| [65b6e0] | 1 | /* | 
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|  | 2 | * Action.h | 
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|  | 3 | * | 
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|  | 4 | *  Created on: Dec 8, 2009 | 
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|  | 5 | *      Author: crueger | 
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|  | 6 | */ | 
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|  | 7 |  | 
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|  | 8 | #ifndef ACTION_H_ | 
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|  | 9 | #define ACTION_H_ | 
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|  | 10 |  | 
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| [cc04b7] | 11 | #include <string> | 
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| [5b0b98] | 12 | #include <boost/shared_ptr.hpp> | 
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| [cc04b7] | 13 |  | 
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| [67e2b3] | 14 | // forward declaration | 
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|  | 15 |  | 
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|  | 16 | class ActionState; | 
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|  | 17 | class ActionSequence; | 
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| [ba7418] | 18 | class Dialog; | 
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| [67e2b3] | 19 |  | 
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| [2efa90] | 20 | /** | 
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|  | 21 | * @file | 
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|  | 22 | * <H1> Action Howto </H1> | 
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|  | 23 | * | 
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|  | 24 | * <H2> Introduction </H2> | 
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|  | 25 | * | 
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|  | 26 | * Actions are used in object oriented design as a replacement for callback functions. | 
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|  | 27 | * In most ways Actions can be used in the same way that callbacks were used in non | 
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|  | 28 | * OO-Systems, but can contain support for several extra mechanism such as undo/redo | 
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|  | 29 | * or progress indicators. | 
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|  | 30 | * | 
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|  | 31 | * The main purpose of an action class is to contain small procedures, that can be repeatedly | 
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|  | 32 | * called. These procedures can also be stored, passed around, so that the execution of an | 
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|  | 33 | * action can happen quite far away from the place of creation. For a detailed description of | 
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|  | 34 | * the Action pattern see GOF:1996. | 
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|  | 35 | * | 
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|  | 36 | * <H3> How to use an action </H3> | 
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|  | 37 | * | 
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|  | 38 | * The process of using an action is as easy as calling the call() method of the action. The | 
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|  | 39 | * action will then do whatever it is supposed to do. If it is an action that can be undone, it | 
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|  | 40 | * will also register itself in the history to make itself available for undo. To undo the last | 
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|  | 41 | * action, you can either use the undoLast() method inside the ActionHistory class or call the | 
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|  | 42 | * UndoAction also provided by the ActionHistory. If an action was undone it will be available for | 
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|  | 43 | * redo, using the redoLast() method of the ActionHistory or the RedoAction also provided by this | 
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|  | 44 | * class. To check whether undo/redo is available at any moment you can use the hasUndo() or | 
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|  | 45 | * hasRedo() method respectively. | 
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|  | 46 | * | 
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| [0430e3] | 47 | * Note that an Action always has two functions createDialog() and performCall(). The former | 
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|  | 48 | * returns a Dialog filled with query...() functions for all information that we need from the | 
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|  | 49 | * user. The latter must not contain any interaction but just uses these values (which are | 
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|  | 50 | * temporarily stored by class ValueStorage) to perform the Action. | 
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|  | 51 | * | 
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|  | 52 | * Furthermore, there is a global action function that makes the action callable with already | 
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|  | 53 | * present parameters (i.e. without user interaction and for internal use within the code only). | 
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|  | 54 | * This function is basically just a macro, that puts the parameters into the ValueStorage and | 
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|  | 55 | * calls Action::call(Action::NonInteractive). | 
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|  | 56 | * | 
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| [2efa90] | 57 | * Actions can be set to be active or inactive. If an action is set to inactive it is signaling, that | 
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|  | 58 | * some condition necessary for this action to be executed is not currently met. For example the | 
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|  | 59 | * UndoAction will set itself to inactive, when there is no action at that time that can be undone. | 
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|  | 60 | * Using call() on an inactive Action results in a no-op. You can query the state of an action using | 
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|  | 61 | * the isActive() method. | 
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|  | 62 | * | 
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|  | 63 | * The undo capabilities of actions come in three types as signaled by two boolean flags (one | 
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|  | 64 | * combination of these flags is left empty as can be seen later). | 
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|  | 65 | * <ul> | 
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|  | 66 | * <li/> The first flag indicates if the undo mechanism for this action should be considered at all, i.e. | 
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|  | 67 | *   if the state of the application changes in a way that needs to be reverted. Actions that should | 
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|  | 68 | *   consider the undo mechanism are for example adding a molecule, moving atoms, changing | 
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|  | 69 | *   the name of a molecule etc. Changing the View-Area on the other hand should be an action that | 
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|  | 70 | *   does not consider the undo mechanism. This flag can be queried using the shouldUndo() method. | 
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|  | 71 | * | 
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|  | 72 | * <li/> The second flag indicates whether the changes can be undo for this action. If this flag is true | 
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|  | 73 | *   the action will be made available for undo using the ActionHistory class and the actions of this | 
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|  | 74 | *   class. If this flag is false while the shoudlUndo() flag is true this means that this action | 
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|  | 75 | *   changes the state of the application changes in a way that cannot be undone, but might cause | 
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|  | 76 | *   the undo of previous actions to fail. In this case the whole History is cleared, as to keep | 
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|  | 77 | *   the state of the application intact by avoiding dangerous undos. This flag can be queried | 
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|  | 78 | *   using the canUndo() method. | 
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|  | 79 | *</ul> | 
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|  | 80 | * | 
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|  | 81 | * Each action has a name, that can be used to identify it throughout the run of the application. | 
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|  | 82 | * This name can be retrieved using the getName() method. Most actions also register themselves with | 
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|  | 83 | * a global structure, called the ActionRegistry. Actions that register themselves need to have a | 
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|  | 84 | * unique name for the whole application. If the name is known these actions can be retrieved from | 
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|  | 85 | * the registry by their name and then be used as normal. | 
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|  | 86 | * | 
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|  | 87 | * <H2> Building your own actions </H2> | 
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|  | 88 | * | 
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|  | 89 | * Building actions is fairly easy. Simply derive from the abstract Action base class and implement | 
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|  | 90 | * the virtual methods. The main code that needs to be executed upon call() should be implemented in | 
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| [0430e3] | 91 | * the performCall() method. Any user interaction should be placed into the dialog returned by | 
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|  | 92 | * createDialog(). You should also indicate whether the action supports undo by implementing | 
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| [2efa90] | 93 | * the shouldUndo() and canUndo() methods to return the appropriate flags. | 
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|  | 94 | * | 
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| [0430e3] | 95 | * Also, create the global function to allow for easy calling of your function internally (i.e. | 
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|  | 96 | * without user interaction). It should have the name of the Action class without the suffix Action. | 
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|  | 97 | * | 
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| [2efa90] | 98 | * The constructor of your derived class also needs to call the Base constructor, passing it the | 
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|  | 99 | * name of the Action and a flag indicating whether this action should be made available in the | 
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|  | 100 | * registry. WARNING: Do not use the virtual getName() method of the derived action to provide the | 
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|  | 101 | * constructor with the name, even if you overloaded this method to return a constant. Doing this | 
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|  | 102 | * will most likely not do what you think it does (see: http://www.parashift.com/c++-faq-lite/strange-inheritance.html#faq-23.5 | 
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|  | 103 | * if you want to know why this wont work) | 
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|  | 104 | * | 
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|  | 105 | * <H3> Interfacing your Action with the Undo mechanism </H3> | 
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|  | 106 | * | 
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|  | 107 | * The performX() methods need to comply to a simple standard to allow for undo and redo. The first | 
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|  | 108 | * convention in this standard concerns the return type. All methods that handle calling, undoing | 
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|  | 109 | * or redoing return an object of Action::state_ptr. This is a smart pointer to a State object, that | 
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|  | 110 | * can be used to store state information that is needed by your action for later redo. A rename | 
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|  | 111 | * Action for example would need to store which object has been renamed and what the old name was. | 
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|  | 112 | * A move Action on the other hand would need to store the object that has been moved as well as the | 
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|  | 113 | * old position. If your Action does not need to store any kind of information for redo you can | 
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|  | 114 | * simply return Action::success and skip the rest of this paragraph. If your action has been | 
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|  | 115 | * abborted you can return Action::failure, which indicates to the history mechanism that this | 
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|  | 116 | * action should not be stored. | 
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|  | 117 | * | 
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|  | 118 | * If your Action needs any kind of information to undo its execution, you need to store this | 
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|  | 119 | * information in the state that is returned by the performCall() method. Since no assumptions | 
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|  | 120 | * can be made on the type or amount of information the ActionState base class is left empty. | 
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|  | 121 | * To use this class you need to derive a YourActionState class from the ActionState base class | 
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|  | 122 | * adding your data fields and accessor functions. Upon undo the ActionState object produced | 
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|  | 123 | * by the corresponding performCall() is then passed to the performUndo() method which should | 
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|  | 124 | * typecast the ActionState to the appropriate sub class, undo all the changes and produce | 
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|  | 125 | * a State object that can be used to redo the action if neccessary. This new state object is | 
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|  | 126 | * then used if the redo mechanism is invoked and passed to the performRedo() function, which | 
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|  | 127 | * again produces a State that can be used for performUndo(). | 
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|  | 128 | * | 
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|  | 129 | * <H3> Outline of the implementation of Actions </H3> | 
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|  | 130 | * | 
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|  | 131 | * To sum up the actions necessary to build actions here is a brief outline of things methioned | 
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|  | 132 | * in the last paragraphs: | 
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|  | 133 | * | 
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|  | 134 | * <H4> Basics </H4> | 
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|  | 135 | * | 
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|  | 136 | * <ul> | 
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|  | 137 | *  <li/> derive YourAction from Action | 
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|  | 138 | *  <li/> pass name and flag for registry to the base constructor | 
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| [0430e3] | 139 | *  <li/> implement createDialog(), performCall(), performUndo(), performRedo() | 
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|  | 140 | *  <li/> implement the global function call/macro. | 
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| [2efa90] | 141 | *  <li/> implement the functions that return the flags for the undo mechanism | 
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|  | 142 | *  <li/> Derive YourActionState from ActionState as necessary | 
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|  | 143 | * </ul> | 
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|  | 144 | * | 
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|  | 145 | * <H4> Implementing performX() methods </H4> | 
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|  | 146 | * | 
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|  | 147 | * <ul> | 
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| [0430e3] | 148 | *  <li/> createDialog(): | 
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|  | 149 | *  <ul> | 
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|  | 150 | *   <li/> Call makeDialog() from the UIFactory. | 
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|  | 151 | *   <li/> Call any needed Dialog->Query...() for the values you need with specific keywords. | 
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|  | 152 | *   <li/> if the action needs to save a state return a custom state object | 
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|  | 153 | *   <li/> otherwise return Action::success | 
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|  | 154 | *  </ul> | 
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| [2efa90] | 155 | *  <li/> performCall(): | 
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|  | 156 | *  <ul> | 
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| [0430e3] | 157 | *   <li/> obtain parameters you need by ValueStorage::getCurrentValue, matching | 
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|  | 158 | *         key words from createDialog(). | 
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| [2efa90] | 159 | *   <li/> do whatever is needed to make the action work | 
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|  | 160 | *   <li/> if the action was abborted return Action::failure | 
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|  | 161 | *   <li/> if the action needs to save a state return a custom state object | 
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|  | 162 | *   <li/> otherwise return Action::success | 
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|  | 163 | *  </ul> | 
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|  | 164 | *  <li/> performUndo(): | 
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|  | 165 | *  <ul> | 
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|  | 166 | *   <li/> typecast the ActionState pointer to a Pointer to YourActionState if necessary | 
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|  | 167 | *   <li/> undo the action using the information from the state | 
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|  | 168 | *   <li/> produce a new state that can be used for redoing and return it | 
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|  | 169 | *  </ul> | 
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|  | 170 | *  <li/> performRedo(): | 
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|  | 171 | *  <ul> | 
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|  | 172 | *   <li/> take the ActionState produced by performUndo and typecast it to a pointer to YourActionState if necessary | 
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|  | 173 | *   <li/> redo the undone action using the information from the state | 
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|  | 174 | *   <li/> produce a new state that can be used by performUndo() and return it | 
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|  | 175 | *  </ul> | 
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|  | 176 | * </ul> | 
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|  | 177 | * | 
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|  | 178 | * <H2> Advanced techniques </H2> | 
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|  | 179 | * | 
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|  | 180 | * <H3> Predefined Actions </H3> | 
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|  | 181 | * | 
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|  | 182 | * To make construction of actions easy there are some predefined actions. Namely these are | 
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|  | 183 | * the MethodAction and the ErrorAction. | 
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|  | 184 | * | 
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|  | 185 | * The method action can be used to turn any function with empty arguments and return type void | 
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|  | 186 | * into an action (also works for functors with those types). Simply pass the constructor for the | 
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|  | 187 | * MethodAction a name to use for this action, the function to call inside the performCall() | 
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|  | 188 | * method and a flag indicating if this action should be made retrievable inside the registry | 
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|  | 189 | * (default is true). MethodActions always report themselves as changing the state of the | 
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|  | 190 | * application but cannot be undone. i.e. calling MethodActions will always cause the ActionHistory | 
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|  | 191 | * to be cleared. | 
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|  | 192 | * | 
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|  | 193 | * ErrorActions can be used to produce a short message using the Log() << Verbose() mechanism of | 
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|  | 194 | * the molecuilder. Simply pass the constructor a name for the action, the message to show upon | 
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|  | 195 | * calling this action and the flag for the registry (default is again true). Error action | 
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|  | 196 | * report that they do not change the state of the application and are therefore not considered | 
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|  | 197 | * for undo. | 
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|  | 198 | * | 
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|  | 199 | * <H3> Sequences of Actions and MakroActions </H3> | 
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|  | 200 | * | 
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|  | 201 | * <H4> Building sequences of Actions </H4> | 
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|  | 202 | * | 
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|  | 203 | * Actions can be chained to sequences using the ActionSequence class. Once an ActionSequence is | 
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|  | 204 | * constructed it will be initially empty. Any Actions can then be added to the sequence using the | 
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|  | 205 | * addAction() method of the ActionSequence class. The last added action can be removed using the | 
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|  | 206 | * removeLastAction() method. If the construction of the sequence is done, you can use the | 
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|  | 207 | * callAll() method. Each action called this way will register itself with the History to allow | 
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| [a295d1] | 208 | * separate undo of all actions in the sequence. | 
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| [2efa90] | 209 | * | 
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|  | 210 | * <H4> Building larger Actions from simple ones </H4> | 
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|  | 211 | * | 
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|  | 212 | * Using the pre-defined class MakroAction it is possible to construct bigger actions from a sequence | 
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|  | 213 | * of smaller ones. For this you first have to build a sequence of the actions using the ActionSequence | 
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|  | 214 | * as described above. Then you can construct a MakroAction passing it a name, the sequence to use | 
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|  | 215 | * and as usual a flag for the registry. You can then simply call the complete action-sequence through | 
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|  | 216 | * this makro action using the normal interface. Other than with the direct use of the action sequence | 
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|  | 217 | * only the complete MakroAction is registered inside the history, i.e. the complete sequence can be | 
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|  | 218 | * undone at once. Also there are a few caveats you have to take care of when using the MakroAction: | 
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|  | 219 | * <ul> | 
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|  | 220 | *  <li/> All Actions as well as the sequence should exclusively belong to the MakroAction. This | 
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|  | 221 | *        especially means, that the destruction of these objects should be handled by the MakroAction. | 
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|  | 222 | *  <li/> none of the Actions inside the MakroAction should be registered with the registry, since the | 
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|  | 223 | *        registry also assumes sole ownership of the actions. | 
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|  | 224 | *  <li/> Do not remove or add actions from the sequence once the MakroAction has been constructed, since this | 
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|  | 225 | *        might brake important assumptions for the undo/redo mechanism | 
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|  | 226 | * </ul> | 
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| [a295d1] | 227 | * | 
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|  | 228 | * <H3> Special kinds of Actions </H3> | 
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|  | 229 | * | 
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|  | 230 | * To make the usage of Actions more versatile there are two special kinds of actions defined, | 
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|  | 231 | * that contain special mechanisms. These are defined inside the class Process, for actions that | 
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|  | 232 | * take some time and indicate their own progress, and in the class Calculations for actions that | 
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|  | 233 | * have a retrievable result. | 
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|  | 234 | * | 
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|  | 235 | * <H4> Processes </H4> | 
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|  | 236 | * | 
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|  | 237 | * Processes are Actions that might take some time and therefore contain special mechanisms | 
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|  | 238 | * to indicate their progress to the user. If you want to implement a process you can follow the | 
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|  | 239 | * guidelines for implementing actions. In addition to the normal Action constructor parameters, | 
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|  | 240 | * you also need to define the number of steps the process takes to finish (use 0 if that number is | 
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|  | 241 | * not known upon construction). At the beginning of your process you then simply call start() to | 
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|  | 242 | * indicate that the process is taking up its work. You might also want to set the number of steps it | 
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|  | 243 | * needs to finish, if it has changed since the last invocation/construction. You can use the | 
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|  | 244 | * setMaxSteps() method for this. Then after each finished step of calulation simply call step(), | 
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|  | 245 | * to let the indicators know that it should update itself. If the number of steps is not known | 
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|  | 246 | * at the time of calculation, you should make sure the maxSteps field is set to 0, either through | 
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|  | 247 | * the constructor or by using setMaxSteps(0). Indicators are required to handle both processes that | 
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|  | 248 | * know the number of steps needed as well as processes that cannot predict when they will be finished. | 
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|  | 249 | * Once your calculation is done call stop() to let every indicator know that the process is done with | 
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|  | 250 | * the work and to let the user know. | 
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|  | 251 | * | 
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|  | 252 | * Indicators that want to know about processes need to implement the Observer class with all the | 
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|  | 253 | * methods defined there. They can then globally sign on to all processes using the static | 
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|  | 254 | * Process::AddObserver() method and remove themselves using the Process::RemoveObserver() | 
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|  | 255 | * methods. When a process starts it will take care that the notification for this process | 
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|  | 256 | * is invoked at the right time. Indicators should not try to observe a single process, but rather | 
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|  | 257 | * be ready to observe the status of any kind of process using the methods described here. | 
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|  | 258 | * | 
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|  | 259 | * <H4> Calculations </H4> | 
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|  | 260 | * | 
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|  | 261 | * Calculations are special Actions that also return a result when called. Calculations are | 
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|  | 262 | * always derived from Process, so that the progress of a calculation can be shown. Also | 
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|  | 263 | * Calculations should not contain side-effects and not consider the undo mechanism. | 
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|  | 264 | * When a Calculation is called using the Action mechanism this will cause it to calculate | 
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|  | 265 | * the result and make it available using the getResult() method. Another way to have a Calculation | 
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|  | 266 | * produce a result is by using the function-call operator. When this operator is used, the Calculation | 
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|  | 267 | * will try to return a previously calculated and cached result and only do any actuall calculations | 
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|  | 268 | * when no such result is available. You can delete the cached result using the reset() method. | 
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| [2efa90] | 269 | */ | 
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|  | 270 |  | 
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| [ef81b0] | 271 | /** | 
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|  | 272 | * Base class for all actions. | 
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|  | 273 | * | 
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|  | 274 | * Actions describe something that has to be done. | 
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|  | 275 | * Actions can be passed around, stored, performed and undone (Command-Pattern). | 
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|  | 276 | */ | 
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| [65b6e0] | 277 | class Action | 
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|  | 278 | { | 
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| [67e2b3] | 279 | friend class ActionSequence; | 
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| [2efa90] | 280 | friend class ActionHistory; | 
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| [1fa107] | 281 | public: | 
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| [5b0b98] | 282 |  | 
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| [4e145c] | 283 | enum QueryOptions {Interactive, NonInteractive}; | 
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|  | 284 |  | 
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| [8a34392] | 285 | /** | 
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|  | 286 | * This type is used to store pointers to ActionStates while allowing multiple ownership | 
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|  | 287 | */ | 
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| [5b0b98] | 288 | typedef boost::shared_ptr<ActionState> state_ptr; | 
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|  | 289 |  | 
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| [8a34392] | 290 | /** | 
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|  | 291 | * Standard constructor of Action Base class | 
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|  | 292 | * | 
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|  | 293 | * All Actions need to have a name. The second flag indicates, whether the action should | 
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|  | 294 | * be registered with the ActionRegistry. If the Action is registered the name of the | 
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|  | 295 | * Action needs to be unique for all Actions that are registered. | 
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|  | 296 | */ | 
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| [cc04b7] | 297 | Action(std::string _name,bool _doRegister=true); | 
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| [65b6e0] | 298 | virtual ~Action(); | 
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|  | 299 |  | 
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| [8a34392] | 300 | /** | 
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|  | 301 | * This method is used to call an action. The basic operations for the Action | 
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|  | 302 | * are carried out and if necessary/possible the Action is added to the History | 
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|  | 303 | * to allow for undo of this action. | 
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|  | 304 | * | 
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|  | 305 | * If the call needs to undone you have to use the History, to avoid destroying | 
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|  | 306 | * invariants used by the History. | 
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| [4e145c] | 307 | * | 
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|  | 308 | * Note that this call can be Interactive (i.e. a dialog will ask the user for | 
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|  | 309 | * necessary information) and NonInteractive (i.e. the information will have to | 
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|  | 310 | * be present already within the ValueStorage class or else a MissingArgumentException | 
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|  | 311 | * is thrown) | 
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| [8a34392] | 312 | */ | 
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| [6bf52f] | 313 | void call(enum QueryOptions state = Interactive); | 
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| [67e2b3] | 314 |  | 
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| [8a34392] | 315 | /** | 
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|  | 316 | * This method provides a flag that indicates if an undo mechanism is implemented | 
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|  | 317 | * for this Action. If this is true, and this action was called last, you can | 
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|  | 318 | * use the History to undo this action. | 
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|  | 319 | */ | 
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| [65b6e0] | 320 | virtual bool canUndo()=0; | 
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| [8a34392] | 321 |  | 
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|  | 322 | /** | 
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|  | 323 | * This method provides a flag, that indicates if the Action changes the state of | 
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|  | 324 | * the application in a way that needs to be undone for the History to work. | 
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|  | 325 | * | 
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|  | 326 | * If this is false the Action will not be added to the History upon calling. However | 
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|  | 327 | * Actions called before this one will still be available for undo. | 
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|  | 328 | */ | 
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| [67e2b3] | 329 | virtual bool shouldUndo()=0; | 
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| [65b6e0] | 330 |  | 
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| [8a34392] | 331 | /** | 
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|  | 332 | * Indicates whether the Action can do it's work at the moment. If this | 
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|  | 333 | * is false calling the action will result in a no-op. | 
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|  | 334 | */ | 
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| [f9352d] | 335 | virtual bool isActive(); | 
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|  | 336 |  | 
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| [8a34392] | 337 | /** | 
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|  | 338 | * Returns the name of the Action. | 
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|  | 339 | */ | 
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| [cc04b7] | 340 | virtual const std::string getName(); | 
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|  | 341 |  | 
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| [67e2b3] | 342 | protected: | 
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| [8a34392] | 343 | /** | 
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|  | 344 | * This method is called by the History, when an undo is performed. It is | 
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|  | 345 | * provided with the corresponding state produced by the performCall or | 
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|  | 346 | * performRedo method and needs to provide a state that can be used for redo. | 
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|  | 347 | */ | 
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| [2efa90] | 348 | state_ptr undo(state_ptr); | 
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| [8a34392] | 349 |  | 
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|  | 350 | /** | 
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|  | 351 | * This method is called by the Histor, when a redo is performed. It is | 
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|  | 352 | * provided with the corresponding state produced by the undo method and | 
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|  | 353 | * needs to produce a State that can then be used for another undo. | 
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|  | 354 | */ | 
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| [2efa90] | 355 | state_ptr redo(state_ptr); | 
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|  | 356 |  | 
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| [8a34392] | 357 | /** | 
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|  | 358 | * This special state can be used to indicate that the Action was successfull | 
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|  | 359 | * without providing a special state. Use this if your Action does not need | 
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|  | 360 | * a speciallized state. | 
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|  | 361 | */ | 
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| [5b0b98] | 362 | static state_ptr success; | 
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| [8a34392] | 363 |  | 
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|  | 364 | /** | 
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|  | 365 | * This special state can be returned, to indicate that the action could not do it's | 
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|  | 366 | * work, was abborted by the user etc. If you return this state make sure to transactionize | 
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|  | 367 | * your Actions and unroll the complete transaction before this is returned. | 
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|  | 368 | */ | 
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| [5b0b98] | 369 | static state_ptr failure; | 
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| [67e2b3] | 370 |  | 
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| [8a34392] | 371 | /** | 
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| [ba7418] | 372 | * This creates the dialog requesting the information needed for this action from the user | 
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|  | 373 | * via means of the user interface. | 
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|  | 374 | */ | 
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| [047878] | 375 | Dialog * createDialog(); | 
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|  | 376 |  | 
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|  | 377 | private: | 
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|  | 378 |  | 
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|  | 379 | virtual Dialog * fillDialog(Dialog*)=0; | 
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| [ba7418] | 380 |  | 
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|  | 381 | /** | 
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|  | 382 | * This is called internally when the call is being done. Implement this method to do the actual | 
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| [8a34392] | 383 | * work of the Action. Implement this in your Derived classes. Needs to return a state that can be | 
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|  | 384 | * used to undo the action. | 
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|  | 385 | */ | 
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| [5b0b98] | 386 | virtual state_ptr performCall()=0; | 
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| [8a34392] | 387 |  | 
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|  | 388 | /** | 
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|  | 389 | * This is called internally when the undo process is chosen. This Method should use the state | 
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|  | 390 | * produced by the performCall method to return the state of the application to the state | 
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|  | 391 | * it had before the Action. | 
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|  | 392 | */ | 
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| [5b0b98] | 393 | virtual state_ptr performUndo(state_ptr)=0; | 
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| [8a34392] | 394 |  | 
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|  | 395 | /** | 
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|  | 396 | * This is called internally when the redo process is chosen. This method shoudl use the state | 
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|  | 397 | * produced by the performUndo method to return the application to the state it should have after | 
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|  | 398 | * the action. | 
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|  | 399 | * | 
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|  | 400 | * Often this method can be implement to re-use the performCall method. However if user interaction | 
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|  | 401 | * or further parameters are needed, those should be taken from the state and not query the user | 
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|  | 402 | * again. | 
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|  | 403 | */ | 
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| [5b0b98] | 404 | virtual state_ptr performRedo(state_ptr)=0; | 
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| [67e2b3] | 405 |  | 
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| [cc04b7] | 406 | std::string name; | 
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| [65b6e0] | 407 | }; | 
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|  | 408 |  | 
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| [67e2b3] | 409 | /** | 
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|  | 410 | * This class can be used by actions to save the state. | 
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|  | 411 | * | 
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|  | 412 | * It is implementing a memento pattern. The base class is completely empty, | 
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|  | 413 | * since no general state internals can be given. The Action performing | 
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|  | 414 | * the Undo should downcast to the apropriate type. | 
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|  | 415 | */ | 
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|  | 416 | class ActionState{ | 
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|  | 417 | public: | 
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|  | 418 | ActionState(){} | 
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|  | 419 | virtual ~ActionState(){} | 
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|  | 420 | }; | 
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|  | 421 |  | 
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| [65b6e0] | 422 | #endif /* ACTION_H_ */ | 
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