[65b6e0] | 1 | /*
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[56f73b] | 2 | * Action.hpp
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[65b6e0] | 3 | *
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| 4 | * Created on: Dec 8, 2009
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| 5 | * Author: crueger
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| 6 | */
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| 7 |
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[56f73b] | 8 | #ifndef ACTION_HPP_
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| 9 | #define ACTION_HPP_
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| 10 |
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| 11 | // include config.h
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| 12 | #ifdef HAVE_CONFIG_H
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| 13 | #include <config.h>
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| 14 | #endif
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[65b6e0] | 15 |
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[46b181] | 16 | #include <iosfwd>
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[cc04b7] | 17 | #include <string>
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| 18 |
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[6ba9ba] | 19 | #include <boost/preprocessor/list/adt.hpp>
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| 20 |
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[e4afb4] | 21 | /** Used in .def files in paramdefaults define to set that no default value exists.
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[6ba9ba] | 22 | * We define NOPARAM_DEFAULT here, as it is used in .def files and needs to be present
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[e4afb4] | 23 | * before these are included.
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| 24 | */
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[6ba9ba] | 25 | #define NOPARAM_DEFAULT BOOST_PP_NIL
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[e4afb4] | 26 |
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[67e2b3] | 27 | // forward declaration
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[126867] | 28 | template <typename T> class Registry;
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[67e2b3] | 29 |
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[ce7fdc] | 30 | namespace MoleCuilder {
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[126867] | 31 | class ActionHistory;
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[f54cda] | 32 | class ActionQueue;
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[0c8056] | 33 | class ActionRegistry;
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[ce7fdc] | 34 | class ActionSequence;
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| 35 | }
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[126867] | 36 | class ActionSequenceTest;
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[ba7418] | 37 | class Dialog;
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[67e2b3] | 38 |
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[f92ef3] | 39 | #include "Actions/ActionParameters.hpp"
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[b5b01e] | 40 | #include "Actions/ActionState.hpp"
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[3139b2] | 41 | #include "Actions/ActionTrait.hpp"
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[df32ee] | 42 |
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[2efa90] | 43 |
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[ce7fdc] | 44 | namespace MoleCuilder {
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[df32ee] | 45 |
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[b2c302] | 46 | /** Actions are Command patterns to allow for undoing and redoing.
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| 47 | *
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| 48 | * Each specific Action derives from this class to implement a certain functionality.
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[ef81b0] | 49 | *
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| 50 | * Actions describe something that has to be done.
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[b2c302] | 51 | * Actions can be passed around, stored, performed and undone (Command-Pattern:
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| 52 | * http://en.wikipedia.org/wiki/Command_pattern).
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| 53 | *
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| 54 | * Unique to each Action is its ActionTrait, i.e. the options it requires
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| 55 | * to perform a certain function. E.g. in order to execute a "add atom" Action
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| 56 | * we need to know a position and an element. These options have certain
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| 57 | * properties, see \ref OptionTrait and \ref ActionTrait wherein these are stored.
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| 58 | * Essentially, each option is stored as an \ref OptionTrait instance and
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| 59 | * contains the token, default value, a description, the type, ...
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| 60 | *
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| 61 | * ActionTrait itself is also an OptionTrait because the command token may actually
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| 62 | * coincide with an option-token. E.g. this allows "...--add-atom 3" to mean
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| 63 | * both execute the action under token "add-atom" and that the option "add-atom"
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| 64 | * (the new atom's \ref element number) should contain 3.
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| 65 | *
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| 66 | * \ref ActionTrait contains a map of all associated options. With this in the cstor
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| 67 | * we register not only the Action with the \ref ActionRegistry but also each of
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| 68 | * its \link options OptionTrait \endlink with the \ref OptionRegistry.
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| 69 | *
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| 70 | * The token of the option is unique, but two Action's may share the same token if:
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| 71 | * -# they have the same default value
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| 72 | * -# they have the same type
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| 73 | *
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| 74 | * This requirement is easy because if you need to store some option of another
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| 75 | * type, simply think of a new suitable name for it.
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| 76 | *
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| 77 | * The actual value, i.e. "3" in the "add-atom" example, is taken from the
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| 78 | * ValueStorage, see \ref Dialog for how this is possible.
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| 79 | *
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| 80 | * \note There is a unit test that checks on the consistency of all registered
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| 81 | * options, also in "--enable-debug"-mode assertions will check that an option
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| 82 | * has not been registered before under another type.
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| 83 | *
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[ef81b0] | 84 | */
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[65b6e0] | 85 | class Action
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| 86 | {
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[f54cda] | 87 | //!> grant ActionQueue access to undo() and redo()
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[126867] | 88 | friend class ActionHistory;
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[f54cda] | 89 | //!> grant ActionQueue access to call()
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| 90 | friend class ActionQueue;
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| 91 | //!> grant ActionRegistry access to cstors (for ActionRegistry::fillRegistry())
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[126867] | 92 | friend class ActionRegistry;
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[f54cda] | 93 | //!> grant ActionSequence access to Action's private stuff
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[126867] | 94 | friend class ActionSequence;
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[f54cda] | 95 | //!> grant all Registry templates access to cstor and dstor (for Registry<T>::cleanup())
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[126867] | 96 | template <typename T> friend class ::Registry;
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| 97 | //!> TextMenu needs to instantiate some specific Actions, grant access to cstor
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| 98 | friend class TextMenu;
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| 99 |
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| 100 | // some unit tests on Actions
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| 101 | friend class ::ActionSequenceTest;
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[1fa107] | 102 | public:
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[5b0b98] | 103 |
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[4e145c] | 104 | enum QueryOptions {Interactive, NonInteractive};
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| 105 |
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[126867] | 106 | protected:
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[8a34392] | 107 | /**
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| 108 | * Standard constructor of Action Base class
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| 109 | *
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| 110 | * All Actions need to have a name. The second flag indicates, whether the action should
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| 111 | * be registered with the ActionRegistry. If the Action is registered the name of the
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| 112 | * Action needs to be unique for all Actions that are registered.
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[e4afb4] | 113 | *
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| 114 | * \note NO reference for \a _Traits as we do have to copy it, otherwise _Traits would have
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| 115 | * to be present throughout the program's run.
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| 116 | *
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| 117 | * \param Traits information class to this action
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[8a34392] | 118 | */
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[126867] | 119 | Action(const ActionTrait &_Traits);
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[65b6e0] | 120 | virtual ~Action();
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| 121 |
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[8a34392] | 122 | /**
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| 123 | * This method is used to call an action. The basic operations for the Action
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| 124 | * are carried out and if necessary/possible the Action is added to the History
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| 125 | * to allow for undo of this action.
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| 126 | *
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| 127 | * If the call needs to undone you have to use the History, to avoid destroying
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| 128 | * invariants used by the History.
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[4e145c] | 129 | *
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| 130 | * Note that this call can be Interactive (i.e. a dialog will ask the user for
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| 131 | * necessary information) and NonInteractive (i.e. the information will have to
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| 132 | * be present already within the ValueStorage class or else a MissingArgumentException
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| 133 | * is thrown)
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[8a34392] | 134 | */
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[af5384] | 135 | void call();
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[67e2b3] | 136 |
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[f54cda] | 137 | public:
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[8a34392] | 138 | /**
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| 139 | * This method provides a flag that indicates if an undo mechanism is implemented
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| 140 | * for this Action. If this is true, and this action was called last, you can
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| 141 | * use the History to undo this action.
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| 142 | */
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[65b6e0] | 143 | virtual bool canUndo()=0;
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[8a34392] | 144 |
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| 145 | /**
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| 146 | * This method provides a flag, that indicates if the Action changes the state of
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| 147 | * the application in a way that needs to be undone for the History to work.
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| 148 | *
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| 149 | * If this is false the Action will not be added to the History upon calling. However
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| 150 | * Actions called before this one will still be available for undo.
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| 151 | */
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[67e2b3] | 152 | virtual bool shouldUndo()=0;
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[65b6e0] | 153 |
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[8a34392] | 154 | /**
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| 155 | * Indicates whether the Action can do it's work at the moment. If this
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| 156 | * is false calling the action will result in a no-op.
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| 157 | */
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[f9352d] | 158 | virtual bool isActive();
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| 159 |
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[8a34392] | 160 | /**
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| 161 | * Returns the name of the Action.
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| 162 | */
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[13799e] | 163 | const std::string getName() const;
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[cc04b7] | 164 |
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[e4b2f6] | 165 | /**
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| 166 | * returns a detailed help message.
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| 167 | */
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| 168 | const std::string help() const;
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| 169 |
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[af5384] | 170 | /** Clones the Action.
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| 171 | *
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| 172 | */
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| 173 | virtual Action* clone(enum QueryOptions flag = Interactive) const=0;
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| 174 |
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| 175 | /** Prepares the Action's parameters.
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| 176 | *
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| 177 | */
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| 178 | virtual void prepare(enum QueryOptions flag = Interactive);
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| 179 |
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[46b181] | 180 | /** Prints what would be necessary to add the Action from the Command Line Interface.
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| 181 | *
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| 182 | * \param ost output stream to print to
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| 183 | */
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| 184 | virtual void outputAsCLI(std::ostream &ost) const=0;
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| 185 |
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[477012] | 186 | /** Prints what would be necessary to add the Action from a Python script
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| 187 | *
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| 188 | * \param ost output stream to print to
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| 189 | * \param prefix package prefix to be used
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| 190 | */
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| 191 | virtual void outputAsPython(std::ostream &ost, const std::string &prefix) const=0;
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| 192 |
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[e4afb4] | 193 | /**
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| 194 | * Traits resemble all necessary information that "surrounds" an action, such as
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| 195 | * its name (for ActionRegistry and as ref from string to instance and vice versa),
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| 196 | * which menu, which position, what parameters, their types, if it is itself a
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| 197 | * parameter and so on ...
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| 198 | *
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| 199 | * Note that is important that we do not use a reference here. We want to copy the
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| 200 | * information in the Action's constructor and have it contained herein. Hence, we
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[3139b2] | 201 | * also have our own copy constructor for ActionTrait. Information should be
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[e4afb4] | 202 | * encapsulated in the Action, no more references to the outside than absolutely
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| 203 | * necessary.
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| 204 | */
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[3139b2] | 205 | const ActionTrait Traits;
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[df32ee] | 206 |
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[dfef3f] | 207 | protected:
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[41449c] | 208 | /** Removes the static entities Action::success and Action::failure.
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| 209 | * This is only to be called on the program's exit, i.e. in cleanUp(),
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| 210 | * as these static entities are used throughout all Actions.
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| 211 | */
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| 212 | static void removeStaticStateEntities();
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| 213 |
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[dfef3f] | 214 | /** Creates the static entities Action::success and Action::failure.
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| 215 | * This is only to be called by ActionHistory.
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| 216 | */
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| 217 | static void createStaticStateEntities();
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| 218 |
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[8a34392] | 219 | /**
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| 220 | * This method is called by the History, when an undo is performed. It is
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| 221 | * provided with the corresponding state produced by the performCall or
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| 222 | * performRedo method and needs to provide a state that can be used for redo.
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| 223 | */
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[b5b01e] | 224 | ActionState::ptr undo(ActionState::ptr);
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[8a34392] | 225 |
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| 226 | /**
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[992bd5] | 227 | * This method is called by the History, when a redo is performed. It is
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[8a34392] | 228 | * provided with the corresponding state produced by the undo method and
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| 229 | * needs to produce a State that can then be used for another undo.
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| 230 | */
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[b5b01e] | 231 | ActionState::ptr redo(ActionState::ptr);
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[2efa90] | 232 |
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[8a34392] | 233 | /**
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[992bd5] | 234 | * This special state can be used to indicate that the Action was successful
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[8a34392] | 235 | * without providing a special state. Use this if your Action does not need
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[992bd5] | 236 | * a specialized state.
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[8a34392] | 237 | */
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[b5b01e] | 238 | static ActionState::ptr success;
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[8a34392] | 239 |
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| 240 | /**
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| 241 | * This special state can be returned, to indicate that the action could not do it's
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[992bd5] | 242 | * work, was aborted by the user etc. If you return this state make sure to transactionize
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[8a34392] | 243 | * your Actions and unroll the complete transaction before this is returned.
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| 244 | */
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[b5b01e] | 245 | static ActionState::ptr failure;
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[67e2b3] | 246 |
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[8a34392] | 247 | /**
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[ba7418] | 248 | * This creates the dialog requesting the information needed for this action from the user
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| 249 | * via means of the user interface.
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| 250 | */
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[047878] | 251 | Dialog * createDialog();
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| 252 |
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[862b6a] | 253 | /** Virtual function that starts the timer.
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| 254 | *
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| 255 | */
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| 256 | virtual void startTimer() const {};
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| 257 |
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| 258 | /** Virtual function that ends the timer.
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| 259 | *
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| 260 | */
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| 261 | virtual void endTimer() const {};
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| 262 |
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[975b83] | 263 | /** Function pass-through for ActionQueue::insertAction().
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| 264 | *
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| 265 | * This pass-through is present to allow each derived Action access to private
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| 266 | * ActionQueue::insertAction() which is not possible otherwise as friendship
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| 267 | * is not inherited.
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| 268 | *
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| 269 | */
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| 270 | static void insertAction(Action *_action, enum Action::QueryOptions state);
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| 271 |
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[047878] | 272 | private:
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| 273 |
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[0b2ce9] | 274 | /**
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| 275 | * This is called internally before the action is processed. This adds necessary queries
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| 276 | * to a given dialog to obtain parameters for the user for processing the action accordingly.
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| 277 | * The dialog will be given to the user before Action::performCall() is initiated, values
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| 278 | * are transfered via ValueStorage.
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| 279 | */
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[047878] | 280 | virtual Dialog * fillDialog(Dialog*)=0;
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[ba7418] | 281 |
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| 282 | /**
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| 283 | * This is called internally when the call is being done. Implement this method to do the actual
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[8a34392] | 284 | * work of the Action. Implement this in your Derived classes. Needs to return a state that can be
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| 285 | * used to undo the action.
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| 286 | */
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[b5b01e] | 287 | virtual ActionState::ptr performCall()=0;
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[8a34392] | 288 |
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| 289 | /**
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| 290 | * This is called internally when the undo process is chosen. This Method should use the state
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| 291 | * produced by the performCall method to return the state of the application to the state
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| 292 | * it had before the Action.
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| 293 | */
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[b5b01e] | 294 | virtual ActionState::ptr performUndo(ActionState::ptr)=0;
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[8a34392] | 295 |
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| 296 | /**
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| 297 | * This is called internally when the redo process is chosen. This method shoudl use the state
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| 298 | * produced by the performUndo method to return the application to the state it should have after
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| 299 | * the action.
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| 300 | *
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| 301 | * Often this method can be implement to re-use the performCall method. However if user interaction
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| 302 | * or further parameters are needed, those should be taken from the state and not query the user
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| 303 | * again.
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| 304 | */
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[b5b01e] | 305 | virtual ActionState::ptr performRedo(ActionState::ptr)=0;
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[67e2b3] | 306 | };
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| 307 |
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[ce7fdc] | 308 | }
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| 309 |
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[56f73b] | 310 | #endif /* ACTION_HPP_ */
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