| [0b990d] | 1 | /**************************************************************** | 
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|  | 2 | *                                                               * | 
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|  | 3 | * C++ Vector and Matrix Algebra routines                        * | 
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|  | 4 | * Author: Jean-Francois DOUE                                    * | 
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|  | 5 | * Version 3.1 --- October 1993                                  * | 
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|  | 6 | *                                                               * | 
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|  | 7 | ****************************************************************/ | 
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|  | 8 |  | 
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|  | 9 | #ifndef _util_misc_algebra_h | 
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|  | 10 | #define _util_misc_algebra_h | 
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|  | 11 |  | 
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|  | 12 | #include <iostream> | 
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|  | 13 | #include <stdlib.h> | 
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|  | 14 |  | 
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|  | 15 | namespace sc { | 
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|  | 16 |  | 
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|  | 17 | // this line defines a new type: pointer to a function which returns a | 
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|  | 18 | // double and takes as argument a double | 
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|  | 19 | typedef double (*V_FCT_PTR)(double); | 
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|  | 20 |  | 
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|  | 21 | class vec2; | 
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|  | 22 | class vec3; | 
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|  | 23 | class vec4; | 
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|  | 24 | class mat3; | 
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|  | 25 | class mat4; | 
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|  | 26 |  | 
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|  | 27 | enum {VX, VY, VZ, VW};              // axes | 
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|  | 28 | enum {PA, PB, PC, PD};              // planes | 
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|  | 29 | enum {RED, GREEN, BLUE};            // colors | 
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|  | 30 |  | 
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|  | 31 | /**************************************************************** | 
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|  | 32 | *                                                               * | 
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|  | 33 | *                           2D Vector                           * | 
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|  | 34 | *                                                               * | 
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|  | 35 | ****************************************************************/ | 
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|  | 36 |  | 
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|  | 37 | class vec2 | 
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|  | 38 | { | 
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|  | 39 | protected: | 
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|  | 40 |  | 
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|  | 41 | double n[2]; | 
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|  | 42 |  | 
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|  | 43 | public: | 
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|  | 44 |  | 
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|  | 45 | // Constructors | 
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|  | 46 |  | 
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|  | 47 | vec2(); | 
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|  | 48 | vec2(const double x, const double y); | 
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|  | 49 | vec2(const double d); | 
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|  | 50 | vec2(const vec2& v);                    // copy constructor | 
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|  | 51 | vec2(const vec3& v);                    // cast v3 to v2 | 
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|  | 52 | vec2(const vec3& v, int dropAxis);      // cast v3 to v2 | 
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|  | 53 |  | 
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|  | 54 | // Assignment operators | 
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|  | 55 |  | 
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|  | 56 | vec2& operator  = ( const vec2& v );    // assignment of a vec2 | 
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|  | 57 | vec2& operator += ( const vec2& v );    // incrementation by a vec2 | 
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|  | 58 | vec2& operator -= ( const vec2& v );    // decrementation by a vec2 | 
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|  | 59 | vec2& operator *= ( const double d );   // multiplication by a constant | 
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|  | 60 | vec2& operator /= ( const double d );   // division by a constant | 
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|  | 61 | double& operator [] ( int i);           // indexing | 
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|  | 62 | const double& operator[](int i) const;  // indexing | 
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|  | 63 |  | 
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|  | 64 | // special functions | 
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|  | 65 |  | 
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|  | 66 | double length();                        // length of a vec2 | 
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|  | 67 | double length2();                       // squared length of a vec2 | 
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|  | 68 | vec2& normalize();                      // normalize a vec2 | 
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|  | 69 | vec2& apply(V_FCT_PTR fct);             // apply a func. to each component | 
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|  | 70 |  | 
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|  | 71 | // friends | 
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|  | 72 |  | 
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|  | 73 | friend vec2 operator - (const vec2& v);                     // -v1 | 
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|  | 74 | friend vec2 operator + (const vec2& a, const vec2& b);      // v1 + v2 | 
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|  | 75 | friend vec2 operator - (const vec2& a, const vec2& b);      // v1 - v2 | 
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|  | 76 | friend vec2 operator * (const vec2& a, const double d);     // v1 * 3.0 | 
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|  | 77 | friend vec2 operator * (const double d, const vec2& a);     // 3.0 * v1 | 
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|  | 78 | friend vec2 operator * (const mat3& a, const vec2& v);      // M . v | 
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|  | 79 | friend vec2 operator * (const vec2& v, mat3& a);            // v . M | 
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|  | 80 | friend double operator * (const vec2& a, const vec2& b);    // dot product | 
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|  | 81 | friend vec2 operator / (const vec2& a, const double d);     // v1 / 3.0 | 
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|  | 82 | friend vec3 operator ^ (const vec2& a, const vec2& b);      // cross product | 
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|  | 83 | friend int operator == (const vec2& a, const vec2& b);      // v1 == v2 ? | 
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|  | 84 | friend int operator != (const vec2& a, const vec2& b);      // v1 != v2 ? | 
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|  | 85 | friend std::ostream& operator << (std::ostream& s, vec2& v);// output to stream | 
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|  | 86 | friend std::istream& operator >> (std::istream& s, vec2& v);// input from strm. | 
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|  | 87 | friend void swap(vec2& a, vec2& b);                         // swap v1 & v2 | 
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|  | 88 | friend vec2 min(const vec2& a, const vec2& b);              // min(v1, v2) | 
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|  | 89 | friend vec2 max(const vec2& a, const vec2& b);              // max(v1, v2) | 
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|  | 90 | friend vec2 prod(const vec2& a, const vec2& b);             // term by term * | 
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|  | 91 |  | 
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|  | 92 | // necessary friend declarations | 
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|  | 93 |  | 
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|  | 94 | friend class vec3; | 
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|  | 95 | }; | 
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|  | 96 |  | 
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|  | 97 | /**************************************************************** | 
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|  | 98 | *                                                               * | 
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|  | 99 | *                           3D Vector                           * | 
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|  | 100 | *                                                               * | 
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|  | 101 | ****************************************************************/ | 
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|  | 102 |  | 
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|  | 103 | class vec3 | 
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|  | 104 | { | 
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|  | 105 | protected: | 
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|  | 106 |  | 
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|  | 107 | double n[3]; | 
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|  | 108 |  | 
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|  | 109 | public: | 
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|  | 110 |  | 
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|  | 111 | // Constructors | 
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|  | 112 |  | 
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|  | 113 | vec3(); | 
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|  | 114 | vec3(const double x, const double y, const double z); | 
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|  | 115 | vec3(const double d); | 
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|  | 116 | vec3(const vec3& v);                        // copy constructor | 
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|  | 117 | vec3(const vec2& v);                        // cast v2 to v3 | 
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|  | 118 | vec3(const vec2& v, double d);              // cast v2 to v3 | 
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|  | 119 | vec3(const vec4& v);                        // cast v4 to v3 | 
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|  | 120 | vec3(const vec4& v, int dropAxis);          // cast v4 to v3 | 
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|  | 121 |  | 
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|  | 122 | // Assignment operators | 
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|  | 123 |  | 
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|  | 124 | vec3& operator  = ( const vec3& v );        // assignment of a vec3 | 
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|  | 125 | vec3& operator += ( const vec3& v );        // incrementation by a vec3 | 
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|  | 126 | vec3& operator -= ( const vec3& v );        // decrementation by a vec3 | 
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|  | 127 | vec3& operator *= ( const double d );       // multiplication by a constant | 
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|  | 128 | vec3& operator /= ( const double d );       // division by a constant | 
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|  | 129 | double& operator [] ( int i);               // indexing | 
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|  | 130 | const double& operator[](int i) const;      // indexing | 
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|  | 131 |  | 
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|  | 132 | // special functions | 
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|  | 133 |  | 
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|  | 134 | double length();                            // length of a vec3 | 
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|  | 135 | double length2();                           // squared length of a vec3 | 
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|  | 136 | vec3& normalize();                          // normalize a vec3 | 
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|  | 137 | vec3& apply(V_FCT_PTR fct);                 // apply a func. to each component | 
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|  | 138 |  | 
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|  | 139 | // friends | 
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|  | 140 |  | 
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|  | 141 | friend vec3 operator - (const vec3& v);                     // -v1 | 
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|  | 142 | friend vec3 operator + (const vec3& a, const vec3& b);      // v1 + v2 | 
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|  | 143 | friend vec3 operator - (const vec3& a, const vec3& b);      // v1 - v2 | 
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|  | 144 | friend vec3 operator * (const vec3& a, const double d);     // v1 * 3.0 | 
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|  | 145 | friend vec3 operator * (const double d, const vec3& a);     // 3.0 * v1 | 
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|  | 146 | friend vec3 operator * (const mat4& a, const vec3& v);      // M . v | 
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|  | 147 | friend vec3 operator * (const vec3& v, const mat4& a);      // v . M | 
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|  | 148 | friend double operator * (const vec3& a, const vec3& b);    // dot product | 
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|  | 149 | friend vec3 operator / (const vec3& a, const double d);     // v1 / 3.0 | 
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|  | 150 | friend vec3 operator ^ (const vec3& a, const vec3& b);      // cross product | 
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|  | 151 | friend int operator == (const vec3& a, const vec3& b);      // v1 == v2 ? | 
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|  | 152 | friend int operator != (const vec3& a, const vec3& b);      // v1 != v2 ? | 
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|  | 153 | friend std::ostream& operator << (std::ostream& s, vec3& v);// output to stream | 
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|  | 154 | friend std::istream& operator >> (std::istream& s, vec3& v);// input from strm. | 
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|  | 155 | friend void swap(vec3& a, vec3& b);                         // swap v1 & v2 | 
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|  | 156 | friend vec3 min(const vec3& a, const vec3& b);              // min(v1, v2) | 
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|  | 157 | friend vec3 max(const vec3& a, const vec3& b);              // max(v1, v2) | 
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|  | 158 | friend vec3 prod(const vec3& a, const vec3& b);             // term by term * | 
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|  | 159 |  | 
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|  | 160 | // necessary friend declarations | 
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|  | 161 |  | 
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|  | 162 | friend class vec2; | 
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|  | 163 | friend class vec4; | 
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|  | 164 | friend class mat3; | 
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|  | 165 | friend vec2 operator * (const mat3& a, const vec2& v);      // linear transform | 
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|  | 166 | friend mat3 operator * (const mat3& a, const mat3& b);              // matrix 3 product | 
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|  | 167 | }; | 
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|  | 168 |  | 
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|  | 169 | /**************************************************************** | 
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|  | 170 | *                                                               * | 
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|  | 171 | *                           4D Vector                           * | 
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|  | 172 | *                                                               * | 
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|  | 173 | ****************************************************************/ | 
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|  | 174 |  | 
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|  | 175 | class vec4 | 
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|  | 176 | { | 
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|  | 177 | protected: | 
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|  | 178 |  | 
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|  | 179 | double n[4]; | 
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|  | 180 |  | 
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|  | 181 | public: | 
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|  | 182 |  | 
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|  | 183 | // Constructors | 
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|  | 184 |  | 
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|  | 185 | vec4(); | 
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|  | 186 | vec4(const double x, const double y, const double z, const double w); | 
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|  | 187 | vec4(const double d); | 
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|  | 188 | vec4(const vec4& v);                        // copy constructor | 
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|  | 189 | vec4(const vec3& v);                        // cast vec3 to vec4 | 
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|  | 190 | vec4(const vec3& v, const double d);        // cast vec3 to vec4 | 
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|  | 191 |  | 
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|  | 192 | // Assignment operators | 
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|  | 193 |  | 
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|  | 194 | vec4& operator  = ( const vec4& v );        // assignment of a vec4 | 
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|  | 195 | vec4& operator += ( const vec4& v );        // incrementation by a vec4 | 
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|  | 196 | vec4& operator -= ( const vec4& v );        // decrementation by a vec4 | 
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|  | 197 | vec4& operator *= ( const double d );       // multiplication by a constant | 
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|  | 198 | vec4& operator /= ( const double d );       // division by a constant | 
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|  | 199 | double& operator [] ( int i);               // indexing | 
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|  | 200 | const double& operator [] ( int i) const;                   // indexing | 
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|  | 201 |  | 
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|  | 202 | // special functions | 
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|  | 203 |  | 
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|  | 204 | double length();                            // length of a vec4 | 
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|  | 205 | double length2();                           // squared length of a vec4 | 
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|  | 206 | vec4& normalize();                          // normalize a vec4 | 
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|  | 207 | vec4& apply(V_FCT_PTR fct);                 // apply a func. to each component | 
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|  | 208 |  | 
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|  | 209 | // friends | 
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|  | 210 |  | 
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|  | 211 | friend vec4 operator - (const vec4& v);                     // -v1 | 
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|  | 212 | friend vec4 operator + (const vec4& a, const vec4& b);      // v1 + v2 | 
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|  | 213 | friend vec4 operator - (const vec4& a, const vec4& b);      // v1 - v2 | 
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|  | 214 | friend vec4 operator * (const vec4& a, const double d);     // v1 * 3.0 | 
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|  | 215 | friend vec4 operator * (const double d, const vec4& a);     // 3.0 * v1 | 
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|  | 216 | friend vec4 operator * (const mat4& a, const vec4& v);      // M . v | 
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|  | 217 | friend vec4 operator * (const vec4& v, const mat4& a);      // v . M | 
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|  | 218 | friend double operator * (const vec4& a, const vec4& b);    // dot product | 
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|  | 219 | friend vec4 operator / (const vec4& a, const double d);     // v1 / 3.0 | 
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|  | 220 | friend int operator == (const vec4& a, const vec4& b);      // v1 == v2 ? | 
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|  | 221 | friend int operator != (const vec4& a, const vec4& b);      // v1 != v2 ? | 
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|  | 222 | friend std::ostream& operator << (std::ostream& s, vec4& v);// output to stream | 
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|  | 223 | friend std::istream& operator >> (std::istream& s, vec4& v);// input from strm. | 
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|  | 224 | friend void swap(vec4& a, vec4& b);                         // swap v1 & v2 | 
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|  | 225 | friend vec4 min(const vec4& a, const vec4& b);              // min(v1, v2) | 
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|  | 226 | friend vec4 max(const vec4& a, const vec4& b);              // max(v1, v2) | 
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|  | 227 | friend vec4 prod(const vec4& a, const vec4& b);             // term by term * | 
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|  | 228 |  | 
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|  | 229 | // necessary friend declarations | 
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|  | 230 |  | 
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|  | 231 | friend class vec3; | 
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|  | 232 | friend class mat4; | 
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|  | 233 | friend vec3 operator * (const mat4& a, const vec3& v);      // linear transform | 
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|  | 234 | friend mat4 operator * (const mat4& a, const mat4& b);              // matrix 4 product | 
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|  | 235 | }; | 
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|  | 236 |  | 
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|  | 237 | /**************************************************************** | 
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|  | 238 | *                                                               * | 
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|  | 239 | *                          3x3 Matrix                           * | 
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|  | 240 | *                                                               * | 
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|  | 241 | ****************************************************************/ | 
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|  | 242 |  | 
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|  | 243 | class mat3 | 
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|  | 244 | { | 
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|  | 245 | protected: | 
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|  | 246 |  | 
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|  | 247 | vec3 v[3]; | 
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|  | 248 |  | 
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|  | 249 | public: | 
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|  | 250 |  | 
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|  | 251 | // Constructors | 
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|  | 252 |  | 
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|  | 253 | mat3(); | 
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|  | 254 | mat3(const vec3& v0, const vec3& v1, const vec3& v2); | 
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|  | 255 | mat3(const double d); | 
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|  | 256 | mat3(const mat3& m); | 
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|  | 257 |  | 
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|  | 258 | // Assignment operators | 
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|  | 259 |  | 
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|  | 260 | mat3& operator  = ( const mat3& m );        // assignment of a mat3 | 
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|  | 261 | mat3& operator += ( const mat3& m );        // incrementation by a mat3 | 
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|  | 262 | mat3& operator -= ( const mat3& m );        // decrementation by a mat3 | 
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|  | 263 | mat3& operator *= ( const double d );       // multiplication by a constant | 
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|  | 264 | mat3& operator /= ( const double d );       // division by a constant | 
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|  | 265 | vec3& operator [] ( int i);                 // indexing | 
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|  | 266 | const vec3& operator [] ( int i) const;             // indexing | 
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|  | 267 |  | 
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|  | 268 | // special functions | 
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|  | 269 |  | 
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|  | 270 | mat3 transpose() const;                     // transpose | 
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|  | 271 | mat3 inverse();                             // inverse | 
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|  | 272 | mat3& apply(V_FCT_PTR fct);                 // apply a func. to each element | 
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|  | 273 |  | 
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|  | 274 | // friends | 
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|  | 275 |  | 
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|  | 276 | friend mat3 operator - (const mat3& a);                     // -m1 | 
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|  | 277 | friend mat3 operator + (const mat3& a, const mat3& b);      // m1 + m2 | 
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|  | 278 | friend mat3 operator - (const mat3& a, const mat3& b);      // m1 - m2 | 
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|  | 279 | friend mat3 operator * (const mat3& a, const mat3& b);              // m1 * m2 | 
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|  | 280 | friend mat3 operator * (const mat3& a, const double d);     // m1 * 3.0 | 
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|  | 281 | friend mat3 operator * (const double d, const mat3& a);     // 3.0 * m1 | 
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|  | 282 | friend mat3 operator / (const mat3& a, const double d);     // m1 / 3.0 | 
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|  | 283 | friend int operator == (const mat3& a, const mat3& b);      // m1 == m2 ? | 
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|  | 284 | friend int operator != (const mat3& a, const mat3& b);      // m1 != m2 ? | 
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|  | 285 | friend std::ostream& operator << (std::ostream& s, mat3& m);// output to stream | 
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|  | 286 | friend std::istream& operator >> (std::istream& s, mat3& m);// input from strm. | 
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|  | 287 | friend void swap(mat3& a, mat3& b);                         // swap m1 & m2 | 
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|  | 288 |  | 
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|  | 289 | // necessary friend declarations | 
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|  | 290 |  | 
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|  | 291 | friend vec3 operator * (const mat3& a, const vec3& v);      // linear transform | 
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|  | 292 | friend vec2 operator * (const mat3& a, const vec2& v);      // linear transform | 
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|  | 293 | }; | 
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|  | 294 |  | 
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|  | 295 | /**************************************************************** | 
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|  | 296 | *                                                               * | 
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|  | 297 | *                          4x4 Matrix                           * | 
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|  | 298 | *                                                               * | 
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|  | 299 | ****************************************************************/ | 
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|  | 300 |  | 
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|  | 301 | class mat4 | 
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|  | 302 | { | 
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|  | 303 | protected: | 
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|  | 304 |  | 
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|  | 305 | vec4 v[4]; | 
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|  | 306 |  | 
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|  | 307 | public: | 
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|  | 308 |  | 
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|  | 309 | // Constructors | 
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|  | 310 |  | 
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|  | 311 | mat4(); | 
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|  | 312 | mat4(const vec4& v0, const vec4& v1, const vec4& v2, const vec4& v3); | 
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|  | 313 | mat4(const double d); | 
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|  | 314 | mat4(const mat4& m); | 
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|  | 315 |  | 
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|  | 316 | // Assignment operators | 
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|  | 317 |  | 
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|  | 318 | mat4& operator  = ( const mat4& m );        // assignment of a mat4 | 
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|  | 319 | mat4& operator += ( const mat4& m );        // incrementation by a mat4 | 
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|  | 320 | mat4& operator -= ( const mat4& m );        // decrementation by a mat4 | 
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|  | 321 | mat4& operator *= ( const double d );       // multiplication by a constant | 
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|  | 322 | mat4& operator /= ( const double d );       // division by a constant | 
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|  | 323 | vec4& operator [] ( int i);                 // indexing | 
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|  | 324 | const vec4& operator [] ( int i) const;             // indexing | 
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|  | 325 |  | 
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|  | 326 | // special functions | 
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|  | 327 |  | 
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|  | 328 | mat4 transpose() const;                     // transpose | 
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|  | 329 | mat4 inverse();                             // inverse | 
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|  | 330 | mat4& apply(V_FCT_PTR fct);                 // apply a func. to each element | 
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|  | 331 |  | 
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|  | 332 | // friends | 
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|  | 333 |  | 
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|  | 334 | friend mat4 operator - (const mat4& a);                     // -m1 | 
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|  | 335 | friend mat4 operator + (const mat4& a, const mat4& b);      // m1 + m2 | 
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|  | 336 | friend mat4 operator - (const mat4& a, const mat4& b);      // m1 - m2 | 
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|  | 337 | friend mat4 operator * (const mat4& a, const mat4& b);              // m1 * m2 | 
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|  | 338 | friend mat4 operator * (const mat4& a, const double d);     // m1 * 4.0 | 
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|  | 339 | friend mat4 operator * (const double d, const mat4& a);     // 4.0 * m1 | 
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|  | 340 | friend mat4 operator / (const mat4& a, const double d);     // m1 / 3.0 | 
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|  | 341 | friend int operator == (const mat4& a, const mat4& b);      // m1 == m2 ? | 
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|  | 342 | friend int operator != (const mat4& a, const mat4& b);      // m1 != m2 ? | 
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|  | 343 | friend std::ostream& operator << (std::ostream& s, mat4& m);// output to stream | 
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|  | 344 | friend std::istream& operator >> (std::istream& s, mat4& m);// input from strm. | 
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|  | 345 | friend void swap(mat4& a, mat4& b);                         // swap m1 & m2 | 
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|  | 346 |  | 
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|  | 347 | // necessary friend declarations | 
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|  | 348 |  | 
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|  | 349 | friend vec4 operator * (const mat4& a, const vec4& v);      // linear transform | 
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|  | 350 | friend vec3 operator * (const mat4& a, const vec3& v);      // linear transform | 
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|  | 351 | }; | 
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|  | 352 |  | 
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|  | 353 | /**************************************************************** | 
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|  | 354 | *                                                               * | 
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|  | 355 | *              2D functions and 3D functions                    * | 
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|  | 356 | *                                                               * | 
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|  | 357 | ****************************************************************/ | 
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|  | 358 |  | 
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|  | 359 | mat3 identity2D();                                          // identity 2D | 
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|  | 360 | mat3 translation2D(const vec2& v);                          // translation 2D | 
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|  | 361 | mat3 rotation2D(const vec2& Center, const double angleDeg); // rotation 2D | 
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|  | 362 | mat3 scaling2D(const vec2& scaleVector);                    // scaling 2D | 
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|  | 363 | mat4 identity3D();                                          // identity 3D | 
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|  | 364 | mat4 translation3D(const vec3& v);                          // translation 3D | 
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|  | 365 | mat4 rotation3D(const vec3& Axis, const double angleDeg);   // rotation 3D | 
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|  | 366 | mat4 scaling3D(const vec3& scaleVector);                    // scaling 3D | 
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|  | 367 | mat4 perspective3D(const double d);                         // perspective 3D | 
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|  | 368 |  | 
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|  | 369 | } | 
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|  | 370 |  | 
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|  | 371 | #endif | 
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