source: src/Actions/Action.hpp@ 88f629

Action_Thermostats Add_AtomRandomPerturbation Add_FitFragmentPartialChargesAction Add_RotateAroundBondAction Add_SelectAtomByNameAction Added_ParseSaveFragmentResults AddingActions_SaveParseParticleParameters Adding_Graph_to_ChangeBondActions Adding_MD_integration_tests Adding_ParticleName_to_Atom Adding_StructOpt_integration_tests AtomFragments Automaking_mpqc_open AutomationFragmentation_failures Candidate_v1.5.4 Candidate_v1.6.0 Candidate_v1.6.1 ChangeBugEmailaddress ChangingTestPorts ChemicalSpaceEvaluator CombiningParticlePotentialParsing Combining_Subpackages Debian_Package_split Debian_package_split_molecuildergui_only Disabling_MemDebug Docu_Python_wait EmpiricalPotential_contain_HomologyGraph EmpiricalPotential_contain_HomologyGraph_documentation Enable_parallel_make_install Enhance_userguide Enhanced_StructuralOptimization Enhanced_StructuralOptimization_continued Example_ManyWaysToTranslateAtom Exclude_Hydrogens_annealWithBondGraph FitPartialCharges_GlobalError Fix_BoundInBox_CenterInBox_MoleculeActions Fix_ChargeSampling_PBC Fix_ChronosMutex Fix_FitPartialCharges Fix_FitPotential_needs_atomicnumbers Fix_ForceAnnealing Fix_IndependentFragmentGrids Fix_ParseParticles Fix_ParseParticles_split_forward_backward_Actions Fix_PopActions Fix_QtFragmentList_sorted_selection Fix_Restrictedkeyset_FragmentMolecule Fix_StatusMsg Fix_StepWorldTime_single_argument Fix_Verbose_Codepatterns Fix_fitting_potentials Fixes ForceAnnealing_goodresults ForceAnnealing_oldresults ForceAnnealing_tocheck ForceAnnealing_with_BondGraph ForceAnnealing_with_BondGraph_continued ForceAnnealing_with_BondGraph_continued_betteresults ForceAnnealing_with_BondGraph_contraction-expansion FragmentAction_writes_AtomFragments FragmentMolecule_checks_bonddegrees GeometryObjects Gui_Fixes Gui_displays_atomic_force_velocity ImplicitCharges IndependentFragmentGrids IndependentFragmentGrids_IndividualZeroInstances IndependentFragmentGrids_IntegrationTest IndependentFragmentGrids_Sole_NN_Calculation JobMarket_RobustOnKillsSegFaults JobMarket_StableWorkerPool JobMarket_unresolvable_hostname_fix MoreRobust_FragmentAutomation ODR_violation_mpqc_open PartialCharges_OrthogonalSummation PdbParser_setsAtomName PythonUI_with_named_parameters QtGui_reactivate_TimeChanged_changes Recreated_GuiChecks Rewrite_FitPartialCharges RotateToPrincipalAxisSystem_UndoRedo SaturateAtoms_findBestMatching SaturateAtoms_singleDegree StoppableMakroAction Subpackage_CodePatterns Subpackage_JobMarket Subpackage_LinearAlgebra Subpackage_levmar Subpackage_mpqc_open Subpackage_vmg Switchable_LogView ThirdParty_MPQC_rebuilt_buildsystem TrajectoryDependenant_MaxOrder TremoloParser_IncreasedPrecision TremoloParser_MultipleTimesteps TremoloParser_setsAtomName Ubuntu_1604_changes stable
Last change on this file since 88f629 was ce7fdc, checked in by Frederik Heber <heber@…>, 13 years ago

HUGE: All Action-related codes resides now in namespace MoleCuilder.

  • removed all namespace std in Actions..., replaced by MoleCuilder.
  • Property mode set to 100644
File size: 24.9 KB
Line 
1/*
2 * Action.hpp
3 *
4 * Created on: Dec 8, 2009
5 * Author: crueger
6 */
7
8#ifndef ACTION_HPP_
9#define ACTION_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include <string>
17#include <boost/shared_ptr.hpp>
18
19/** Used in .def files in paramdefaults define to set that no default value exists.
20 * We define NODEFAULT here, as it is used in .def files and needs to be present
21 * before these are included.
22 */
23#define NODEFAULT ""
24
25// forward declaration
26
27namespace MoleCuilder {
28 class ActionState;
29 class ActionSequence;
30}
31class Dialog;
32
33#include "Actions/ActionTraits.hpp"
34
35/**
36 * @file
37 * <H1> Action Howto </H1>
38 *
39 * <H2> Introduction </H2>
40 *
41 * Actions are used in object oriented design as a replacement for callback functions.
42 * In most ways Actions can be used in the same way that callbacks were used in non
43 * OO-Systems, but can contain support for several extra mechanism such as undo/redo
44 * or progress indicators.
45 *
46 * The main purpose of an action class is to contain small procedures, that can be repeatedly
47 * called. These procedures can also be stored, passed around, so that the execution of an
48 * action can happen quite far away from the place of creation. For a detailed description of
49 * the Action pattern see GOF:1996.
50 *
51 * <H3> How to use an action </H3>
52 *
53 * The process of using an action is as easy as calling the call() method of the action. The
54 * action will then do whatever it is supposed to do. If it is an action that can be undone, it
55 * will also register itself in the history to make itself available for undo. To undo the last
56 * action, you can either use the undoLast() method inside the ActionHistory class or call the
57 * UndoAction also provided by the ActionHistory. If an action was undone it will be available for
58 * redo, using the redoLast() method of the ActionHistory or the RedoAction also provided by this
59 * class. To check whether undo/redo is available at any moment you can use the hasUndo() or
60 * hasRedo() method respectively.
61 *
62 * Note that an Action always has two functions createDialog() and performCall(). The former
63 * returns a Dialog filled with query...() functions for all information that we need from the
64 * user. The latter must not contain any interaction but just uses these values (which are
65 * temporarily stored by class ValueStorage) to perform the Action.
66 *
67 * Furthermore, there is a global action function that makes the action callable with already
68 * present parameters (i.e. without user interaction and for internal use within the code only).
69 * This function is basically just a macro, that puts the parameters into the ValueStorage and
70 * calls Action::call(Action::NonInteractive).
71 *
72 * Actions can be set to be active or inactive. If an action is set to inactive it is signaling, that
73 * some condition necessary for this action to be executed is not currently met. For example the
74 * UndoAction will set itself to inactive, when there is no action at that time that can be undone.
75 * Using call() on an inactive Action results in a no-op. You can query the state of an action using
76 * the isActive() method.
77 *
78 * The undo capabilities of actions come in three types as signaled by two boolean flags (one
79 * combination of these flags is left empty as can be seen later).
80 * <ul>
81 * <li/> The first flag indicates if the undo mechanism for this action should be considered at all, i.e.
82 * if the state of the application changes in a way that needs to be reverted. Actions that should
83 * consider the undo mechanism are for example adding a molecule, moving atoms, changing
84 * the name of a molecule etc. Changing the View-Area on the other hand should be an action that
85 * does not consider the undo mechanism. This flag can be queried using the shouldUndo() method.
86 *
87 * <li/> The second flag indicates whether the changes can be undo for this action. If this flag is true
88 * the action will be made available for undo using the ActionHistory class and the actions of this
89 * class. If this flag is false while the shoudlUndo() flag is true this means that this action
90 * changes the state of the application changes in a way that cannot be undone, but might cause
91 * the undo of previous actions to fail. In this case the whole History is cleared, as to keep
92 * the state of the application intact by avoiding dangerous undos. This flag can be queried
93 * using the canUndo() method.
94 *</ul>
95 *
96 * Each action has a name, that can be used to identify it throughout the run of the application.
97 * This name can be retrieved using the getName() method. Most actions also register themselves with
98 * a global structure, called the ActionRegistry. Actions that register themselves need to have a
99 * unique name for the whole application. If the name is known these actions can be retrieved from
100 * the registry by their name and then be used as normal.
101 *
102 * <H2> Building your own actions </H2>
103 *
104 * Building actions is easy. Each specific ...Action is derived from the base class Action.
105 * In order to create all the reoccuring stuff, macros have been created which you can simply
106 * include and then don't need to worry about it.
107 * There are three major virtual functions: performCall(), performUndo(), performRedo() which
108 * you have to write, to equip your action with some actual capabilities.
109 * Each Action definition and implementation consists of of three files:
110 * -# cpp: contains performX() which you have to write, also some boilerplate functions which are
111 * constructed automatically when including your def and "Actions/action_impl_pre.hpp"
112 * -# hpp: boilerplate definitions created simply by including your def and
113 * "Actions/action_impl_header.hpp"
114 * -# def: macro definitions of all your parameters and additional variables needed for the state,
115 * also name and category and token of your action.
116 *
117 * Best thing to do is look at one of the already present triples and you should soon understand
118 * what you have to add:
119 * -# pick the right category, i.e. the right folder in src/Actions
120 * -# pick the right name
121 * -# decide which parameters your actions need and what the type, the variable name and the token
122 * to reference it from the command-line should be. Check whether already present and fitting
123 * tokens exists, e.g. "position" as token for a Vector representing a position.
124 * -# consider which additional information you need to undo your action
125 * -# don't forget to include your .def file followed by "action_impl_pre.hpp" in .cpp or
126 * "action_impl_header.hpp" in the .hpp
127 * -# continue to write the functionality of your action in performCall(), undo and redo in performUndo()
128 * and performRedo().
129 * -# You should indicate whether the action supports undo by implementing the shouldUndo() and
130 * canUndo() methods to return the appropriate flags.
131 *
132 * <H3> Specific notes on the macros </H3>
133 *
134 * The following functions are created by the macros, i.e. you don't need to worry about it:
135 *
136 * Any user interaction should be placed into the dialog returned by fillDialog().
137 *
138 * Also, create the global function to allow for easy calling of your function internally (i.e.
139 * without user interaction). It should have the name of the Action class without the suffix Action.
140 *
141 * The constructor of your derived class also needs to call the Base constructor, passing it the
142 * name of the Action and a flag indicating whether this action should be made available in the
143 * registry. WARNING: Do not use the virtual getName() method of the derived action to provide the
144 * constructor with the name, even if you overloaded this method to return a constant. Doing this
145 * will most likely not do what you think it does (see: http://www.parashift.com/c++-faq-lite/strange-inheritance.html#faq-23.5
146 * if you want to know why this wont work)
147 *
148 * <H3> Interfacing your Action with the Undo mechanism </H3>
149 *
150 * The performX() methods need to comply to a simple standard to allow for undo and redo. The first
151 * convention in this standard concerns the return type. All methods that handle calling, undoing
152 * or redoing return an object of Action::state_ptr. This is a smart pointer to a State object, that
153 * can be used to store state information that is needed by your action for later redo. A rename
154 * Action for example would need to store which object has been renamed and what the old name was.
155 * A move Action on the other hand would need to store the object that has been moved as well as the
156 * old position. If your Action does not need to store any kind of information for redo you can
157 * simply return Action::success and skip the rest of this paragraph. If your action has been
158 * abborted you can return Action::failure, which indicates to the history mechanism that this
159 * action should not be stored.
160 *
161 * If your Action needs any kind of information to undo its execution, you need to store this
162 * information in the state that is returned by the performCall() method. Since no assumptions
163 * can be made on the type or amount of information the ActionState base class is left empty.
164 * To use this class you need to derive a YourActionState class from the ActionState base class
165 * adding your data fields and accessor functions. Upon undo the ActionState object produced
166 * by the corresponding performCall() is then passed to the performUndo() method which should
167 * typecast the ActionState to the appropriate sub class, undo all the changes and produce
168 * a State object that can be used to redo the action if neccessary. This new state object is
169 * then used if the redo mechanism is invoked and passed to the performRedo() function, which
170 * again produces a State that can be used for performUndo().
171 *
172 * <H3> Outline of the implementation of Actions </H3>
173 *
174 * To sum up the actions necessary to build actions here is a brief outline of things methioned
175 * in the last paragraphs:
176 *
177 * <H4> Basics </H4>
178 *
179 * <ul>
180 * <li/> create parameter tupels (type, token, reference), put into def. Access them later in
181 * the performX() via the structure params.###.
182 * <li/> think of name, category and token for your action, put into def
183 * <li/> create additional state variables tupels (type, reference) for storing extra information
184 * that you need for undo/redo in the ActionState. You can always access the parameters
185 * of your Action by state.params.### (i.e. they are copied to the state by default).
186 * <li/> implement performCall(), first line should be calling of getParametersfromValueStorage().
187 * <li/> performUndo(), performRedo()
188 * <li/> implement the functions that return the flags for the undo mechanism, i.e. true/false.
189 * </ul>
190 *
191 * <H4> Implementing performX() methods </H4>
192 *
193 * <ul>
194 * <li/> performCall():
195 * <ul>
196 * <li/> first line should be calling of getParametersfromValueStorage().
197 * <li/> Access your parameters by the structure params.### (where ### stands for the reference/
198 * variable name chosen in the tupel).
199 * <li/> do whatever is needed to make the action work
200 * <li/> if the action was abborted return Action::failure
201 * <li/> if the action needs to save a state return a custom state object
202 * <li/> otherwise return Action::success
203 * </ul>
204 * <li/> performUndo():
205 * <ul>
206 * <li/> typecast the ActionState pointer to a Pointer to YourActionState if necessary
207 * <li/> undo the action using the extra information and the Action's parameters in the state
208 * <li/> produce a new state that can be used for redoing and return it
209 * </ul>
210 * <li/> performRedo():
211 * <ul>
212 * <li/> take the ActionState produced by performUndo and typecast it to a pointer to YourActionState if necessary
213 * <li/> redo the undone action using the extra information and the Action's parameters in the state
214 * <li/> produce a new state that can be used by performUndo() and return it
215 * </ul>
216 * </ul>
217 *
218 * <H2> Advanced techniques </H2>
219 *
220 * <H3> Predefined Actions </H3>
221 *
222 * To make construction of actions easy there are some predefined actions. Namely these are
223 * the MethodAction and the ErrorAction.
224 *
225 * The method action can be used to turn any function with empty arguments and return type void
226 * into an action (also works for functors with those types). Simply pass the constructor for the
227 * MethodAction a name to use for this action, the function to call inside the performCall()
228 * method and a flag indicating if this action should be made retrievable inside the registry
229 * (default is true). MethodActions always report themselves as changing the state of the
230 * application but cannot be undone. i.e. calling MethodActions will always cause the ActionHistory
231 * to be cleared.
232 *
233 * ErrorActions can be used to produce a short message using the Log() << Verbose() mechanism of
234 * the molecuilder. Simply pass the constructor a name for the action, the message to show upon
235 * calling this action and the flag for the registry (default is again true). Error action
236 * report that they do not change the state of the application and are therefore not considered
237 * for undo.
238 *
239 * <H3> Sequences of Actions and MakroActions </H3>
240 *
241 * <H4> Building sequences of Actions </H4>
242 *
243 * Actions can be chained to sequences using the ActionSequence class. Once an ActionSequence is
244 * constructed it will be initially empty. Any Actions can then be added to the sequence using the
245 * addAction() method of the ActionSequence class. The last added action can be removed using the
246 * removeLastAction() method. If the construction of the sequence is done, you can use the
247 * callAll() method. Each action called this way will register itself with the History to allow
248 * separate undo of all actions in the sequence.
249 *
250 * <H4> Building larger Actions from simple ones </H4>
251 *
252 * Using the pre-defined class MakroAction it is possible to construct bigger actions from a sequence
253 * of smaller ones. For this you first have to build a sequence of the actions using the ActionSequence
254 * as described above. Then you can construct a MakroAction passing it a name, the sequence to use
255 * and as usual a flag for the registry. You can then simply call the complete action-sequence through
256 * this makro action using the normal interface. Other than with the direct use of the action sequence
257 * only the complete MakroAction is registered inside the history, i.e. the complete sequence can be
258 * undone at once. Also there are a few caveats you have to take care of when using the MakroAction:
259 * <ul>
260 * <li/> All Actions as well as the sequence should exclusively belong to the MakroAction. This
261 * especially means, that the destruction of these objects should be handled by the MakroAction.
262 * <li/> none of the Actions inside the MakroAction should be registered with the registry, since the
263 * registry also assumes sole ownership of the actions.
264 * <li/> Do not remove or add actions from the sequence once the MakroAction has been constructed, since this
265 * might brake important assumptions for the undo/redo mechanism
266 * </ul>
267 *
268 * <H3> Special kinds of Actions </H3>
269 *
270 * To make the usage of Actions more versatile there are two special kinds of actions defined,
271 * that contain special mechanisms. These are defined inside the class Process, for actions that
272 * take some time and indicate their own progress, and in the class Calculations for actions that
273 * have a retrievable result.
274 *
275 * <H4> Processes </H4>
276 *
277 * Processes are Actions that might take some time and therefore contain special mechanisms
278 * to indicate their progress to the user. If you want to implement a process you can follow the
279 * guidelines for implementing actions. In addition to the normal Action constructor parameters,
280 * you also need to define the number of steps the process takes to finish (use 0 if that number is
281 * not known upon construction). At the beginning of your process you then simply call start() to
282 * indicate that the process is taking up its work. You might also want to set the number of steps it
283 * needs to finish, if it has changed since the last invocation/construction. You can use the
284 * setMaxSteps() method for this. Then after each finished step of calulation simply call step(),
285 * to let the indicators know that it should update itself. If the number of steps is not known
286 * at the time of calculation, you should make sure the maxSteps field is set to 0, either through
287 * the constructor or by using setMaxSteps(0). Indicators are required to handle both processes that
288 * know the number of steps needed as well as processes that cannot predict when they will be finished.
289 * Once your calculation is done call stop() to let every indicator know that the process is done with
290 * the work and to let the user know.
291 *
292 * Indicators that want to know about processes need to implement the Observer class with all the
293 * methods defined there. They can then globally sign on to all processes using the static
294 * Process::AddObserver() method and remove themselves using the Process::RemoveObserver()
295 * methods. When a process starts it will take care that the notification for this process
296 * is invoked at the right time. Indicators should not try to observe a single process, but rather
297 * be ready to observe the status of any kind of process using the methods described here.
298 *
299 * <H4> Calculations </H4>
300 *
301 * Calculations are special Actions that also return a result when called. Calculations are
302 * always derived from Process, so that the progress of a calculation can be shown. Also
303 * Calculations should not contain side-effects and not consider the undo mechanism.
304 * When a Calculation is called using the Action mechanism this will cause it to calculate
305 * the result and make it available using the getResult() method. Another way to have a Calculation
306 * produce a result is by using the function-call operator. When this operator is used, the Calculation
307 * will try to return a previously calculated and cached result and only do any actuall calculations
308 * when no such result is available. You can delete the cached result using the reset() method.
309 */
310
311namespace MoleCuilder {
312
313/**
314 * Base class for all actions.
315 *
316 * Actions describe something that has to be done.
317 * Actions can be passed around, stored, performed and undone (Command-Pattern).
318 */
319class Action
320{
321friend class ActionSequence;
322friend class ActionHistory;
323public:
324
325 enum QueryOptions {Interactive, NonInteractive};
326
327 /**
328 * This type is used to store pointers to ActionStates while allowing multiple ownership
329 */
330 typedef boost::shared_ptr<ActionState> state_ptr;
331
332 /**
333 * Standard constructor of Action Base class
334 *
335 * All Actions need to have a name. The second flag indicates, whether the action should
336 * be registered with the ActionRegistry. If the Action is registered the name of the
337 * Action needs to be unique for all Actions that are registered.
338 *
339 * \note NO reference for \a _Traits as we do have to copy it, otherwise _Traits would have
340 * to be present throughout the program's run.
341 *
342 * \param Traits information class to this action
343 * \param _doRegister whether to register with ActionRegistry
344 */
345 Action(const ActionTraits &_Traits, bool _doRegister=true);
346 virtual ~Action();
347
348 /**
349 * This method is used to call an action. The basic operations for the Action
350 * are carried out and if necessary/possible the Action is added to the History
351 * to allow for undo of this action.
352 *
353 * If the call needs to undone you have to use the History, to avoid destroying
354 * invariants used by the History.
355 *
356 * Note that this call can be Interactive (i.e. a dialog will ask the user for
357 * necessary information) and NonInteractive (i.e. the information will have to
358 * be present already within the ValueStorage class or else a MissingArgumentException
359 * is thrown)
360 */
361 void call(enum QueryOptions state = Interactive);
362
363 /**
364 * This method provides a flag that indicates if an undo mechanism is implemented
365 * for this Action. If this is true, and this action was called last, you can
366 * use the History to undo this action.
367 */
368 virtual bool canUndo()=0;
369
370 /**
371 * This method provides a flag, that indicates if the Action changes the state of
372 * the application in a way that needs to be undone for the History to work.
373 *
374 * If this is false the Action will not be added to the History upon calling. However
375 * Actions called before this one will still be available for undo.
376 */
377 virtual bool shouldUndo()=0;
378
379 /**
380 * Indicates whether the Action can do it's work at the moment. If this
381 * is false calling the action will result in a no-op.
382 */
383 virtual bool isActive();
384
385 /**
386 * Returns the name of the Action.
387 */
388 const std::string getName() const;
389
390 /**
391 * returns a detailed help message.
392 */
393 const std::string help() const;
394
395 /**
396 * Traits resemble all necessary information that "surrounds" an action, such as
397 * its name (for ActionRegistry and as ref from string to instance and vice versa),
398 * which menu, which position, what parameters, their types, if it is itself a
399 * parameter and so on ...
400 *
401 * Note that is important that we do not use a reference here. We want to copy the
402 * information in the Action's constructor and have it contained herein. Hence, we
403 * also have our own copy constructor for ActionTraits. Information should be
404 * encapsulated in the Action, no more references to the outside than absolutely
405 * necessary.
406 */
407 const ActionTraits Traits;
408
409 /** Removes the static entities Action::success and Action::failure.
410 * This is only to be called on the program's exit, i.e. in cleanUp(),
411 * as these static entities are used throughout all Actions.
412 */
413 static void removeStaticStateEntities();
414
415protected:
416 /**
417 * This method is called by the History, when an undo is performed. It is
418 * provided with the corresponding state produced by the performCall or
419 * performRedo method and needs to provide a state that can be used for redo.
420 */
421 state_ptr undo(state_ptr);
422
423 /**
424 * This method is called by the Histor, when a redo is performed. It is
425 * provided with the corresponding state produced by the undo method and
426 * needs to produce a State that can then be used for another undo.
427 */
428 state_ptr redo(state_ptr);
429
430 /**
431 * This special state can be used to indicate that the Action was successfull
432 * without providing a special state. Use this if your Action does not need
433 * a speciallized state.
434 */
435 static state_ptr success;
436
437 /**
438 * This special state can be returned, to indicate that the action could not do it's
439 * work, was abborted by the user etc. If you return this state make sure to transactionize
440 * your Actions and unroll the complete transaction before this is returned.
441 */
442 static state_ptr failure;
443
444 /**
445 * This creates the dialog requesting the information needed for this action from the user
446 * via means of the user interface.
447 */
448 Dialog * createDialog();
449
450private:
451
452 /**
453 * This is called internally before the Action::performCall(). It initializes the
454 * necessary ActionParameters by retrieving the values from ValueStorage.
455 */
456 virtual void getParametersfromValueStorage()=0;
457
458 /**
459 * This is called internally before the action is processed. This adds necessary queries
460 * to a given dialog to obtain parameters for the user for processing the action accordingly.
461 * The dialog will be given to the user before Action::performCall() is initiated, values
462 * are transfered via ValueStorage.
463 */
464 virtual Dialog * fillDialog(Dialog*)=0;
465
466 /**
467 * This is called internally when the call is being done. Implement this method to do the actual
468 * work of the Action. Implement this in your Derived classes. Needs to return a state that can be
469 * used to undo the action.
470 */
471 virtual state_ptr performCall()=0;
472
473 /**
474 * This is called internally when the undo process is chosen. This Method should use the state
475 * produced by the performCall method to return the state of the application to the state
476 * it had before the Action.
477 */
478 virtual state_ptr performUndo(state_ptr)=0;
479
480 /**
481 * This is called internally when the redo process is chosen. This method shoudl use the state
482 * produced by the performUndo method to return the application to the state it should have after
483 * the action.
484 *
485 * Often this method can be implement to re-use the performCall method. However if user interaction
486 * or further parameters are needed, those should be taken from the state and not query the user
487 * again.
488 */
489 virtual state_ptr performRedo(state_ptr)=0;
490};
491
492/**
493 * This class can be used by actions to save the state.
494 *
495 * It is implementing a memento pattern. The base class is completely empty,
496 * since no general state internals can be given. The Action performing
497 * the Undo should downcast to the apropriate type.
498 */
499class ActionState{
500public:
501 ActionState(){}
502 virtual ~ActionState(){}
503};
504
505/**
506 * This class can be used by actions to contain parameters.
507 *
508 * The base class is completely empty, since no general parameters can be given. The
509 * Action performing the function should construct its own parameter class derived
510 * from it.
511 */
512class ActionParameters{
513public:
514 ActionParameters(){}
515 virtual ~ActionParameters(){}
516};
517
518}
519
520#endif /* ACTION_HPP_ */
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