1 | /*
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2 | * vmg - a versatile multigrid solver
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3 | * Copyright (C) 2012 Institute for Numerical Simulation, University of Bonn
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4 | *
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5 | * vmg is free software: you can redistribute it and/or modify
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6 | * it under the terms of the GNU General Public License as published by
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7 | * the Free Software Foundation, either version 3 of the License, or
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8 | * (at your option) any later version.
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9 | *
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10 | * vmg is distributed in the hope that it will be useful,
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 | * GNU General Public License for more details.
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14 | *
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15 | * You should have received a copy of the GNU General Public License
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 | */
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18 |
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19 | /**
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20 | * @file tempgrid.cpp
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21 | * @author Julian Iseringhausen <isering@ins.uni-bonn.de>
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22 | * @date Mon Apr 18 12:55:05 2011
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23 | *
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24 | * @brief VMG::TempGrid
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25 | *
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26 | */
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27 |
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28 | #ifdef HAVE_CONFIG_H
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29 | #include <libvmg_config.h>
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30 | #endif
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31 |
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32 | #include "base/discretization.hpp"
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33 | #include "base/interface.hpp"
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34 | #include "base/stencil.hpp"
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35 | #include "comm/comm.hpp"
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36 | #include "grid/grid_index_translations.hpp"
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37 | #include "grid/tempgrid.hpp"
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38 | #include "mg.hpp"
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39 |
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40 | using namespace VMG;
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41 |
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42 | void TempGrid::SetProperties(const Grid& rhs)
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43 | {
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44 | local = rhs.Local();
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45 | global = rhs.Global();
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46 | extent = rhs.Extent();
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47 | iterators.SetSubgrids(rhs.Local());
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48 | level = rhs.Level();
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49 | Allocate();
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50 | }
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51 |
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52 | void TempGrid::SetProperties(const GlobalIndices& global_, const LocalIndices& local_, const SpatialExtent& extent_)
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53 | {
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54 | local = local_;
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55 | global = global_;
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56 | extent = extent_;
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57 | iterators.SetSubgrids(local_);
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58 | Allocate();
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59 | }
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60 |
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61 | void TempGrid::SetProperties(const Index& size, const Index& halo_size,
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62 | const Vector& spatial_begin, const Vector& spatial_end)
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63 | {
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64 | global.LocalBegin() = 0;
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65 | global.LocalEnd() = size;
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66 | global.LocalSize() = size;
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67 | global.GlobalBegin() = 0;
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68 | global.GlobalEnd() = size;
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69 | global.GlobalSize() = size;
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70 | global.GlobalBeginFinest() = 0;
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71 | global.GlobalEndFinest() = size;
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72 | global.GlobalSizeFinest() = size;
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73 | global.BoundaryType() = BTUndefined;
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74 |
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75 | local.Begin() = halo_size;
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76 | local.End() = this->local.Begin() + size;
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77 | local.Size() = size;
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78 | local.SizeTotal() = size + 2 * halo_size;
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79 | local.HaloBegin1() = 0;
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80 | local.HaloEnd1() = halo_size;
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81 | local.HaloSize1() = halo_size;
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82 | local.HaloBegin2() = this->local.End();
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83 | local.HaloEnd2() = this->local.HaloBegin2() = halo_size;
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84 | local.HaloSize2() = halo_size;
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85 | local.BoundaryBegin1() = 0;
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86 | local.BoundaryEnd1() = 0;
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87 | local.BoundarySize1() = 0;
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88 | local.BoundaryBegin2() = 0;
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89 | local.BoundaryEnd2() = 0;
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90 | local.BoundarySize2() = 0;
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91 |
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92 | extent.Begin() = spatial_begin;
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93 | extent.End() = spatial_end;
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94 | extent.Size() = spatial_end - spatial_begin;
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95 | extent.MeshWidth() = this->extent.Size() / static_cast<Vector>(size-1);
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96 |
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97 | Allocate();
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98 | }
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99 |
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100 | void TempGrid::SetPropertiesToFiner(const Grid& grid, const Boundary& boundary)
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101 | {
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102 | assert(grid.Father() != NULL);
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103 | assert(grid.Level() < grid.Father()->MaxLevel());
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104 |
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105 | const Grid& grid_finer = (*grid.Father())(grid.Level()+1);
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106 |
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107 | /*
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108 | * Set global grid attributes
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109 | */
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110 |
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111 | level = grid.Level() + 1;
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112 |
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113 | global.GlobalBegin() = grid_finer.Global().GlobalBegin();
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114 | global.GlobalEnd() = grid_finer.Global().GlobalEnd();
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115 | global.GlobalSize() = grid_finer.Global().GlobalSize();
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116 |
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117 | global.GlobalBeginFinest() = grid_finer.Global().GlobalBeginFinest();
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118 | global.GlobalEndFinest() = grid_finer.Global().GlobalEndFinest();
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119 | global.GlobalSizeFinest() = grid_finer.Global().GlobalSizeFinest();
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120 |
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121 | global.BoundaryType() = grid_finer.Global().BoundaryType();
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122 |
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123 | global.LocalBegin() = (2*grid.Global().LocalBegin()).Clamp(global.GlobalBegin(), global.GlobalEnd());
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124 | global.LocalEnd() = (2*grid.Global().LocalEnd()).Clamp(global.GlobalBegin(), global.GlobalEnd());
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125 | global.LocalSize() = global.LocalEnd() - global.LocalBegin();
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126 |
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127 | if (global.LocalSize().Product() == 0) {
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128 | global.LocalBegin() = 0;
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129 | global.LocalEnd() = 0;
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130 | global.LocalSize() = 0;
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131 | global.BoundaryType() = EmptyGrid;
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132 | }
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133 |
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134 | local.Begin() = 0;
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135 | local.End() = global.LocalSize();
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136 | local.Size() = global.LocalSize();
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137 | local.SizeTotal() = global.LocalSize();
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138 |
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139 | local.HaloBegin1() = 0;
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140 | local.HaloEnd1() = 0;
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141 | local.HaloBegin2() = 0;
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142 | local.HaloEnd2() = 0;
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143 |
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144 | local.BoundaryBegin1() = 0;
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145 | local.BoundaryEnd1() = 0;
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146 | local.BoundaryBegin2() = 0;
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147 | local.BoundaryEnd2() = 0;
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148 |
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149 | for (int i=0; i<3; ++i) {
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150 |
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151 | if (grid.Local().HaloSize1()[i] > 0) {
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152 | local.Begin()[i] += grid.Local().HaloSize1()[i];
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153 | local.End()[i] += grid.Local().HaloSize1()[i];
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154 | local.HaloEnd1()[i] = grid.Local().HaloSize1()[i];
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155 | }
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156 |
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157 | if (grid.Local().BoundarySize1()[i] > 0 && global.BoundaryType() != LocallyRefined) {
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158 | local.Size()[i] -= grid.Local().BoundarySize1()[i];
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159 | local.Begin()[i] += grid.Local().BoundarySize1()[i];
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160 | local.BoundaryEnd1()[i] = grid.Local().BoundarySize1()[i];
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161 | }
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162 |
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163 | if (grid.Local().HaloSize2()[i] > 0) {
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164 | local.HaloBegin2()[i] = local.End()[i];
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165 | local.HaloEnd2()[i] = local.End()[i] + grid.Local().HaloSize2()[i];
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166 | }
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167 |
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168 | if (grid.Local().BoundarySize2()[i] > 0 && global.BoundaryType() != LocallyRefined) {
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169 | local.Size()[i] -= grid.Local().BoundarySize2()[i];
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170 | local.End()[i] -= grid.Local().BoundarySize2()[i];
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171 | local.BoundaryBegin2()[i] = local.End()[i];
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172 | local.BoundaryEnd2()[i] = local.End()[i] + grid.Local().BoundarySize2()[i];
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173 | }
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174 |
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175 | }
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176 |
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177 | local.HaloSize1() = local.HaloEnd1() - local.HaloBegin1();
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178 | local.HaloSize2() = local.HaloEnd2() - local.HaloBegin2();
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179 | local.BoundarySize1() = local.BoundaryEnd1() - local.BoundaryBegin1();
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180 | local.BoundarySize2() = local.BoundaryEnd2() - local.BoundaryBegin2();
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181 | local.Size() = local.End() - local.Begin();
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182 | local.SizeTotal() = local.Size() +
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183 | local.HaloSize1() + local.HaloSize2() +
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184 | local.BoundarySize1() + local.BoundarySize2();
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185 |
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186 | extent = grid_finer.Extent();
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187 |
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188 | iterators.SetSubgrids(local);
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189 |
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190 | Allocate();
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191 | }
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192 |
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193 | void TempGrid::SetPropertiesToCoarser(const Grid& grid, const Boundary& boundary)
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194 | {
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195 | assert(grid.Father() != NULL);
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196 | assert(grid.Level() > grid.Father()->MinLevel());
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197 |
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198 | const Grid& grid_coarser = (*grid.Father())(grid.Level()-1);
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199 |
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200 | level = grid.Level() - 1;
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201 |
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202 | global.GlobalBegin() = grid.Global().GlobalBegin();
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203 | global.GlobalEnd() = grid.Global().GlobalEnd();
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204 | global.GlobalSize() = grid.Global().GlobalSize();
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205 |
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206 | global.GlobalBeginFinest() = grid.Global().GlobalBeginFinest();
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207 | global.GlobalEndFinest() = grid.Global().GlobalEndFinest();
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208 | global.GlobalSizeFinest() = grid.Global().GlobalSizeFinest();
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209 |
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210 | global.BoundaryType() = grid_coarser.Global().BoundaryType();
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211 |
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212 | global.LocalBegin() = grid.Global().LocalBegin();
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213 | global.LocalEnd() = grid.Global().LocalEnd();
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214 | GridIndexTranslations::GlobalFineToCoarse(global.LocalBegin(), global.LocalEnd());
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215 | global.LocalSize() = global.LocalEnd() - global.LocalBegin();
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216 |
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217 | if (global.LocalSize().Product() == 0) {
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218 | global.LocalBegin() = 0;
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219 | global.LocalEnd() = 0;
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220 | global.LocalSize() = 0;
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221 | global.BoundaryType() = EmptyGrid;
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222 | }
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223 |
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224 | local.SizeTotal() = global.LocalSize();
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225 | local.Size() = global.LocalSize();
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226 | local.Begin() = 0;
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227 | local.End() = global.LocalSize();
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228 |
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229 | for (int i=0; i<3; ++i) {
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230 |
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231 | if (grid.Local().HaloSize1()[i] > 0) {
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232 | local.SizeTotal()[i] += grid.Local().HaloSize1()[i];
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233 | local.Begin()[i] += grid.Local().HaloSize1()[i];
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234 | local.End()[i] += grid.Local().HaloSize1()[i];
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235 | local.HaloBegin1()[i] = 0;
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236 | local.HaloEnd1()[i] = grid.Local().HaloSize1()[i];
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237 | }else {
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238 | local.HaloBegin1()[i] = 0;
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239 | local.HaloEnd1()[i] = 0;
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240 | }
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241 |
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242 | if (grid.Local().BoundarySize1()[i]> 0) {
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243 | local.Size()[i] -= grid.Local().BoundarySize1()[i];
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244 | local.Begin()[i] += grid.Local().BoundarySize1()[i];
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245 | local.BoundaryBegin1()[i] = 0;
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246 | local.BoundaryEnd1()[i] = grid.Local().BoundarySize1()[i];
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247 | }else {
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248 | local.BoundaryBegin1()[i] = 0;
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249 | local.BoundaryEnd1()[i] = 0;
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250 | }
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251 |
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252 | if (grid.Local().HaloSize2()[i] > 0) {
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253 | local.SizeTotal()[i] += grid.Local().HaloSize2()[i];
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254 | local.HaloBegin2()[i] = local.End()[i];
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255 | local.HaloEnd2()[i] = local.End()[i] + grid.Local().HaloSize2()[i];
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256 | }else {
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257 | local.HaloBegin2()[i] = 0;
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258 | local.HaloEnd2()[i] = 0;
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259 | }
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260 |
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261 | if (grid.Local().BoundarySize2()[i] > 0) {
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262 | local.Size()[i] -= grid.Local().BoundarySize2()[i];
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263 | local.End()[i] -= grid.Local().BoundarySize2()[i];
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264 | local.BoundaryBegin2()[i] = local.End()[i];
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265 | local.BoundaryEnd2()[i] = local.End()[i] + grid.Local().BoundarySize2()[i];
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266 | }else {
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267 | local.BoundaryBegin2()[i] = 0;
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268 | local.BoundaryEnd2()[i] = 0;
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269 | }
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270 |
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271 | }
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272 |
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273 | local.HaloSize1() = local.HaloEnd1() - local.HaloBegin1();
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274 | local.HaloSize2() = local.HaloEnd2() - local.HaloBegin2();
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275 | local.BoundarySize1() = local.BoundaryEnd1() - local.BoundaryBegin1();
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276 | local.BoundarySize2() = local.BoundaryEnd2() - local.BoundaryBegin2();
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277 |
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278 | Extent().Size() = grid.Extent().Size();
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279 | Extent().Begin() = grid.Extent().Begin();
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280 | Extent().End() = grid.Extent().End();
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281 | Extent().MeshWidth() = 2.0 * grid.Extent().MeshWidth();
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282 |
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283 | iterators.SetSubgrids(local);
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284 | Allocate();
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285 | }
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286 |
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287 | void TempGrid::ImportFromResidual(Grid& sol, Grid& rhs)
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288 | {
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289 | Grid::iterator iter;
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290 |
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291 | const vmg_float prefactor = MG::GetDiscretization()->OperatorPrefactor(sol);
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292 | const Stencil& A = MG::GetDiscretization()->GetStencil();
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293 |
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294 | this->Clear();
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295 |
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296 | MG::GetComm()->CommToGhosts(sol);
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297 |
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298 | for (iter=Iterators().Local().Begin(); iter!=Iterators().Local().End(); ++iter)
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299 | (*this)(*iter) = rhs.GetVal(*iter) - prefactor * A.Apply(sol, *iter);
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300 |
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301 | this->ClearBoundary();
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302 | }
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303 |
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304 | void TempGrid::Allocate()
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305 | {
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306 | const int size = local.SizeTotal().Product();
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307 |
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308 | if (size > size_max) {
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309 | size_max = size;
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310 | delete [] grid;
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311 | grid = new vmg_float[size];
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312 | }
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313 | }
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314 |
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315 | TempGrid::TempGrid() :
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316 | size_max(0)
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317 | {
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318 | }
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319 |
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320 | TempGrid::TempGrid(const Grid& rhs) :
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321 | size_max(0)
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322 | {
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323 | SetProperties(rhs);
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324 | }
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325 |
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326 | TempGrid::TempGrid(const GlobalIndices& global, const LocalIndices& local, const SpatialExtent& extent) :
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327 | size_max(0)
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328 | {
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329 | SetProperties(global, local, extent);
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330 | }
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331 |
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332 | TempGrid::TempGrid(const Index& size, const Index& halo_size,
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333 | const Vector& spatial_begin, const Vector& spatial_end) :
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334 | size_max(0)
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335 | {
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336 | SetProperties(size, halo_size, spatial_begin, spatial_end);
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337 | }
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338 |
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339 | TempGrid::~TempGrid()
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340 | {
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341 | }
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