source: src/Actions/Action.hpp@ aec098

Action_Thermostats Add_AtomRandomPerturbation Add_FitFragmentPartialChargesAction Add_RotateAroundBondAction Add_SelectAtomByNameAction Added_ParseSaveFragmentResults AddingActions_SaveParseParticleParameters Adding_Graph_to_ChangeBondActions Adding_MD_integration_tests Adding_ParticleName_to_Atom Adding_StructOpt_integration_tests AtomFragments Automaking_mpqc_open AutomationFragmentation_failures Candidate_v1.5.4 Candidate_v1.6.0 Candidate_v1.6.1 ChangeBugEmailaddress ChangingTestPorts ChemicalSpaceEvaluator CombiningParticlePotentialParsing Combining_Subpackages Debian_Package_split Debian_package_split_molecuildergui_only Disabling_MemDebug Docu_Python_wait EmpiricalPotential_contain_HomologyGraph EmpiricalPotential_contain_HomologyGraph_documentation Enable_parallel_make_install Enhance_userguide Enhanced_StructuralOptimization Enhanced_StructuralOptimization_continued Example_ManyWaysToTranslateAtom Exclude_Hydrogens_annealWithBondGraph FitPartialCharges_GlobalError Fix_BoundInBox_CenterInBox_MoleculeActions Fix_ChargeSampling_PBC Fix_ChronosMutex Fix_FitPartialCharges Fix_FitPotential_needs_atomicnumbers Fix_ForceAnnealing Fix_IndependentFragmentGrids Fix_ParseParticles Fix_ParseParticles_split_forward_backward_Actions Fix_PopActions Fix_QtFragmentList_sorted_selection Fix_Restrictedkeyset_FragmentMolecule Fix_StatusMsg Fix_StepWorldTime_single_argument Fix_Verbose_Codepatterns Fix_fitting_potentials Fixes ForceAnnealing_goodresults ForceAnnealing_oldresults ForceAnnealing_tocheck ForceAnnealing_with_BondGraph ForceAnnealing_with_BondGraph_continued ForceAnnealing_with_BondGraph_continued_betteresults ForceAnnealing_with_BondGraph_contraction-expansion FragmentAction_writes_AtomFragments FragmentMolecule_checks_bonddegrees GeometryObjects Gui_Fixes Gui_displays_atomic_force_velocity ImplicitCharges IndependentFragmentGrids IndependentFragmentGrids_IndividualZeroInstances IndependentFragmentGrids_IntegrationTest IndependentFragmentGrids_Sole_NN_Calculation JobMarket_RobustOnKillsSegFaults JobMarket_StableWorkerPool JobMarket_unresolvable_hostname_fix MoreRobust_FragmentAutomation ODR_violation_mpqc_open PartialCharges_OrthogonalSummation PdbParser_setsAtomName PythonUI_with_named_parameters QtGui_reactivate_TimeChanged_changes Recreated_GuiChecks Rewrite_FitPartialCharges RotateToPrincipalAxisSystem_UndoRedo SaturateAtoms_findBestMatching SaturateAtoms_singleDegree StoppableMakroAction Subpackage_CodePatterns Subpackage_JobMarket Subpackage_LinearAlgebra Subpackage_levmar Subpackage_mpqc_open Subpackage_vmg Switchable_LogView ThirdParty_MPQC_rebuilt_buildsystem TrajectoryDependenant_MaxOrder TremoloParser_IncreasedPrecision TremoloParser_MultipleTimesteps TremoloParser_setsAtomName Ubuntu_1604_changes stable
Last change on this file since aec098 was b2c302, checked in by Frederik Heber <heber@…>, 13 years ago

DOCU: Extended documentation on how values from the user are eventually used by Actions.

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1/*
2 * Action.hpp
3 *
4 * Created on: Dec 8, 2009
5 * Author: crueger
6 */
7
8#ifndef ACTION_HPP_
9#define ACTION_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16#include <string>
17#include <boost/shared_ptr.hpp>
18
19/** Used in .def files in paramdefaults define to set that no default value exists.
20 * We define NODEFAULT here, as it is used in .def files and needs to be present
21 * before these are included.
22 */
23#define NODEFAULT ""
24
25// forward declaration
26
27namespace MoleCuilder {
28 class ActionState;
29 class ActionSequence;
30}
31class Dialog;
32
33#include "Actions/ActionTrait.hpp"
34
35
36namespace MoleCuilder {
37
38/** Actions are Command patterns to allow for undoing and redoing.
39 *
40 * Each specific Action derives from this class to implement a certain functionality.
41 *
42 * Actions describe something that has to be done.
43 * Actions can be passed around, stored, performed and undone (Command-Pattern:
44 * http://en.wikipedia.org/wiki/Command_pattern).
45 *
46 * Unique to each Action is its ActionTrait, i.e. the options it requires
47 * to perform a certain function. E.g. in order to execute a "add atom" Action
48 * we need to know a position and an element. These options have certain
49 * properties, see \ref OptionTrait and \ref ActionTrait wherein these are stored.
50 * Essentially, each option is stored as an \ref OptionTrait instance and
51 * contains the token, default value, a description, the type, ...
52 *
53 * ActionTrait itself is also an OptionTrait because the command token may actually
54 * coincide with an option-token. E.g. this allows "...--add-atom 3" to mean
55 * both execute the action under token "add-atom" and that the option "add-atom"
56 * (the new atom's \ref element number) should contain 3.
57 *
58 * \ref ActionTrait contains a map of all associated options. With this in the cstor
59 * we register not only the Action with the \ref ActionRegistry but also each of
60 * its \link options OptionTrait \endlink with the \ref OptionRegistry.
61 *
62 * The token of the option is unique, but two Action's may share the same token if:
63 * -# they have the same default value
64 * -# they have the same type
65 *
66 * This requirement is easy because if you need to store some option of another
67 * type, simply think of a new suitable name for it.
68 *
69 * The actual value, i.e. "3" in the "add-atom" example, is taken from the
70 * ValueStorage, see \ref Dialog for how this is possible.
71 *
72 * \note There is a unit test that checks on the consistency of all registered
73 * options, also in "--enable-debug"-mode assertions will check that an option
74 * has not been registered before under another type.
75 *
76 */
77class Action
78{
79friend class ActionSequence;
80friend class ActionHistory;
81public:
82
83 enum QueryOptions {Interactive, NonInteractive};
84
85 /**
86 * This type is used to store pointers to ActionStates while allowing multiple ownership
87 */
88 typedef boost::shared_ptr<ActionState> state_ptr;
89
90 /**
91 * Standard constructor of Action Base class
92 *
93 * All Actions need to have a name. The second flag indicates, whether the action should
94 * be registered with the ActionRegistry. If the Action is registered the name of the
95 * Action needs to be unique for all Actions that are registered.
96 *
97 * \note NO reference for \a _Traits as we do have to copy it, otherwise _Traits would have
98 * to be present throughout the program's run.
99 *
100 * \param Traits information class to this action
101 * \param _doRegister whether to register with ActionRegistry
102 */
103 Action(const ActionTrait &_Traits, bool _doRegister=true);
104 virtual ~Action();
105
106 /**
107 * This method is used to call an action. The basic operations for the Action
108 * are carried out and if necessary/possible the Action is added to the History
109 * to allow for undo of this action.
110 *
111 * If the call needs to undone you have to use the History, to avoid destroying
112 * invariants used by the History.
113 *
114 * Note that this call can be Interactive (i.e. a dialog will ask the user for
115 * necessary information) and NonInteractive (i.e. the information will have to
116 * be present already within the ValueStorage class or else a MissingArgumentException
117 * is thrown)
118 */
119 void call(enum QueryOptions state = Interactive);
120
121 /**
122 * This method provides a flag that indicates if an undo mechanism is implemented
123 * for this Action. If this is true, and this action was called last, you can
124 * use the History to undo this action.
125 */
126 virtual bool canUndo()=0;
127
128 /**
129 * This method provides a flag, that indicates if the Action changes the state of
130 * the application in a way that needs to be undone for the History to work.
131 *
132 * If this is false the Action will not be added to the History upon calling. However
133 * Actions called before this one will still be available for undo.
134 */
135 virtual bool shouldUndo()=0;
136
137 /**
138 * Indicates whether the Action can do it's work at the moment. If this
139 * is false calling the action will result in a no-op.
140 */
141 virtual bool isActive();
142
143 /**
144 * Returns the name of the Action.
145 */
146 const std::string getName() const;
147
148 /**
149 * returns a detailed help message.
150 */
151 const std::string help() const;
152
153 /**
154 * Traits resemble all necessary information that "surrounds" an action, such as
155 * its name (for ActionRegistry and as ref from string to instance and vice versa),
156 * which menu, which position, what parameters, their types, if it is itself a
157 * parameter and so on ...
158 *
159 * Note that is important that we do not use a reference here. We want to copy the
160 * information in the Action's constructor and have it contained herein. Hence, we
161 * also have our own copy constructor for ActionTrait. Information should be
162 * encapsulated in the Action, no more references to the outside than absolutely
163 * necessary.
164 */
165 const ActionTrait Traits;
166
167protected:
168 /** Removes the static entities Action::success and Action::failure.
169 * This is only to be called on the program's exit, i.e. in cleanUp(),
170 * as these static entities are used throughout all Actions.
171 */
172 static void removeStaticStateEntities();
173
174 /** Creates the static entities Action::success and Action::failure.
175 * This is only to be called by ActionHistory.
176 */
177 static void createStaticStateEntities();
178
179 /**
180 * This method is called by the History, when an undo is performed. It is
181 * provided with the corresponding state produced by the performCall or
182 * performRedo method and needs to provide a state that can be used for redo.
183 */
184 state_ptr undo(state_ptr);
185
186 /**
187 * This method is called by the Histor, when a redo is performed. It is
188 * provided with the corresponding state produced by the undo method and
189 * needs to produce a State that can then be used for another undo.
190 */
191 state_ptr redo(state_ptr);
192
193 /**
194 * This special state can be used to indicate that the Action was successfull
195 * without providing a special state. Use this if your Action does not need
196 * a speciallized state.
197 */
198 static state_ptr success;
199
200 /**
201 * This special state can be returned, to indicate that the action could not do it's
202 * work, was abborted by the user etc. If you return this state make sure to transactionize
203 * your Actions and unroll the complete transaction before this is returned.
204 */
205 static state_ptr failure;
206
207 /**
208 * This creates the dialog requesting the information needed for this action from the user
209 * via means of the user interface.
210 */
211 Dialog * createDialog();
212
213 /** Virtual function that starts the timer.
214 *
215 */
216 virtual void startTimer() const {};
217
218 /** Virtual function that ends the timer.
219 *
220 */
221 virtual void endTimer() const {};
222
223private:
224
225 /**
226 * This is called internally before the Action::performCall(). It initializes the
227 * necessary ActionParameters by retrieving the values from ValueStorage.
228 */
229 virtual void getParametersfromValueStorage()=0;
230
231 /**
232 * This is called internally before the action is processed. This adds necessary queries
233 * to a given dialog to obtain parameters for the user for processing the action accordingly.
234 * The dialog will be given to the user before Action::performCall() is initiated, values
235 * are transfered via ValueStorage.
236 */
237 virtual Dialog * fillDialog(Dialog*)=0;
238
239 /**
240 * This is called internally when the call is being done. Implement this method to do the actual
241 * work of the Action. Implement this in your Derived classes. Needs to return a state that can be
242 * used to undo the action.
243 */
244 virtual state_ptr performCall()=0;
245
246 /**
247 * This is called internally when the undo process is chosen. This Method should use the state
248 * produced by the performCall method to return the state of the application to the state
249 * it had before the Action.
250 */
251 virtual state_ptr performUndo(state_ptr)=0;
252
253 /**
254 * This is called internally when the redo process is chosen. This method shoudl use the state
255 * produced by the performUndo method to return the application to the state it should have after
256 * the action.
257 *
258 * Often this method can be implement to re-use the performCall method. However if user interaction
259 * or further parameters are needed, those should be taken from the state and not query the user
260 * again.
261 */
262 virtual state_ptr performRedo(state_ptr)=0;
263};
264
265/**
266 * This class can be used by actions to save the state.
267 *
268 * It is implementing a memento pattern. The base class is completely empty,
269 * since no general state internals can be given. The Action performing
270 * the Undo should downcast to the apropriate type.
271 */
272class ActionState{
273public:
274 ActionState(){}
275 virtual ~ActionState(){}
276};
277
278/**
279 * This class can be used by actions to contain parameters.
280 *
281 * The base class is completely empty, since no general parameters can be given. The
282 * Action performing the function should construct its own parameter class derived
283 * from it.
284 */
285class ActionParameters{
286public:
287 ActionParameters(){}
288 virtual ~ActionParameters(){}
289};
290
291}
292
293#endif /* ACTION_HPP_ */
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