/*
* vmg - a versatile multigrid solver
* Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
*
* vmg is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* vmg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
/**
* @file stencils.hpp
* @author Julian Iseringhausen
* @date Mon Apr 18 13:06:11 2011
*
* @brief Some examples for stencils.
*
*/
#ifndef STENCILS_HPP_
#define STENCILS_HPP_
#include "base/stencil.hpp"
namespace VMG
{
class Injection : public Stencil
{
public:
Injection() :
Stencil(1.0)
{}
};
class InterpolationTrilinear : public Stencil
{
public:
InterpolationTrilinear() :
Stencil(1.0)
{
this->push_back( 1, 0, 0, 0.5);
this->push_back(-1, 0, 0, 0.5);
this->push_back( 0, 1, 0, 0.5);
this->push_back( 0, -1, 0, 0.5);
this->push_back( 0, 0, 1, 0.5);
this->push_back( 0, 0, -1, 0.5);
this->push_back( 1, 1, 0, 0.25);
this->push_back( 1, -1, 0, 0.25);
this->push_back(-1, 1, 0, 0.25);
this->push_back(-1, -1, 0, 0.25);
this->push_back( 0, 1, 1, 0.25);
this->push_back( 0, 1, -1, 0.25);
this->push_back( 0, -1, 1, 0.25);
this->push_back( 0, -1, -1, 0.25);
this->push_back( 1, 0, 1, 0.25);
this->push_back( 1, 0, -1, 0.25);
this->push_back(-1, 0, 1, 0.25);
this->push_back(-1, 0, -1, 0.25);
this->push_back( 1, 1, 1, 0.125);
this->push_back( 1, 1, -1, 0.125);
this->push_back( 1, -1, 1, 0.125);
this->push_back(-1, 1, 1, 0.125);
this->push_back( 1, -1, -1, 0.125);
this->push_back(-1, 1, -1, 0.125);
this->push_back(-1, -1, 1, 0.125);
this->push_back(-1, -1, -1, 0.125);
}
};
class RestrictionFullWeight : public Stencil
{
public:
RestrictionFullWeight() :
Stencil(0.125)
{
this->push_back( 1, 0, 0, 0.0625);
this->push_back(-1, 0, 0, 0.0625);
this->push_back( 0, 1, 0, 0.0625);
this->push_back( 0, -1, 0, 0.0625);
this->push_back( 0, 0, 1, 0.0625);
this->push_back( 0, 0, -1, 0.0625);
this->push_back( 1, 1, 0, 0.03125);
this->push_back( 1, -1, 0, 0.03125);
this->push_back(-1, 1, 0, 0.03125);
this->push_back(-1, -1, 0, 0.03125);
this->push_back( 0, 1, 1, 0.03125);
this->push_back( 0, 1, -1, 0.03125);
this->push_back( 0, -1, 1, 0.03125);
this->push_back( 0, -1, -1, 0.03125);
this->push_back( 1, 0, 1, 0.03125);
this->push_back( 1, 0, -1, 0.03125);
this->push_back(-1, 0, 1, 0.03125);
this->push_back(-1, 0, -1, 0.03125);
this->push_back( 1, 1, 1, 0.015625);
this->push_back( 1, 1, -1, 0.015625);
this->push_back( 1, -1, 1, 0.015625);
this->push_back(-1, 1, 1, 0.015625);
this->push_back( 1, -1, -1, 0.015625);
this->push_back(-1, 1, -1, 0.015625);
this->push_back(-1, -1, 1, 0.015625);
this->push_back(-1, -1, -1, 0.015625);
}
};
namespace Stencils
{
static const VMG::Stencil Injection = VMG::Injection();
static const VMG::Stencil InterpolationTrilinear = VMG::InterpolationTrilinear();
static const VMG::Stencil RestrictionFullWeight = VMG::RestrictionFullWeight();
}
}
#endif /* STENCILS_HPP_ */