomFragments FragmentMolecule_checks_bonddegrees GeometryObjects Gui_Fixes Gui_displays_atomic_force_velocity ImplicitCharges IndependentFragmentGrids IndependentFragmentGrids_IndividualZeroInstances IndependentFragmentGrids_IntegrationTest IndependentFragmentGrids_Sole_NN_Calculation JobMarket_RobustOnKillsSegFaults JobMarket_StableWorkerPool JobMarket_unresolvable_hostname_fix MoreRobust_FragmentAutomation ODR_violation_mpqc_open PartialCharges_OrthogonalSummation PdbParser_setsAtomName PythonUI_with_named_parameters QtGui_reactivate_TimeChanged_changes Recreated_GuiChecks Rewrite_FitPartialCharges RotateToPrincipalAxisSystem_UndoRedo SaturateAtoms_findBestMatching SaturateAtoms_singleDegree StoppableMakroAction Subpackage_CodePatterns Subpackage_JobMarket Subpackage_LinearAlgebra Subpackage_levmar Subpackage_mpqc_open Subpackage_vmg Switchable_LogView ThirdParty_MPQC_rebuilt_buildsystem TrajectoryDependenant_MaxOrder TremoloParser_IncreasedPrecision TremoloParser_MultipleTimesteps TremoloParser_setsAtomName Ubuntu_1604_changes stable
Last change on this file since d649b7 was b5b01e, checked in by Frederik Heber <heber@…>, 12 years ago

ActionState extracted into own header file, rename Action::state_ptr -> ActionState::ptr.

  • Property mode set to 100644
File size: 9.1 KB
Line 
1/*
2 * Action.hpp
3 *
4 * Created on: Dec 8, 2009
5 * Author: crueger
6 */
7
8#ifndef ACTION_HPP_
9#define ACTION_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include <string>
17
18#include <boost/preprocessor/list/adt.hpp>
19
20/** Used in .def files in paramdefaults define to set that no default value exists.
21 * We define NOPARAM_DEFAULT here, as it is used in .def files and needs to be present
22 * before these are included.
23 */
24#define NOPARAM_DEFAULT BOOST_PP_NIL
25
26// forward declaration
27
28namespace MoleCuilder {
29 class ActionRegistry;
30 class ActionSequence;
31}
32class Dialog;
33
34#include "Actions/ActionParameters.hpp"
35#include "Actions/ActionState.hpp"
36#include "Actions/ActionTrait.hpp"
37
38
39namespace MoleCuilder {
40
41/** Actions are Command patterns to allow for undoing and redoing.
42 *
43 * Each specific Action derives from this class to implement a certain functionality.
44 *
45 * Actions describe something that has to be done.
46 * Actions can be passed around, stored, performed and undone (Command-Pattern:
47 * http://en.wikipedia.org/wiki/Command_pattern).
48 *
49 * Unique to each Action is its ActionTrait, i.e. the options it requires
50 * to perform a certain function. E.g. in order to execute a "add atom" Action
51 * we need to know a position and an element. These options have certain
52 * properties, see \ref OptionTrait and \ref ActionTrait wherein these are stored.
53 * Essentially, each option is stored as an \ref OptionTrait instance and
54 * contains the token, default value, a description, the type, ...
55 *
56 * ActionTrait itself is also an OptionTrait because the command token may actually
57 * coincide with an option-token. E.g. this allows "...--add-atom 3" to mean
58 * both execute the action under token "add-atom" and that the option "add-atom"
59 * (the new atom's \ref element number) should contain 3.
60 *
61 * \ref ActionTrait contains a map of all associated options. With this in the cstor
62 * we register not only the Action with the \ref ActionRegistry but also each of
63 * its \link options OptionTrait \endlink with the \ref OptionRegistry.
64 *
65 * The token of the option is unique, but two Action's may share the same token if:
66 * -# they have the same default value
67 * -# they have the same type
68 *
69 * This requirement is easy because if you need to store some option of another
70 * type, simply think of a new suitable name for it.
71 *
72 * The actual value, i.e. "3" in the "add-atom" example, is taken from the
73 * ValueStorage, see \ref Dialog for how this is possible.
74 *
75 * \note There is a unit test that checks on the consistency of all registered
76 * options, also in "--enable-debug"-mode assertions will check that an option
77 * has not been registered before under another type.
78 *
79 */
80class Action
81{
82friend class ActionSequence;
83friend class ActionHistory;
84public:
85
86 enum QueryOptions {Interactive, NonInteractive};
87
88 /**
89 * Standard constructor of Action Base class
90 *
91 * All Actions need to have a name. The second flag indicates, whether the action should
92 * be registered with the ActionRegistry. If the Action is registered the name of the
93 * Action needs to be unique for all Actions that are registered.
94 *
95 * \note NO reference for \a _Traits as we do have to copy it, otherwise _Traits would have
96 * to be present throughout the program's run.
97 *
98 * \param Traits information class to this action
99 * \param _AR pointer to ActionRegistry to register, NULL - do not register
100 */
101 Action(const ActionTrait &_Traits, ActionRegistry * const _AR = NULL);
102 virtual ~Action();
103
104 /**
105 * This method is used to call an action. The basic operations for the Action
106 * are carried out and if necessary/possible the Action is added to the History
107 * to allow for undo of this action.
108 *
109 * If the call needs to undone you have to use the History, to avoid destroying
110 * invariants used by the History.
111 *
112 * Note that this call can be Interactive (i.e. a dialog will ask the user for
113 * necessary information) and NonInteractive (i.e. the information will have to
114 * be present already within the ValueStorage class or else a MissingArgumentException
115 * is thrown)
116 */
117 void call(enum QueryOptions state = Interactive);
118
119 /**
120 * This method provides a flag that indicates if an undo mechanism is implemented
121 * for this Action. If this is true, and this action was called last, you can
122 * use the History to undo this action.
123 */
124 virtual bool canUndo()=0;
125
126 /**
127 * This method provides a flag, that indicates if the Action changes the state of
128 * the application in a way that needs to be undone for the History to work.
129 *
130 * If this is false the Action will not be added to the History upon calling. However
131 * Actions called before this one will still be available for undo.
132 */
133 virtual bool shouldUndo()=0;
134
135 /**
136 * Indicates whether the Action can do it's work at the moment. If this
137 * is false calling the action will result in a no-op.
138 */
139 virtual bool isActive();
140
141 /**
142 * Returns the name of the Action.
143 */
144 const std::string getName() const;
145
146 /**
147 * returns a detailed help message.
148 */
149 const std::string help() const;
150
151 /**
152 * Traits resemble all necessary information that "surrounds" an action, such as
153 * its name (for ActionRegistry and as ref from string to instance and vice versa),
154 * which menu, which position, what parameters, their types, if it is itself a
155 * parameter and so on ...
156 *
157 * Note that is important that we do not use a reference here. We want to copy the
158 * information in the Action's constructor and have it contained herein. Hence, we
159 * also have our own copy constructor for ActionTrait. Information should be
160 * encapsulated in the Action, no more references to the outside than absolutely
161 * necessary.
162 */
163 const ActionTrait Traits;
164
165 /** Action is registered with an ActionRegistry and stores its pointer internally.
166 *
167 */
168 ActionRegistry* const AR;
169
170protected:
171 /** Removes the static entities Action::success and Action::failure.
172 * This is only to be called on the program's exit, i.e. in cleanUp(),
173 * as these static entities are used throughout all Actions.
174 */
175 static void removeStaticStateEntities();
176
177 /** Creates the static entities Action::success and Action::failure.
178 * This is only to be called by ActionHistory.
179 */
180 static void createStaticStateEntities();
181
182 /**
183 * This method is called by the History, when an undo is performed. It is
184 * provided with the corresponding state produced by the performCall or
185 * performRedo method and needs to provide a state that can be used for redo.
186 */
187 ActionState::ptr undo(ActionState::ptr);
188
189 /**
190 * This method is called by the History, when a redo is performed. It is
191 * provided with the corresponding state produced by the undo method and
192 * needs to produce a State that can then be used for another undo.
193 */
194 ActionState::ptr redo(ActionState::ptr);
195
196 /**
197 * This special state can be used to indicate that the Action was successful
198 * without providing a special state. Use this if your Action does not need
199 * a specialized state.
200 */
201 static ActionState::ptr success;
202
203 /**
204 * This special state can be returned, to indicate that the action could not do it's
205 * work, was aborted by the user etc. If you return this state make sure to transactionize
206 * your Actions and unroll the complete transaction before this is returned.
207 */
208 static ActionState::ptr failure;
209
210 /**
211 * This creates the dialog requesting the information needed for this action from the user
212 * via means of the user interface.
213 */
214 Dialog * createDialog();
215
216 /** Virtual function that starts the timer.
217 *
218 */
219 virtual void startTimer() const {};
220
221 /** Virtual function that ends the timer.
222 *
223 */
224 virtual void endTimer() const {};
225
226private:
227
228 /**
229 * This is called internally before the action is processed. This adds necessary queries
230 * to a given dialog to obtain parameters for the user for processing the action accordingly.
231 * The dialog will be given to the user before Action::performCall() is initiated, values
232 * are transfered via ValueStorage.
233 */
234 virtual Dialog * fillDialog(Dialog*)=0;
235
236 /**
237 * This is called internally when the call is being done. Implement this method to do the actual
238 * work of the Action. Implement this in your Derived classes. Needs to return a state that can be
239 * used to undo the action.
240 */
241 virtual ActionState::ptr performCall()=0;
242
243 /**
244 * This is called internally when the undo process is chosen. This Method should use the state
245 * produced by the performCall method to return the state of the application to the state
246 * it had before the Action.
247 */
248 virtual ActionState::ptr performUndo(ActionState::ptr)=0;
249
250 /**
251 * This is called internally when the redo process is chosen. This method shoudl use the state
252 * produced by the performUndo method to return the application to the state it should have after
253 * the action.
254 *
255 * Often this method can be implement to re-use the performCall method. However if user interaction
256 * or further parameters are needed, those should be taken from the state and not query the user
257 * again.
258 */
259 virtual ActionState::ptr performRedo(ActionState::ptr)=0;
260};
261
262}
263
264#endif /* ACTION_HPP_ */
Note: See TracBrowser for help on using the repository browser.