/* * vmg - a versatile multigrid solver * Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn * * vmg is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * vmg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /** * @file stencils.hpp * @author Julian Iseringhausen * @date Mon Apr 18 13:06:11 2011 * * @brief Some examples for stencils. * */ #ifndef STENCILS_HPP_ #define STENCILS_HPP_ #include "base/stencil.hpp" namespace VMG { class Injection : public Stencil { public: Injection() : Stencil(1.0) {} }; class InterpolationTrilinear : public Stencil { public: InterpolationTrilinear() : Stencil(1.0) { this->push_back( 1, 0, 0, 0.5); this->push_back(-1, 0, 0, 0.5); this->push_back( 0, 1, 0, 0.5); this->push_back( 0, -1, 0, 0.5); this->push_back( 0, 0, 1, 0.5); this->push_back( 0, 0, -1, 0.5); this->push_back( 1, 1, 0, 0.25); this->push_back( 1, -1, 0, 0.25); this->push_back(-1, 1, 0, 0.25); this->push_back(-1, -1, 0, 0.25); this->push_back( 0, 1, 1, 0.25); this->push_back( 0, 1, -1, 0.25); this->push_back( 0, -1, 1, 0.25); this->push_back( 0, -1, -1, 0.25); this->push_back( 1, 0, 1, 0.25); this->push_back( 1, 0, -1, 0.25); this->push_back(-1, 0, 1, 0.25); this->push_back(-1, 0, -1, 0.25); this->push_back( 1, 1, 1, 0.125); this->push_back( 1, 1, -1, 0.125); this->push_back( 1, -1, 1, 0.125); this->push_back(-1, 1, 1, 0.125); this->push_back( 1, -1, -1, 0.125); this->push_back(-1, 1, -1, 0.125); this->push_back(-1, -1, 1, 0.125); this->push_back(-1, -1, -1, 0.125); } }; class RestrictionFullWeight : public Stencil { public: RestrictionFullWeight() : Stencil(0.125) { this->push_back( 1, 0, 0, 0.0625); this->push_back(-1, 0, 0, 0.0625); this->push_back( 0, 1, 0, 0.0625); this->push_back( 0, -1, 0, 0.0625); this->push_back( 0, 0, 1, 0.0625); this->push_back( 0, 0, -1, 0.0625); this->push_back( 1, 1, 0, 0.03125); this->push_back( 1, -1, 0, 0.03125); this->push_back(-1, 1, 0, 0.03125); this->push_back(-1, -1, 0, 0.03125); this->push_back( 0, 1, 1, 0.03125); this->push_back( 0, 1, -1, 0.03125); this->push_back( 0, -1, 1, 0.03125); this->push_back( 0, -1, -1, 0.03125); this->push_back( 1, 0, 1, 0.03125); this->push_back( 1, 0, -1, 0.03125); this->push_back(-1, 0, 1, 0.03125); this->push_back(-1, 0, -1, 0.03125); this->push_back( 1, 1, 1, 0.015625); this->push_back( 1, 1, -1, 0.015625); this->push_back( 1, -1, 1, 0.015625); this->push_back(-1, 1, 1, 0.015625); this->push_back( 1, -1, -1, 0.015625); this->push_back(-1, 1, -1, 0.015625); this->push_back(-1, -1, 1, 0.015625); this->push_back(-1, -1, -1, 0.015625); } }; namespace Stencils { static const VMG::Stencil Injection = VMG::Injection(); static const VMG::Stencil InterpolationTrilinear = VMG::InterpolationTrilinear(); static const VMG::Stencil RestrictionFullWeight = VMG::RestrictionFullWeight(); } } #endif /* STENCILS_HPP_ */