1 | /*
|
---|
2 | * Action.hpp
|
---|
3 | *
|
---|
4 | * Created on: Dec 8, 2009
|
---|
5 | * Author: crueger
|
---|
6 | */
|
---|
7 |
|
---|
8 | #ifndef ACTION_HPP_
|
---|
9 | #define ACTION_HPP_
|
---|
10 |
|
---|
11 | // include config.h
|
---|
12 | #ifdef HAVE_CONFIG_H
|
---|
13 | #include <config.h>
|
---|
14 | #endif
|
---|
15 |
|
---|
16 | #include <string>
|
---|
17 | #include <boost/shared_ptr.hpp>
|
---|
18 |
|
---|
19 | /** Used in .def files in paramdefaults define to set that no default value exists.
|
---|
20 | * We define NODEFAULT here, as it is used in .def files and needs to be present
|
---|
21 | * before these are included.
|
---|
22 | */
|
---|
23 | #define NODEFAULT ""
|
---|
24 |
|
---|
25 | // forward declaration
|
---|
26 |
|
---|
27 | namespace MoleCuilder {
|
---|
28 | class ActionState;
|
---|
29 | class ActionSequence;
|
---|
30 | }
|
---|
31 | class Dialog;
|
---|
32 |
|
---|
33 | #include "Actions/ActionTrait.hpp"
|
---|
34 |
|
---|
35 |
|
---|
36 | namespace MoleCuilder {
|
---|
37 |
|
---|
38 | /** Actions are Command patterns to allow for undoing and redoing.
|
---|
39 | *
|
---|
40 | * Each specific Action derives from this class to implement a certain functionality.
|
---|
41 | *
|
---|
42 | * Actions describe something that has to be done.
|
---|
43 | * Actions can be passed around, stored, performed and undone (Command-Pattern:
|
---|
44 | * http://en.wikipedia.org/wiki/Command_pattern).
|
---|
45 | *
|
---|
46 | * Unique to each Action is its ActionTrait, i.e. the options it requires
|
---|
47 | * to perform a certain function. E.g. in order to execute a "add atom" Action
|
---|
48 | * we need to know a position and an element. These options have certain
|
---|
49 | * properties, see \ref OptionTrait and \ref ActionTrait wherein these are stored.
|
---|
50 | * Essentially, each option is stored as an \ref OptionTrait instance and
|
---|
51 | * contains the token, default value, a description, the type, ...
|
---|
52 | *
|
---|
53 | * ActionTrait itself is also an OptionTrait because the command token may actually
|
---|
54 | * coincide with an option-token. E.g. this allows "...--add-atom 3" to mean
|
---|
55 | * both execute the action under token "add-atom" and that the option "add-atom"
|
---|
56 | * (the new atom's \ref element number) should contain 3.
|
---|
57 | *
|
---|
58 | * \ref ActionTrait contains a map of all associated options. With this in the cstor
|
---|
59 | * we register not only the Action with the \ref ActionRegistry but also each of
|
---|
60 | * its \link options OptionTrait \endlink with the \ref OptionRegistry.
|
---|
61 | *
|
---|
62 | * The token of the option is unique, but two Action's may share the same token if:
|
---|
63 | * -# they have the same default value
|
---|
64 | * -# they have the same type
|
---|
65 | *
|
---|
66 | * This requirement is easy because if you need to store some option of another
|
---|
67 | * type, simply think of a new suitable name for it.
|
---|
68 | *
|
---|
69 | * The actual value, i.e. "3" in the "add-atom" example, is taken from the
|
---|
70 | * ValueStorage, see \ref Dialog for how this is possible.
|
---|
71 | *
|
---|
72 | * \note There is a unit test that checks on the consistency of all registered
|
---|
73 | * options, also in "--enable-debug"-mode assertions will check that an option
|
---|
74 | * has not been registered before under another type.
|
---|
75 | *
|
---|
76 | */
|
---|
77 | class Action
|
---|
78 | {
|
---|
79 | friend class ActionSequence;
|
---|
80 | friend class ActionHistory;
|
---|
81 | public:
|
---|
82 |
|
---|
83 | enum QueryOptions {Interactive, NonInteractive};
|
---|
84 |
|
---|
85 | /**
|
---|
86 | * This type is used to store pointers to ActionStates while allowing multiple ownership
|
---|
87 | */
|
---|
88 | typedef boost::shared_ptr<ActionState> state_ptr;
|
---|
89 |
|
---|
90 | /**
|
---|
91 | * Standard constructor of Action Base class
|
---|
92 | *
|
---|
93 | * All Actions need to have a name. The second flag indicates, whether the action should
|
---|
94 | * be registered with the ActionRegistry. If the Action is registered the name of the
|
---|
95 | * Action needs to be unique for all Actions that are registered.
|
---|
96 | *
|
---|
97 | * \note NO reference for \a _Traits as we do have to copy it, otherwise _Traits would have
|
---|
98 | * to be present throughout the program's run.
|
---|
99 | *
|
---|
100 | * \param Traits information class to this action
|
---|
101 | * \param _doRegister whether to register with ActionRegistry
|
---|
102 | */
|
---|
103 | Action(const ActionTrait &_Traits, bool _doRegister=true);
|
---|
104 | virtual ~Action();
|
---|
105 |
|
---|
106 | /**
|
---|
107 | * This method is used to call an action. The basic operations for the Action
|
---|
108 | * are carried out and if necessary/possible the Action is added to the History
|
---|
109 | * to allow for undo of this action.
|
---|
110 | *
|
---|
111 | * If the call needs to undone you have to use the History, to avoid destroying
|
---|
112 | * invariants used by the History.
|
---|
113 | *
|
---|
114 | * Note that this call can be Interactive (i.e. a dialog will ask the user for
|
---|
115 | * necessary information) and NonInteractive (i.e. the information will have to
|
---|
116 | * be present already within the ValueStorage class or else a MissingArgumentException
|
---|
117 | * is thrown)
|
---|
118 | */
|
---|
119 | void call(enum QueryOptions state = Interactive);
|
---|
120 |
|
---|
121 | /**
|
---|
122 | * This method provides a flag that indicates if an undo mechanism is implemented
|
---|
123 | * for this Action. If this is true, and this action was called last, you can
|
---|
124 | * use the History to undo this action.
|
---|
125 | */
|
---|
126 | virtual bool canUndo()=0;
|
---|
127 |
|
---|
128 | /**
|
---|
129 | * This method provides a flag, that indicates if the Action changes the state of
|
---|
130 | * the application in a way that needs to be undone for the History to work.
|
---|
131 | *
|
---|
132 | * If this is false the Action will not be added to the History upon calling. However
|
---|
133 | * Actions called before this one will still be available for undo.
|
---|
134 | */
|
---|
135 | virtual bool shouldUndo()=0;
|
---|
136 |
|
---|
137 | /**
|
---|
138 | * Indicates whether the Action can do it's work at the moment. If this
|
---|
139 | * is false calling the action will result in a no-op.
|
---|
140 | */
|
---|
141 | virtual bool isActive();
|
---|
142 |
|
---|
143 | /**
|
---|
144 | * Returns the name of the Action.
|
---|
145 | */
|
---|
146 | const std::string getName() const;
|
---|
147 |
|
---|
148 | /**
|
---|
149 | * returns a detailed help message.
|
---|
150 | */
|
---|
151 | const std::string help() const;
|
---|
152 |
|
---|
153 | /**
|
---|
154 | * Traits resemble all necessary information that "surrounds" an action, such as
|
---|
155 | * its name (for ActionRegistry and as ref from string to instance and vice versa),
|
---|
156 | * which menu, which position, what parameters, their types, if it is itself a
|
---|
157 | * parameter and so on ...
|
---|
158 | *
|
---|
159 | * Note that is important that we do not use a reference here. We want to copy the
|
---|
160 | * information in the Action's constructor and have it contained herein. Hence, we
|
---|
161 | * also have our own copy constructor for ActionTrait. Information should be
|
---|
162 | * encapsulated in the Action, no more references to the outside than absolutely
|
---|
163 | * necessary.
|
---|
164 | */
|
---|
165 | const ActionTrait Traits;
|
---|
166 |
|
---|
167 | protected:
|
---|
168 | /** Removes the static entities Action::success and Action::failure.
|
---|
169 | * This is only to be called on the program's exit, i.e. in cleanUp(),
|
---|
170 | * as these static entities are used throughout all Actions.
|
---|
171 | */
|
---|
172 | static void removeStaticStateEntities();
|
---|
173 |
|
---|
174 | /** Creates the static entities Action::success and Action::failure.
|
---|
175 | * This is only to be called by ActionHistory.
|
---|
176 | */
|
---|
177 | static void createStaticStateEntities();
|
---|
178 |
|
---|
179 | /**
|
---|
180 | * This method is called by the History, when an undo is performed. It is
|
---|
181 | * provided with the corresponding state produced by the performCall or
|
---|
182 | * performRedo method and needs to provide a state that can be used for redo.
|
---|
183 | */
|
---|
184 | state_ptr undo(state_ptr);
|
---|
185 |
|
---|
186 | /**
|
---|
187 | * This method is called by the Histor, when a redo is performed. It is
|
---|
188 | * provided with the corresponding state produced by the undo method and
|
---|
189 | * needs to produce a State that can then be used for another undo.
|
---|
190 | */
|
---|
191 | state_ptr redo(state_ptr);
|
---|
192 |
|
---|
193 | /**
|
---|
194 | * This special state can be used to indicate that the Action was successfull
|
---|
195 | * without providing a special state. Use this if your Action does not need
|
---|
196 | * a speciallized state.
|
---|
197 | */
|
---|
198 | static state_ptr success;
|
---|
199 |
|
---|
200 | /**
|
---|
201 | * This special state can be returned, to indicate that the action could not do it's
|
---|
202 | * work, was abborted by the user etc. If you return this state make sure to transactionize
|
---|
203 | * your Actions and unroll the complete transaction before this is returned.
|
---|
204 | */
|
---|
205 | static state_ptr failure;
|
---|
206 |
|
---|
207 | /**
|
---|
208 | * This creates the dialog requesting the information needed for this action from the user
|
---|
209 | * via means of the user interface.
|
---|
210 | */
|
---|
211 | Dialog * createDialog();
|
---|
212 |
|
---|
213 | /** Virtual function that starts the timer.
|
---|
214 | *
|
---|
215 | */
|
---|
216 | virtual void startTimer() const {};
|
---|
217 |
|
---|
218 | /** Virtual function that ends the timer.
|
---|
219 | *
|
---|
220 | */
|
---|
221 | virtual void endTimer() const {};
|
---|
222 |
|
---|
223 | private:
|
---|
224 |
|
---|
225 | /**
|
---|
226 | * This is called internally before the Action::performCall(). It initializes the
|
---|
227 | * necessary ActionParameters by retrieving the values from ValueStorage.
|
---|
228 | */
|
---|
229 | virtual void getParametersfromValueStorage()=0;
|
---|
230 |
|
---|
231 | /**
|
---|
232 | * This is called internally before the action is processed. This adds necessary queries
|
---|
233 | * to a given dialog to obtain parameters for the user for processing the action accordingly.
|
---|
234 | * The dialog will be given to the user before Action::performCall() is initiated, values
|
---|
235 | * are transfered via ValueStorage.
|
---|
236 | */
|
---|
237 | virtual Dialog * fillDialog(Dialog*)=0;
|
---|
238 |
|
---|
239 | /**
|
---|
240 | * This is called internally when the call is being done. Implement this method to do the actual
|
---|
241 | * work of the Action. Implement this in your Derived classes. Needs to return a state that can be
|
---|
242 | * used to undo the action.
|
---|
243 | */
|
---|
244 | virtual state_ptr performCall()=0;
|
---|
245 |
|
---|
246 | /**
|
---|
247 | * This is called internally when the undo process is chosen. This Method should use the state
|
---|
248 | * produced by the performCall method to return the state of the application to the state
|
---|
249 | * it had before the Action.
|
---|
250 | */
|
---|
251 | virtual state_ptr performUndo(state_ptr)=0;
|
---|
252 |
|
---|
253 | /**
|
---|
254 | * This is called internally when the redo process is chosen. This method shoudl use the state
|
---|
255 | * produced by the performUndo method to return the application to the state it should have after
|
---|
256 | * the action.
|
---|
257 | *
|
---|
258 | * Often this method can be implement to re-use the performCall method. However if user interaction
|
---|
259 | * or further parameters are needed, those should be taken from the state and not query the user
|
---|
260 | * again.
|
---|
261 | */
|
---|
262 | virtual state_ptr performRedo(state_ptr)=0;
|
---|
263 | };
|
---|
264 |
|
---|
265 | /**
|
---|
266 | * This class can be used by actions to save the state.
|
---|
267 | *
|
---|
268 | * It is implementing a memento pattern. The base class is completely empty,
|
---|
269 | * since no general state internals can be given. The Action performing
|
---|
270 | * the Undo should downcast to the apropriate type.
|
---|
271 | */
|
---|
272 | class ActionState{
|
---|
273 | public:
|
---|
274 | ActionState(){}
|
---|
275 | virtual ~ActionState(){}
|
---|
276 | };
|
---|
277 |
|
---|
278 | /**
|
---|
279 | * This class can be used by actions to contain parameters.
|
---|
280 | *
|
---|
281 | * The base class is completely empty, since no general parameters can be given. The
|
---|
282 | * Action performing the function should construct its own parameter class derived
|
---|
283 | * from it.
|
---|
284 | */
|
---|
285 | class ActionParameters{
|
---|
286 | public:
|
---|
287 | ActionParameters(){}
|
---|
288 | virtual ~ActionParameters(){}
|
---|
289 | };
|
---|
290 |
|
---|
291 | }
|
---|
292 |
|
---|
293 | #endif /* ACTION_HPP_ */
|
---|