source: molecuilder/src/Actions/ActionHistory.hpp@ 2e06c4

Last change on this file since 2e06c4 was 770138, checked in by Tillmann Crueger <crueger@…>, 15 years ago

Added mechanism that deactivates undo and redo menupoint if not applicable

  • Property mode set to 100644
File size: 2.0 KB
Line 
1/*
2 * ActionHistory.hpp
3 *
4 * Created on: Mar 25, 2010
5 * Author: crueger
6 */
7
8#ifndef ACTIONHISTORY_HPP_
9#define ACTIONHISTORY_HPP_
10
11#include "Patterns/Singleton.hpp"
12
13#include <deque>
14
15#include "Actions/Action.hpp"
16
17
18class ActionHistory : public Singleton<ActionHistory,false>
19{
20 friend class Singleton<ActionHistory,false>;
21
22 struct HistoryElement {
23 HistoryElement(Action *_action, Action::state_ptr _state) :
24 action(_action),
25 state(_state)
26 {}
27 Action *action;
28 Action::state_ptr state;
29 };
30
31 class UndoAction : public Action {
32 public:
33 UndoAction(ActionHistory*);
34 virtual ~UndoAction();
35
36 virtual bool canUndo();
37 virtual bool shouldUndo();
38
39 virtual bool isActive();
40
41 private:
42 virtual Action::state_ptr performCall();
43 virtual Action::state_ptr performUndo(Action::state_ptr);
44 virtual Action::state_ptr performRedo(Action::state_ptr);
45
46 ActionHistory *hist;
47 };
48
49 class RedoAction : public Action {
50 public:
51 RedoAction(ActionHistory*);
52 virtual ~RedoAction();
53
54 virtual bool canUndo();
55 virtual bool shouldUndo();
56
57 virtual bool isActive();
58
59 private:
60 virtual Action::state_ptr performCall();
61 virtual Action::state_ptr performUndo(Action::state_ptr);
62 virtual Action::state_ptr performRedo(Action::state_ptr);
63
64 ActionHistory *hist;
65 };
66
67public:
68
69 void undoLast();
70 void redoLast();
71
72 bool hasUndo();
73 bool hasRedo();
74
75 void addElement(Action*,Action::state_ptr);
76 void clear();
77protected:
78 ActionHistory();
79 virtual ~ActionHistory();
80private:
81 std::deque<HistoryElement> history;
82 std::deque<HistoryElement> yrotsih;
83
84public:
85 // when constructing the actions we need the Actionregistry Singleton
86 // Singletons need static variables to work, but we cannot access statics
87 // inside a static initialization, so we have this init function that
88 // needs to be called at a non-static point at the start of the program
89 static void init();
90};
91
92#endif /* ACTIONHISTORY_HPP_ */
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