source: molecuilder/src/tesselation.hpp@ 1aa2a5

Last change on this file since 1aa2a5 was 1aa2a5, checked in by Frederik Heber <heber@…>, 16 years ago

FillBoxWithMolecule now allows boundary between filler molecules and the surface.

  • Property mode set to 100644
File size: 15.1 KB
RevLine 
[834ff3]1/*
2 * tesselation.hpp
3 *
4 * The tesselation class is meant to contain the envelope (concave, convex or neither) of a set of Vectors. As we actually mean this stuff for atoms, we have to encapsulate it all a bit.
5 *
6 * Created on: Aug 3, 2009
7 * Author: heber
8 */
9
10#ifndef TESSELATION_HPP_
11#define TESSELATION_HPP_
12
13using namespace std;
14
[17b3a5c]15/*********************************************** includes ***********************************/
16
[834ff3]17// include config.h
18#ifdef HAVE_CONFIG_H
19#include <config.h>
20#endif
21
22#include <map>
23#include <list>
[d6b011]24#include <set>
[ea3627]25#include <stack>
[834ff3]26
[2e2a70]27#include "atom_particleinfo.hpp"
[6b937bd]28#include "helpers.hpp"
[2e2a70]29#include "vector.hpp"
[834ff3]30
[17b3a5c]31/****************************************** forward declarations *****************************/
32
[834ff3]33class BoundaryPointSet;
34class BoundaryLineSet;
35class BoundaryTriangleSet;
[17b3a5c]36class LinkedCell;
[834ff3]37class TesselPoint;
38class PointCloud;
39class Tesselation;
40
[17b3a5c]41/********************************************** definitions *********************************/
42
[60cbe5]43#define DoTecplotOutput 1
44#define DoRaster3DOutput 1
45#define DoVRMLOutput 1
46#define TecplotSuffix ".dat"
47#define Raster3DSuffix ".r3d"
48#define VRMLSUffix ".wrl"
49
[246a3c]50#define ParallelEpsilon 1e-3
51
[834ff3]52// ======================================================= some template functions =========================================
53
[eda56a]54#define IndexToIndex map <int, int>
55
[834ff3]56#define PointMap map < int, class BoundaryPointSet * >
[f7490d]57#define PointSet set < class BoundaryPointSet * >
58#define PointList list < class BoundaryPointSet * >
[834ff3]59#define PointPair pair < int, class BoundaryPointSet * >
60#define PointTestPair pair < PointMap::iterator, bool >
[f7490d]61
[834ff3]62#define CandidateList list <class CandidateForTesselation *>
[4af89b]63#define CandidateMap map <class BoundaryLineSet *, class CandidateForTesselation *>
[834ff3]64
65#define LineMap multimap < int, class BoundaryLineSet * >
[f7490d]66#define LineSet set < class BoundaryLineSet * >
67#define LineList list < class BoundaryLineSet * >
[834ff3]68#define LinePair pair < int, class BoundaryLineSet * >
69#define LineTestPair pair < LineMap::iterator, bool >
70
71#define TriangleMap map < int, class BoundaryTriangleSet * >
[f7490d]72#define TriangleSet set < class BoundaryTriangleSet * >
73#define TriangleList list < class BoundaryTriangleSet * >
[834ff3]74#define TrianglePair pair < int, class BoundaryTriangleSet * >
75#define TriangleTestPair pair < TrianglePair::iterator, bool >
76
[f7490d]77#define PolygonMap map < int, class BoundaryPolygonSet * >
78#define PolygonSet set < class BoundaryPolygonSet * >
79#define PolygonList list < class BoundaryPolygonSet * >
80
[a1acc5]81#define DistanceToPointMap multimap <double, class BoundaryPointSet * >
82#define DistanceToPointPair pair <double, class BoundaryPointSet * >
[eda56a]83
[834ff3]84#define DistanceMultiMap multimap <double, pair < PointMap::iterator, PointMap::iterator> >
85#define DistanceMultiMapPair pair <double, pair < PointMap::iterator, PointMap::iterator> >
86
[be2997]87#define TesselPointList list <TesselPoint *>
[f7490d]88#define TesselPointSet set <TesselPoint *>
[be2997]89
[17b3a5c]90/********************************************** declarations *******************************/
[834ff3]91
92template <typename T> void SetEndpointsOrdered(T endpoints[2], T endpoint1, T endpoint2)
93{
94 if (endpoint1->Nr < endpoint2->Nr) {
95 endpoints[0] = endpoint1;
96 endpoints[1] = endpoint2;
97 } else {
98 endpoints[0] = endpoint2;
99 endpoints[1] = endpoint1;
100 }
101};
102
103// ======================================================== class BoundaryPointSet =========================================
104
105class BoundaryPointSet {
106 public:
107 BoundaryPointSet();
[1aa2a5]108 BoundaryPointSet(TesselPoint * const Walker);
[834ff3]109 ~BoundaryPointSet();
110
[1aa2a5]111 void AddLine(BoundaryLineSet * const line);
[834ff3]112
113 LineMap lines;
114 int LinesCount;
115 TesselPoint *node;
[eb58a7]116 double value;
[834ff3]117 int Nr;
118};
119
[a9b2a0a]120ostream & operator << (ostream &ost, const BoundaryPointSet &a);
[834ff3]121
122// ======================================================== class BoundaryLineSet ==========================================
123
124class BoundaryLineSet {
125 public:
126 BoundaryLineSet();
[1aa2a5]127 BoundaryLineSet(BoundaryPointSet * const Point[2], const int number);
128 BoundaryLineSet(BoundaryPointSet * const Point1, BoundaryPointSet * const Point2, const int number);
[834ff3]129 ~BoundaryLineSet();
130
[1aa2a5]131 void AddTriangle(BoundaryTriangleSet * const triangle);
132 bool IsConnectedTo(const BoundaryLineSet * const line) const;
133 bool ContainsBoundaryPoint(const BoundaryPointSet * const point) const;
134 bool CheckConvexityCriterion() const;
135 class BoundaryPointSet *GetOtherEndpoint(const BoundaryPointSet * const point) const;
[834ff3]136
137 class BoundaryPointSet *endpoints[2];
138 TriangleMap triangles;
139 int Nr;
[4af89b]140 bool skipped;
[834ff3]141};
142
[a9b2a0a]143ostream & operator << (ostream &ost, const BoundaryLineSet &a);
[834ff3]144
145// ======================================================== class BoundaryTriangleSet =======================================
146
147class BoundaryTriangleSet {
148 public:
149 BoundaryTriangleSet();
[1aa2a5]150 BoundaryTriangleSet(class BoundaryLineSet * const line[3], const int number);
[834ff3]151 ~BoundaryTriangleSet();
152
[1aa2a5]153 void GetNormalVector(const Vector &NormalVector);
154 void GetCenter(Vector * const center) const;
155 bool GetIntersectionInsideTriangle(const Vector * const MolCenter, const Vector * const x, Vector * const Intersection) const;
156 double GetClosestPointInsideTriangle(const Vector * const x, Vector * const ClosestPoint) const;
157 bool ContainsBoundaryLine(const BoundaryLineSet * const line) const;
158 bool ContainsBoundaryPoint(const BoundaryPointSet * const point) const;
159 bool ContainsBoundaryPoint(const TesselPoint * const point) const;
160 class BoundaryPointSet *GetThirdEndpoint(const BoundaryLineSet * const line) const;
161 bool IsPresentTupel(const BoundaryPointSet * const Points[3]) const;
162 bool IsPresentTupel(const BoundaryTriangleSet * const T) const;
[834ff3]163
164 class BoundaryPointSet *endpoints[3];
165 class BoundaryLineSet *lines[3];
166 Vector NormalVector;
[65f1dba]167 Vector SphereCenter;
[834ff3]168 int Nr;
169};
170
[a9b2a0a]171ostream & operator << (ostream &ost, const BoundaryTriangleSet &a);
[834ff3]172
[f7490d]173
174// ======================================================== class BoundaryTriangleSet =======================================
175
176/** Set of BoundaryPointSet.
177 * This is just meant as a container for a group of endpoints, extending the node, line, triangle concept. However, this has
178 * only marginally something to do with the tesselation. Hence, there is no incorporation into the bookkeeping of the Tesselation
179 * class (i.e. no allocation, no deletion).
180 * \note we assume that the set of endpoints reside (more or less) on a plane.
181 */
182class BoundaryPolygonSet {
183 public:
184 BoundaryPolygonSet();
185 ~BoundaryPolygonSet();
186
187 Vector * GetNormalVector(const Vector &NormalVector) const;
188 void GetCenter(Vector *center) const;
189 bool ContainsBoundaryLine(const BoundaryLineSet * const line) const;
190 bool ContainsBoundaryPoint(const BoundaryPointSet * const point) const;
191 bool ContainsBoundaryPoint(const TesselPoint * const point) const;
192 bool ContainsBoundaryTriangle(const BoundaryTriangleSet * const point) const;
193 bool ContainsPresentTupel(const BoundaryPointSet * const * Points, const int dim) const;
194 bool ContainsPresentTupel(const BoundaryPolygonSet * const P) const;
195 bool ContainsPresentTupel(const PointSet &endpoints) const;
[ea3627]196 TriangleSet * GetAllContainedTrianglesFromEndpoints() const;
[f7490d]197 bool FillPolygonFromTrianglesOfLine(const BoundaryLineSet * const line);
198
199 PointSet endpoints;
200 int Nr;
201};
202
203ostream & operator << (ostream &ost, const BoundaryPolygonSet &a);
204
[834ff3]205// =========================================================== class TESSELPOINT ===========================================
206
207/** Is a single point of the set of Vectors, also a super-class to be inherited and and its functions to be implemented.
208 */
[6b937bd]209class TesselPoint : virtual public ParticleInfo {
[834ff3]210public:
211 TesselPoint();
[0cf171]212 virtual ~TesselPoint();
[834ff3]213
214 Vector *node; // pointer to position of the dot in space
[0cf171]215
216 virtual ostream & operator << (ostream &ost);
[834ff3]217};
218
219ostream & operator << (ostream &ost, const TesselPoint &a);
220
221// =========================================================== class POINTCLOUD ============================================
222
223/** Super-class for all point clouds structures, also molecules. They have to inherit this structure and implement the virtual function to access the Vectors.
224 * This basically encapsulates a list structure.
225 */
226class PointCloud {
227public:
228 PointCloud();
[f4a346]229 virtual ~PointCloud();
[834ff3]230
[cc9225]231 virtual const char * const GetName() const { return "unknown"; };
[543ce4]232 virtual Vector *GetCenter() const { return NULL; };
[a9b2a0a]233 virtual TesselPoint *GetPoint() const { return NULL; };
234 virtual TesselPoint *GetTerminalPoint() const { return NULL; };
[ff4611]235 virtual int GetMaxId() const { return 0; };
[a9b2a0a]236 virtual void GoToNext() const {};
237 virtual void GoToPrevious() const {};
238 virtual void GoToFirst() const {};
239 virtual void GoToLast() const {};
[cc9225]240 virtual bool IsEmpty() const { return true; };
241 virtual bool IsEnd() const { return true; };
[834ff3]242};
243
244// ======================================================== class CandidateForTesselation =========================================
245
246class CandidateForTesselation {
247 public :
[4af89b]248 CandidateForTesselation(BoundaryLineSet* currentBaseLine);
[834ff3]249 CandidateForTesselation(TesselPoint* candidate, BoundaryLineSet* currentBaseLine, Vector OptCandidateCenter, Vector OtherOptCandidateCenter);
250 ~CandidateForTesselation();
251
[be2997]252 TesselPointList pointlist;
[834ff3]253 BoundaryLineSet *BaseLine;
254 Vector OptCenter;
255 Vector OtherOptCenter;
[4af89b]256 double ShortestAngle;
257 double OtherShortestAngle;
[834ff3]258};
259
[4af89b]260ostream & operator <<(ostream &ost, const CandidateForTesselation &a);
261
[834ff3]262// =========================================================== class TESSELATION ===========================================
263
264/** Contains the envelope to a PointCloud.
265 */
[0cf171]266class Tesselation : public PointCloud {
[834ff3]267 public:
268
269 Tesselation();
[0cf171]270 virtual ~Tesselation();
[834ff3]271
[a9b2a0a]272 void AddTesselationPoint(TesselPoint* Candidate, const int n);
[09d3b8]273 void SetTesselationPoint(TesselPoint* Candidate, const int n) const;
[a9b2a0a]274 void AddTesselationLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n);
275 void AlwaysAddTesselationTriangleLine(class BoundaryPointSet *a, class BoundaryPointSet *b, const int n);
[eb58a7]276 void AddTesselationTriangle();
[a9b2a0a]277 void AddTesselationTriangle(const int nr);
[be2997]278 void AddCandidateTriangle(CandidateForTesselation CandidateLine);
[eb58a7]279 void RemoveTesselationTriangle(class BoundaryTriangleSet *triangle);
280 void RemoveTesselationLine(class BoundaryLineSet *line);
281 void RemoveTesselationPoint(class BoundaryPointSet *point);
282
[834ff3]283
284 // concave envelope
[543ce4]285 void FindStartingTriangle(const double RADIUS, const LinkedCell *LC);
[a9b2a0a]286 void FindSecondPointForTesselation(class TesselPoint* a, Vector Oben, class TesselPoint*& OptCandidate, double Storage[3], double RADIUS, const LinkedCell *LC);
[be2997]287 void FindThirdPointForTesselation(Vector &NormalVector, Vector &SearchDirection, Vector &OldSphereCenter, CandidateForTesselation &CandidateLine, const class TesselPoint * const ThirdNode, const double RADIUS, const LinkedCell *LC) const;
[4af89b]288 bool FindNextSuitableTriangle(CandidateForTesselation &CandidateLine, BoundaryTriangleSet &T, const double& RADIUS, const LinkedCell *LC);
[09d3b8]289 int CheckPresenceOfTriangle(class TesselPoint *Candidates[3]) const;
[543ce4]290 class BoundaryTriangleSet * GetPresentTriangle(TesselPoint *Candidates[3]);
[834ff3]291
292 // convex envelope
[543ce4]293 void TesselateOnBoundary(const PointCloud * const cloud);
294 void GuessStartingTriangle();
295 bool InsertStraddlingPoints(const PointCloud *cloud, const LinkedCell *LC);
296 double RemovePointFromTesselatedSurface(class BoundaryPointSet *point);
297 class BoundaryLineSet * FlipBaseline(class BoundaryLineSet *Base);
298 double PickFarthestofTwoBaselines(class BoundaryLineSet *Base);
299 class BoundaryPointSet *IsConvexRectangle(class BoundaryLineSet *Base);
[60cbe5]300 map<int, int> * FindAllDegeneratedTriangles();
301 map<int, int> * FindAllDegeneratedLines();
[d6b011]302 void RemoveDegeneratedTriangles();
[543ce4]303 void AddBoundaryPointByDegeneratedTriangle(class TesselPoint *point, LinkedCell *LC);
[f7490d]304 int CorrectAllDegeneratedPolygons();
[eb58a7]305
[543ce4]306 set<TesselPoint*> * GetAllConnectedPoints(const TesselPoint* const Point) const;
307 set<BoundaryTriangleSet*> *GetAllTriangles(const BoundaryPointSet * const Point) const;
308 list<list<TesselPoint*> *> * GetPathsOfConnectedPoints(const TesselPoint* const Point) const;
309 list<list<TesselPoint*> *> * GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const;
[013ad57]310 list<TesselPoint*> * GetCircleOfSetOfPoints(set<TesselPoint*> *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference = NULL) const;
[ff4611]311 list<TesselPoint*> * GetCircleOfConnectedTriangles(set<TesselPoint*> *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference) const;
[a9b2a0a]312 class BoundaryPointSet *GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const;
313 list<BoundaryTriangleSet*> *FindTriangles(const TesselPoint* const Points[3]) const;
[543ce4]314 list<BoundaryTriangleSet*> * FindClosestTrianglesToPoint(const Vector *x, const LinkedCell* LC) const;
315 class BoundaryTriangleSet * FindClosestTriangleToPoint(const Vector *x, const LinkedCell* LC) const;
[afa056]316 bool IsInnerPoint(const Vector &Point, const LinkedCell* const LC) const;
[1aa2a5]317 double GetDistanceSquaredToSurface(const Vector &Point, const LinkedCell* const LC) const;
[a9b2a0a]318 bool AddBoundaryPoint(TesselPoint * Walker, const int n);
[a1acc5]319 DistanceToPointMap * FindClosestBoundaryPointsToVector(const Vector *x, const LinkedCell* LC) const;
[eda56a]320 BoundaryLineSet * FindClosestBoundaryLineToVector(const Vector *x, const LinkedCell* LC) const;
321 TriangleList * FindClosestTrianglesToVector(const Vector *x, const LinkedCell* LC) const;
322 BoundaryTriangleSet* FindClosestTriangleToVector(const Vector *x, const LinkedCell* LC) const;
[f4a346]323
[27459a]324 // print for debugging
[a9b2a0a]325 void PrintAllBoundaryPoints(ofstream *out) const;
326 void PrintAllBoundaryLines(ofstream *out) const;
327 void PrintAllBoundaryTriangles(ofstream *out) const;
[27459a]328
[60cbe5]329 // store envelope in file
[543ce4]330 void Output(const char *filename, const PointCloud * const cloud);
[27459a]331
[834ff3]332 PointMap PointsOnBoundary;
333 LineMap LinesOnBoundary;
[4af89b]334 CandidateMap OpenLines;
[834ff3]335 TriangleMap TrianglesOnBoundary;
336 int PointsOnBoundaryCount;
337 int LinesOnBoundaryCount;
338 int TrianglesOnBoundaryCount;
339
[0cf171]340 // PointCloud implementation for PointsOnBoundary
[a9b2a0a]341 virtual Vector *GetCenter(ofstream *out) const;
342 virtual TesselPoint *GetPoint() const;
343 virtual TesselPoint *GetTerminalPoint() const;
344 virtual void GoToNext() const;
345 virtual void GoToPrevious() const;
346 virtual void GoToFirst() const;
347 virtual void GoToLast() const;
348 virtual bool IsEmpty() const;
349 virtual bool IsEnd() const;
[0cf171]350
[834ff3]351 class BoundaryPointSet *BPS[2];
352 class BoundaryLineSet *BLS[3];
353 class BoundaryTriangleSet *BTS;
[60cbe5]354 class BoundaryTriangleSet *LastTriangle;
355 int TriangleFilesWritten;
[0cf171]356
[70c4567]357 private:
[09d3b8]358 mutable class BoundaryPointSet *TPS[3]; //this is a Storage for pointers to triangle points, this and BPS[2] needed due to AddLine restrictions
[70c4567]359
[a9b2a0a]360 mutable PointMap::const_iterator InternalPointer;
[09d3b8]361
[be2997]362 //bool HasOtherBaselineBetterCandidate(const BoundaryLineSet * const BaseRay, const TesselPoint * const OptCandidate, double ShortestAngle, double RADIUS, const LinkedCell * const LC) const;
[834ff3]363};
364
365
366#endif /* TESSELATION_HPP_ */
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