| [0b990d] | 1 | #include <util/misc/math.h>
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 | 2 | #include <util/render/algebra3.h>
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 | 3 | #include <util/misc/exenv.h>
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 | 4 | #include <ctype.h>
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 | 5 | 
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 | 6 | using namespace std;
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 | 7 | using namespace sc;
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 | 8 | 
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 | 9 | // min-max macros
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 | 10 | #define MIN(A,B) ((A) < (B) ? (A) : (B))
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 | 11 | #define MAX(A,B) ((A) > (B) ? (A) : (B))
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 | 12 | 
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 | 13 | // error handling macro
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 | 14 | #define V_ERROR(E) { ExEnv::errn() << E; exit(1); }
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 | 15 | 
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 | 16 | /****************************************************************
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 | 17 | *                                                               *
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 | 18 | *                   vec2 Member functions                       *
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 | 19 | *                                                               *
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 | 20 | ****************************************************************/
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 | 21 | 
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 | 22 | // CONSTRUCTORS
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 | 23 | 
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 | 24 | vec2::vec2() {}
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 | 25 | 
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 | 26 | vec2::vec2(const double x, const double y)
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 | 27 | { n[VX] = x; n[VY] = y; }
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 | 28 | 
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 | 29 | vec2::vec2(const double d)
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 | 30 | { n[VX] = n[VY] = d; }
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 | 31 | 
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 | 32 | vec2::vec2(const vec2& v)
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 | 33 | { n[VX] = v.n[VX]; n[VY] = v.n[VY]; }
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 | 34 | 
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 | 35 | vec2::vec2(const vec3& v) // it is up to caller to avoid divide-by-zero
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 | 36 | { n[VX] = v.n[VX]/v.n[VZ]; n[VY] = v.n[VY]/v.n[VZ]; };
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 | 37 | 
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 | 38 | vec2::vec2(const vec3& v, int dropAxis) {
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 | 39 |     switch (dropAxis) {
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 | 40 |         case VX: n[VX] = v.n[VY]; n[VY] = v.n[VZ]; break;
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 | 41 |         case VY: n[VX] = v.n[VX]; n[VY] = v.n[VZ]; break;
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 | 42 |         default: n[VX] = v.n[VX]; n[VY] = v.n[VY]; break;
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 | 43 |     }
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 | 44 | }
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 | 45 | 
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 | 46 | 
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 | 47 | // ASSIGNMENT OPERATORS
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 | 48 | 
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 | 49 | vec2& vec2::operator = (const vec2& v)
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 | 50 | { n[VX] = v.n[VX]; n[VY] = v.n[VY]; return *this; }
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 | 51 | 
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 | 52 | vec2& vec2::operator += ( const vec2& v )
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 | 53 | { n[VX] += v.n[VX]; n[VY] += v.n[VY]; return *this; }
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 | 54 | 
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 | 55 | vec2& vec2::operator -= ( const vec2& v )
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 | 56 | { n[VX] -= v.n[VX]; n[VY] -= v.n[VY]; return *this; }
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 | 57 | 
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 | 58 | vec2& vec2::operator *= ( const double d )
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 | 59 | { n[VX] *= d; n[VY] *= d; return *this; }
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 | 60 | 
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 | 61 | vec2& vec2::operator /= ( const double d )
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 | 62 | { double d_inv = 1./d; n[VX] *= d_inv; n[VY] *= d_inv; return *this; }
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 | 63 | 
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 | 64 | double& vec2::operator [] ( int i) {
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 | 65 |     if (i < VX || i > VY)
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 | 66 |         V_ERROR("vec2 [] operator: illegal access; index = " << i << '\n')
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 | 67 |     return n[i];
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 | 68 | }
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 | 69 | 
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 | 70 | const double& vec2::operator [] ( int i) const {
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 | 71 |     if (i < VX || i > VY)
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 | 72 |         V_ERROR("vec2 [] operator: illegal access; index = " << i << '\n')
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 | 73 |     return n[i];
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 | 74 | }
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 | 75 | 
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 | 76 | 
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 | 77 | // SPECIAL FUNCTIONS
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 | 78 | 
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 | 79 | double vec2::length()
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 | 80 | { return sqrt(length2()); }
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 | 81 | 
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 | 82 | double vec2::length2()
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 | 83 | { return n[VX]*n[VX] + n[VY]*n[VY]; }
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 | 84 | 
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 | 85 | vec2& vec2::normalize() // it is up to caller to avoid divide-by-zero
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 | 86 | { *this /= length(); return *this; }
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 | 87 | 
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 | 88 | vec2& vec2::apply(V_FCT_PTR fct)
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 | 89 | { n[VX] = (*fct)(n[VX]); n[VY] = (*fct)(n[VY]); return *this; }
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 | 90 | 
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 | 91 | 
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 | 92 | // FRIENDS
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 | 93 | 
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 | 94 | namespace sc {
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 | 95 | 
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 | 96 | vec2 operator - (const vec2& a)
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 | 97 | { return vec2(-a.n[VX],-a.n[VY]); }
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 | 98 | 
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 | 99 | vec2 operator + (const vec2& a, const vec2& b)
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 | 100 | { return vec2(a.n[VX]+ b.n[VX], a.n[VY] + b.n[VY]); }
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 | 101 | 
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 | 102 | vec2 operator - (const vec2& a, const vec2& b)
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 | 103 | { return vec2(a.n[VX]-b.n[VX], a.n[VY]-b.n[VY]); }
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 | 104 | 
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 | 105 | vec2 operator * (const vec2& a, const double d)
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 | 106 | { return vec2(d*a.n[VX], d*a.n[VY]); }
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 | 107 | 
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 | 108 | vec2 operator * (const double d, const vec2& a)
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 | 109 | { return a*d; }
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 | 110 | 
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 | 111 | vec2 operator * (const mat3& a, const vec2& v) {
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 | 112 |     vec3 av;
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 | 113 | 
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 | 114 |     av.n[VX] = a.v[0].n[VX]*v.n[VX] + a.v[0].n[VY]*v.n[VY] + a.v[0].n[VZ];
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 | 115 |     av.n[VY] = a.v[1].n[VX]*v.n[VX] + a.v[1].n[VY]*v.n[VY] + a.v[1].n[VZ];
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 | 116 |     av.n[VZ] = a.v[2].n[VX]*v.n[VX] + a.v[2].n[VY]*v.n[VY] + a.v[2].n[VZ];
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 | 117 |     return av;
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 | 118 | }
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 | 119 | 
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 | 120 | vec2 operator * (const vec2& v, const mat3& a)
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 | 121 | { return a.transpose() * v; }
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 | 122 | 
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 | 123 | double operator * (const vec2& a, const vec2& b)
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 | 124 | { return (a.n[VX]*b.n[VX] + a.n[VY]*b.n[VY]); }
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 | 125 | 
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 | 126 | vec2 operator / (const vec2& a, const double d)
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 | 127 | { double d_inv = 1./d; return vec2(a.n[VX]*d_inv, a.n[VY]*d_inv); }
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 | 128 | 
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 | 129 | vec3 operator ^ (const vec2& a, const vec2& b)
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 | 130 | { return vec3(0.0, 0.0, a.n[VX] * b.n[VY] - b.n[VX] * a.n[VY]); }
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 | 131 | 
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 | 132 | int operator == (const vec2& a, const vec2& b)
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 | 133 | { return (a.n[VX] == b.n[VX]) && (a.n[VY] == b.n[VY]); }
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 | 134 | 
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 | 135 | int operator != (const vec2& a, const vec2& b)
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 | 136 | { return !(a == b); }
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 | 137 | 
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 | 138 | ostream& operator << (ostream& s, vec2& v)
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 | 139 | { return s << "| " << v.n[VX] << ' ' << v.n[VY] << " |"; }
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 | 140 | 
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 | 141 | istream& operator >> (istream& s, vec2& v) {
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 | 142 |     vec2        v_tmp;
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 | 143 |     char        c = ' ';
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 | 144 | 
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 | 145 |     while (isspace(c))
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 | 146 |         s >> c;
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 | 147 |     // The vectors can be formatted either as x y or | x y |
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 | 148 |     if (c == '|') {
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 | 149 |         s >> v_tmp[VX] >> v_tmp[VY];
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 | 150 |         while (s >> c && isspace(c)) ;
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 | 151 |         //if (c != '|')
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 | 152 |         //    s.set(_bad);
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 | 153 |         }
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 | 154 |     else {
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 | 155 |         s.putback(c);
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 | 156 |         s >> v_tmp[VX] >> v_tmp[VY];
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 | 157 |         }
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 | 158 |     if (s)
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 | 159 |         v = v_tmp;
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 | 160 |     return s;
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 | 161 | }
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 | 162 | 
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 | 163 | void swap(vec2& a, vec2& b)
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 | 164 | { vec2 tmp(a); a = b; b = tmp; }
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 | 165 | 
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 | 166 | vec2 min(const vec2& a, const vec2& b)
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 | 167 | { return vec2(MIN(a.n[VX], b.n[VX]), MIN(a.n[VY], b.n[VY])); }
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 | 168 | 
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 | 169 | vec2 max(const vec2& a, const vec2& b)
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 | 170 | { return vec2(MAX(a.n[VX], b.n[VX]), MAX(a.n[VY], b.n[VY])); }
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 | 171 | 
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 | 172 | vec2 prod(const vec2& a, const vec2& b)
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 | 173 | { return vec2(a.n[VX] * b.n[VX], a.n[VY] * b.n[VY]); }
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 | 174 | 
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 | 175 | }
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 | 176 | 
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 | 177 | /****************************************************************
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 | 178 | *                                                               *
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 | 179 | *                   vec3 Member functions                       *
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 | 180 | *                                                               *
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 | 181 | ****************************************************************/
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 | 182 | 
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 | 183 | // CONSTRUCTORS
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 | 184 | 
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 | 185 | vec3::vec3() {}
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 | 186 | 
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 | 187 | vec3::vec3(const double x, const double y, const double z)
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 | 188 | { n[VX] = x; n[VY] = y; n[VZ] = z; }
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 | 189 | 
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 | 190 | vec3::vec3(const double d)
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 | 191 | { n[VX] = n[VY] = n[VZ] = d; }
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 | 192 | 
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 | 193 | vec3::vec3(const vec3& v)
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 | 194 | { n[VX] = v.n[VX]; n[VY] = v.n[VY]; n[VZ] = v.n[VZ]; }
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 | 195 | 
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 | 196 | vec3::vec3(const vec2& v)
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 | 197 | { n[VX] = v.n[VX]; n[VY] = v.n[VY]; n[VZ] = 1.0; }
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 | 198 | 
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 | 199 | vec3::vec3(const vec2& v, double d)
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 | 200 | { n[VX] = v.n[VX]; n[VY] = v.n[VY]; n[VZ] = d; }
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 | 201 | 
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 | 202 | vec3::vec3(const vec4& v) // it is up to caller to avoid divide-by-zero
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 | 203 | { n[VX] = v.n[VX] / v.n[VW]; n[VY] = v.n[VY] / v.n[VW];
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 | 204 |   n[VZ] = v.n[VZ] / v.n[VW]; }
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 | 205 | 
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 | 206 | vec3::vec3(const vec4& v, int dropAxis) {
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 | 207 |     switch (dropAxis) {
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 | 208 |         case VX: n[VX] = v.n[VY]; n[VY] = v.n[VZ]; n[VZ] = v.n[VW]; break;
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 | 209 |         case VY: n[VX] = v.n[VX]; n[VY] = v.n[VZ]; n[VZ] = v.n[VW]; break;
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 | 210 |         case VZ: n[VX] = v.n[VX]; n[VY] = v.n[VY]; n[VZ] = v.n[VW]; break;
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 | 211 |         default: n[VX] = v.n[VX]; n[VY] = v.n[VY]; n[VZ] = v.n[VZ]; break;
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 | 212 |     }
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 | 213 | }
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 | 214 | 
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 | 215 | 
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 | 216 | // ASSIGNMENT OPERATORS
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 | 217 | 
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 | 218 | vec3& vec3::operator = (const vec3& v)
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 | 219 | { n[VX] = v.n[VX]; n[VY] = v.n[VY]; n[VZ] = v.n[VZ]; return *this; }
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 | 220 | 
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 | 221 | vec3& vec3::operator += ( const vec3& v )
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 | 222 | { n[VX] += v.n[VX]; n[VY] += v.n[VY]; n[VZ] += v.n[VZ]; return *this; }
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 | 223 | 
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 | 224 | vec3& vec3::operator -= ( const vec3& v )
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 | 225 | { n[VX] -= v.n[VX]; n[VY] -= v.n[VY]; n[VZ] -= v.n[VZ]; return *this; }
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 | 226 | 
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 | 227 | vec3& vec3::operator *= ( const double d )
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 | 228 | { n[VX] *= d; n[VY] *= d; n[VZ] *= d; return *this; }
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 | 229 | 
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 | 230 | vec3& vec3::operator /= ( const double d )
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 | 231 | { double d_inv = 1./d; n[VX] *= d_inv; n[VY] *= d_inv; n[VZ] *= d_inv;
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 | 232 |   return *this; }
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 | 233 | 
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 | 234 | double& vec3::operator [] ( int i) {
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 | 235 |     if (i < VX || i > VZ)
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 | 236 |         V_ERROR("vec3 [] operator: illegal access; index = " << i << '\n')
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 | 237 |     return n[i];
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 | 238 | }
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 | 239 | 
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 | 240 | const double& vec3::operator [] ( int i) const {
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 | 241 |     if (i < VX || i > VZ)
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 | 242 |         V_ERROR("vec3 [] operator: illegal access; index = " << i << '\n')
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 | 243 |     return n[i];
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 | 244 | }
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 | 245 | 
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 | 246 | 
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 | 247 | // SPECIAL FUNCTIONS
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 | 248 | 
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 | 249 | double vec3::length()
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 | 250 | {  return sqrt(length2()); }
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 | 251 | 
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 | 252 | double vec3::length2()
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 | 253 | {  return n[VX]*n[VX] + n[VY]*n[VY] + n[VZ]*n[VZ]; }
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 | 254 | 
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 | 255 | vec3& vec3::normalize() // it is up to caller to avoid divide-by-zero
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 | 256 | { *this /= length(); return *this; }
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 | 257 | 
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 | 258 | vec3& vec3::apply(V_FCT_PTR fct)
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 | 259 | { n[VX] = (*fct)(n[VX]); n[VY] = (*fct)(n[VY]); n[VZ] = (*fct)(n[VZ]);
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 | 260 | return *this; }
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 | 261 | 
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 | 262 | 
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 | 263 | // FRIENDS
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 | 264 | 
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 | 265 | namespace sc {
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 | 266 | 
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 | 267 | vec3 operator - (const vec3& a)
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 | 268 | {  return vec3(-a.n[VX],-a.n[VY],-a.n[VZ]); }
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 | 269 | 
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 | 270 | vec3 operator + (const vec3& a, const vec3& b)
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 | 271 | { return vec3(a.n[VX]+ b.n[VX], a.n[VY] + b.n[VY], a.n[VZ] + b.n[VZ]); }
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 | 272 | 
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 | 273 | vec3 operator - (const vec3& a, const vec3& b)
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 | 274 | { return vec3(a.n[VX]-b.n[VX], a.n[VY]-b.n[VY], a.n[VZ]-b.n[VZ]); }
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 | 275 | 
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 | 276 | vec3 operator * (const vec3& a, const double d)
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 | 277 | { return vec3(d*a.n[VX], d*a.n[VY], d*a.n[VZ]); }
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 | 278 | 
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 | 279 | vec3 operator * (const double d, const vec3& a)
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 | 280 | { return a*d; }
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 | 281 | 
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 | 282 | vec3 operator * (const mat4& a, const vec3& v)
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 | 283 | { return a * vec4(v); }
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 | 284 | 
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 | 285 | vec3 operator * (const vec3& v, const mat4& a)
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 | 286 | { return a.transpose() * v; }
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 | 287 | 
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 | 288 | double operator * (const vec3& a, const vec3& b)
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 | 289 | { return (a.n[VX]*b.n[VX] + a.n[VY]*b.n[VY] + a.n[VZ]*b.n[VZ]); }
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 | 290 | 
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 | 291 | vec3 operator / (const vec3& a, const double d)
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 | 292 | { double d_inv = 1./d; return vec3(a.n[VX]*d_inv, a.n[VY]*d_inv,
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 | 293 |   a.n[VZ]*d_inv); }
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 | 294 | 
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 | 295 | vec3 operator ^ (const vec3& a, const vec3& b) {
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 | 296 |     return vec3(a.n[VY]*b.n[VZ] - a.n[VZ]*b.n[VY],
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 | 297 |                 a.n[VZ]*b.n[VX] - a.n[VX]*b.n[VZ],
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 | 298 |                 a.n[VX]*b.n[VY] - a.n[VY]*b.n[VX]);
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 | 299 | }
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 | 300 | 
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 | 301 | int operator == (const vec3& a, const vec3& b)
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 | 302 | { return (a.n[VX] == b.n[VX]) && (a.n[VY] == b.n[VY]) && (a.n[VZ] == b.n[VZ]);
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 | 303 | }
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 | 304 | 
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 | 305 | int operator != (const vec3& a, const vec3& b)
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 | 306 | { return !(a == b); }
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 | 307 | 
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 | 308 | ostream& operator << (ostream& s, vec3& v)
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 | 309 | { return s << "| " << v.n[VX] << ' ' << v.n[VY] << ' ' << v.n[VZ] << " |"; }
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 | 310 | 
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 | 311 | istream& operator >> (istream& s, vec3& v) {
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 | 312 |     vec3        v_tmp;
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 | 313 |     char        c = ' ';
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 | 314 | 
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 | 315 |     while (isspace(c))
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 | 316 |         s >> c;
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 | 317 |     // The vectors can be formatted either as x y z or | x y z |
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 | 318 |     if (c == '|') {
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 | 319 |         s >> v_tmp[VX] >> v_tmp[VY] >> v_tmp[VZ];
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 | 320 |         while (s >> c && isspace(c)) ;
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 | 321 |         //if (c != '|')
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 | 322 |         //    s.set(_bad);
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 | 323 |         }
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 | 324 |     else {
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 | 325 |         s.putback(c);
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 | 326 |         s >> v_tmp[VX] >> v_tmp[VY] >> v_tmp[VZ];
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 | 327 |         }
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 | 328 |     if (s)
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 | 329 |         v = v_tmp;
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 | 330 |     return s;
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 | 331 | }
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 | 332 | 
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 | 333 | void swap(vec3& a, vec3& b)
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 | 334 | { vec3 tmp(a); a = b; b = tmp; }
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 | 335 | 
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 | 336 | vec3 min(const vec3& a, const vec3& b)
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 | 337 | { return vec3(MIN(a.n[VX], b.n[VX]), MIN(a.n[VY], b.n[VY]), MIN(a.n[VZ],
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 | 338 |   b.n[VZ])); }
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 | 339 | 
 | 
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 | 340 | vec3 max(const vec3& a, const vec3& b)
 | 
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 | 341 | { return vec3(MAX(a.n[VX], b.n[VX]), MAX(a.n[VY], b.n[VY]), MAX(a.n[VZ],
 | 
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 | 342 |   b.n[VZ])); }
 | 
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 | 343 | 
 | 
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 | 344 | vec3 prod(const vec3& a, const vec3& b)
 | 
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 | 345 | { return vec3(a.n[VX] * b.n[VX], a.n[VY] * b.n[VY], a.n[VZ] * b.n[VZ]); }
 | 
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 | 346 | 
 | 
|---|
 | 347 | }
 | 
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 | 348 | 
 | 
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 | 349 | /****************************************************************
 | 
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 | 350 | *                                                               *
 | 
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 | 351 | *                   vec4 Member functions                       *
 | 
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 | 352 | *                                                               *
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 | 353 | ****************************************************************/
 | 
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 | 354 | 
 | 
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 | 355 | // CONSTRUCTORS
 | 
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 | 356 | 
 | 
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 | 357 | vec4::vec4() {}
 | 
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 | 358 | 
 | 
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 | 359 | vec4::vec4(const double x, const double y, const double z, const double w)
 | 
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 | 360 | { n[VX] = x; n[VY] = y; n[VZ] = z; n[VW] = w; }
 | 
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 | 361 | 
 | 
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 | 362 | vec4::vec4(const double d)
 | 
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 | 363 | {  n[VX] = n[VY] = n[VZ] = n[VW] = d; }
 | 
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 | 364 | 
 | 
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 | 365 | vec4::vec4(const vec4& v)
 | 
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 | 366 | { n[VX] = v.n[VX]; n[VY] = v.n[VY]; n[VZ] = v.n[VZ]; n[VW] = v.n[VW]; }
 | 
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 | 367 | 
 | 
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 | 368 | vec4::vec4(const vec3& v)
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 | 369 | { n[VX] = v.n[VX]; n[VY] = v.n[VY]; n[VZ] = v.n[VZ]; n[VW] = 1.0; }
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 | 370 | 
 | 
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 | 371 | vec4::vec4(const vec3& v, const double d)
 | 
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 | 372 | { n[VX] = v.n[VX]; n[VY] = v.n[VY]; n[VZ] = v.n[VZ];  n[VW] = d; }
 | 
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 | 373 | 
 | 
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 | 374 | 
 | 
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 | 375 | // ASSIGNMENT OPERATORS
 | 
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 | 376 | 
 | 
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 | 377 | vec4& vec4::operator = (const vec4& v)
 | 
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 | 378 | { n[VX] = v.n[VX]; n[VY] = v.n[VY]; n[VZ] = v.n[VZ]; n[VW] = v.n[VW];
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 | 379 | return *this; }
 | 
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 | 380 | 
 | 
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 | 381 | vec4& vec4::operator += ( const vec4& v )
 | 
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 | 382 | { n[VX] += v.n[VX]; n[VY] += v.n[VY]; n[VZ] += v.n[VZ]; n[VW] += v.n[VW];
 | 
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 | 383 | return *this; }
 | 
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 | 384 | 
 | 
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 | 385 | vec4& vec4::operator -= ( const vec4& v )
 | 
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 | 386 | { n[VX] -= v.n[VX]; n[VY] -= v.n[VY]; n[VZ] -= v.n[VZ]; n[VW] -= v.n[VW];
 | 
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 | 387 | return *this; }
 | 
|---|
 | 388 | 
 | 
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 | 389 | vec4& vec4::operator *= ( const double d )
 | 
|---|
 | 390 | { n[VX] *= d; n[VY] *= d; n[VZ] *= d; n[VW] *= d; return *this; }
 | 
|---|
 | 391 | 
 | 
|---|
 | 392 | vec4& vec4::operator /= ( const double d )
 | 
|---|
 | 393 | { double d_inv = 1./d; n[VX] *= d_inv; n[VY] *= d_inv; n[VZ] *= d_inv;
 | 
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 | 394 |   n[VW] *= d_inv; return *this; }
 | 
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 | 395 | 
 | 
|---|
 | 396 | double& vec4::operator [] ( int i) {
 | 
|---|
 | 397 |     if (i < VX || i > VW)
 | 
|---|
 | 398 |         V_ERROR("vec4 [] operator: illegal access; index = " << i << '\n')
 | 
|---|
 | 399 |     return n[i];
 | 
|---|
 | 400 | }
 | 
|---|
 | 401 | 
 | 
|---|
 | 402 | const double& vec4::operator [] ( int i) const {
 | 
|---|
 | 403 |     if (i < VX || i > VW)
 | 
|---|
 | 404 |         V_ERROR("vec4 [] operator: illegal access; index = " << i << '\n')
 | 
|---|
 | 405 |     return n[i];
 | 
|---|
 | 406 | }
 | 
|---|
 | 407 | 
 | 
|---|
 | 408 | 
 | 
|---|
 | 409 | // SPECIAL FUNCTIONS
 | 
|---|
 | 410 | 
 | 
|---|
 | 411 | double vec4::length()
 | 
|---|
 | 412 | { return sqrt(length2()); }
 | 
|---|
 | 413 | 
 | 
|---|
 | 414 | double vec4::length2()
 | 
|---|
 | 415 | { return n[VX]*n[VX] + n[VY]*n[VY] + n[VZ]*n[VZ] + n[VW]*n[VW]; }
 | 
|---|
 | 416 | 
 | 
|---|
 | 417 | vec4& vec4::normalize() // it is up to caller to avoid divide-by-zero
 | 
|---|
 | 418 | { *this /= length(); return *this; }
 | 
|---|
 | 419 | 
 | 
|---|
 | 420 | vec4& vec4::apply(V_FCT_PTR fct)
 | 
|---|
 | 421 | { n[VX] = (*fct)(n[VX]); n[VY] = (*fct)(n[VY]); n[VZ] = (*fct)(n[VZ]);
 | 
|---|
 | 422 | n[VW] = (*fct)(n[VW]); return *this; }
 | 
|---|
 | 423 | 
 | 
|---|
 | 424 | 
 | 
|---|
 | 425 | // FRIENDS
 | 
|---|
 | 426 | 
 | 
|---|
 | 427 | namespace sc {
 | 
|---|
 | 428 | 
 | 
|---|
 | 429 | vec4 operator - (const vec4& a)
 | 
|---|
 | 430 | { return vec4(-a.n[VX],-a.n[VY],-a.n[VZ],-a.n[VW]); }
 | 
|---|
 | 431 | 
 | 
|---|
 | 432 | vec4 operator + (const vec4& a, const vec4& b)
 | 
|---|
 | 433 | { return vec4(a.n[VX] + b.n[VX], a.n[VY] + b.n[VY], a.n[VZ] + b.n[VZ],
 | 
|---|
 | 434 |   a.n[VW] + b.n[VW]); }
 | 
|---|
 | 435 | 
 | 
|---|
 | 436 | vec4 operator - (const vec4& a, const vec4& b)
 | 
|---|
 | 437 | {  return vec4(a.n[VX] - b.n[VX], a.n[VY] - b.n[VY], a.n[VZ] - b.n[VZ],
 | 
|---|
 | 438 |    a.n[VW] - b.n[VW]); }
 | 
|---|
 | 439 | 
 | 
|---|
 | 440 | vec4 operator * (const vec4& a, const double d)
 | 
|---|
 | 441 | { return vec4(d*a.n[VX], d*a.n[VY], d*a.n[VZ], d*a.n[VW] ); }
 | 
|---|
 | 442 | 
 | 
|---|
 | 443 | vec4 operator * (const double d, const vec4& a)
 | 
|---|
 | 444 | { return a*d; }
 | 
|---|
 | 445 | 
 | 
|---|
 | 446 | vec4 operator * (const mat4& a, const vec4& v) {
 | 
|---|
 | 447 |     #define ROWCOL(i) a.v[i].n[0]*v.n[VX] + a.v[i].n[1]*v.n[VY] \
 | 
|---|
 | 448 |     + a.v[i].n[2]*v.n[VZ] + a.v[i].n[3]*v.n[VW]
 | 
|---|
 | 449 |     return vec4(ROWCOL(0), ROWCOL(1), ROWCOL(2), ROWCOL(3));
 | 
|---|
 | 450 |     #undef ROWCOL
 | 
|---|
 | 451 | }
 | 
|---|
 | 452 | 
 | 
|---|
 | 453 | vec4 operator * (const vec4& v, const mat4& a)
 | 
|---|
 | 454 | { return a.transpose() * v; }
 | 
|---|
 | 455 | 
 | 
|---|
 | 456 | double operator * (const vec4& a, const vec4& b)
 | 
|---|
 | 457 | { return (a.n[VX]*b.n[VX] + a.n[VY]*b.n[VY] + a.n[VZ]*b.n[VZ] +
 | 
|---|
 | 458 |   a.n[VW]*b.n[VW]); }
 | 
|---|
 | 459 | 
 | 
|---|
 | 460 | vec4 operator / (const vec4& a, const double d)
 | 
|---|
 | 461 | { double d_inv = 1./d; return vec4(a.n[VX]*d_inv, a.n[VY]*d_inv, a.n[VZ]*d_inv,
 | 
|---|
 | 462 |   a.n[VW]*d_inv); }
 | 
|---|
 | 463 | 
 | 
|---|
 | 464 | int operator == (const vec4& a, const vec4& b)
 | 
|---|
 | 465 | { return (a.n[VX] == b.n[VX]) && (a.n[VY] == b.n[VY]) && (a.n[VZ] == b.n[VZ])
 | 
|---|
 | 466 |   && (a.n[VW] == b.n[VW]); }
 | 
|---|
 | 467 | 
 | 
|---|
 | 468 | int operator != (const vec4& a, const vec4& b)
 | 
|---|
 | 469 | { return !(a == b); }
 | 
|---|
 | 470 | 
 | 
|---|
 | 471 | ostream& operator << (ostream& s, vec4& v)
 | 
|---|
 | 472 | { return s << "| " << v.n[VX] << ' ' << v.n[VY] << ' ' << v.n[VZ] << ' '
 | 
|---|
 | 473 |   << v.n[VW] << " |"; }
 | 
|---|
 | 474 | 
 | 
|---|
 | 475 | istream& operator >> (istream& s, vec4& v) {
 | 
|---|
 | 476 |     vec4        v_tmp;
 | 
|---|
 | 477 |     char        c = ' ';
 | 
|---|
 | 478 | 
 | 
|---|
 | 479 |     while (isspace(c))
 | 
|---|
 | 480 |         s >> c;
 | 
|---|
 | 481 |     // The vectors can be formatted either as x y z w or | x y z w |
 | 
|---|
 | 482 |     if (c == '|') {
 | 
|---|
 | 483 |         s >> v_tmp[VX] >> v_tmp[VY] >> v_tmp[VZ] >> v_tmp[VW];
 | 
|---|
 | 484 |         while (s >> c && isspace(c)) ;
 | 
|---|
 | 485 |         //if (c != '|')
 | 
|---|
 | 486 |         //    s.set(_bad);
 | 
|---|
 | 487 |         }
 | 
|---|
 | 488 |     else {
 | 
|---|
 | 489 |         s.putback(c);
 | 
|---|
 | 490 |         s >> v_tmp[VX] >> v_tmp[VY] >> v_tmp[VZ] >> v_tmp[VW];
 | 
|---|
 | 491 |         }
 | 
|---|
 | 492 |     if (s)
 | 
|---|
 | 493 |         v = v_tmp;
 | 
|---|
 | 494 |     return s;
 | 
|---|
 | 495 | }
 | 
|---|
 | 496 | 
 | 
|---|
 | 497 | void swap(vec4& a, vec4& b)
 | 
|---|
 | 498 | { vec4 tmp(a); a = b; b = tmp; }
 | 
|---|
 | 499 | 
 | 
|---|
 | 500 | vec4 min(const vec4& a, const vec4& b)
 | 
|---|
 | 501 | { return vec4(MIN(a.n[VX], b.n[VX]), MIN(a.n[VY], b.n[VY]), MIN(a.n[VZ],
 | 
|---|
 | 502 |   b.n[VZ]), MIN(a.n[VW], b.n[VW])); }
 | 
|---|
 | 503 | 
 | 
|---|
 | 504 | vec4 max(const vec4& a, const vec4& b)
 | 
|---|
 | 505 | { return vec4(MAX(a.n[VX], b.n[VX]), MAX(a.n[VY], b.n[VY]), MAX(a.n[VZ],
 | 
|---|
 | 506 |   b.n[VZ]), MAX(a.n[VW], b.n[VW])); }
 | 
|---|
 | 507 | 
 | 
|---|
 | 508 | vec4 prod(const vec4& a, const vec4& b)
 | 
|---|
 | 509 | { return vec4(a.n[VX] * b.n[VX], a.n[VY] * b.n[VY], a.n[VZ] * b.n[VZ],
 | 
|---|
 | 510 |   a.n[VW] * b.n[VW]); }
 | 
|---|
 | 511 | 
 | 
|---|
 | 512 | }
 | 
|---|
 | 513 | 
 | 
|---|
 | 514 | /****************************************************************
 | 
|---|
 | 515 | *                                                               *
 | 
|---|
 | 516 | *                   mat3 member functions                       *
 | 
|---|
 | 517 | *                                                               *
 | 
|---|
 | 518 | ****************************************************************/
 | 
|---|
 | 519 | 
 | 
|---|
 | 520 | // CONSTRUCTORS
 | 
|---|
 | 521 | 
 | 
|---|
 | 522 | mat3::mat3() {}
 | 
|---|
 | 523 | 
 | 
|---|
 | 524 | mat3::mat3(const vec3& v0, const vec3& v1, const vec3& v2)
 | 
|---|
 | 525 | { v[0] = v0; v[1] = v1; v[2] = v2; }
 | 
|---|
 | 526 | 
 | 
|---|
 | 527 | mat3::mat3(const double d)
 | 
|---|
 | 528 | { v[0] = v[1] = v[2] = vec3(d); }
 | 
|---|
 | 529 | 
 | 
|---|
 | 530 | mat3::mat3(const mat3& m)
 | 
|---|
 | 531 | { v[0] = m.v[0]; v[1] = m.v[1]; v[2] = m.v[2]; }
 | 
|---|
 | 532 | 
 | 
|---|
 | 533 | 
 | 
|---|
 | 534 | // ASSIGNMENT OPERATORS
 | 
|---|
 | 535 | 
 | 
|---|
 | 536 | mat3& mat3::operator = ( const mat3& m )
 | 
|---|
 | 537 | { v[0] = m.v[0]; v[1] = m.v[1]; v[2] = m.v[2]; return *this; }
 | 
|---|
 | 538 | 
 | 
|---|
 | 539 | mat3& mat3::operator += ( const mat3& m )
 | 
|---|
 | 540 | { v[0] += m.v[0]; v[1] += m.v[1]; v[2] += m.v[2]; return *this; }
 | 
|---|
 | 541 | 
 | 
|---|
 | 542 | mat3& mat3::operator -= ( const mat3& m )
 | 
|---|
 | 543 | { v[0] -= m.v[0]; v[1] -= m.v[1]; v[2] -= m.v[2]; return *this; }
 | 
|---|
 | 544 | 
 | 
|---|
 | 545 | mat3& mat3::operator *= ( const double d )
 | 
|---|
 | 546 | { v[0] *= d; v[1] *= d; v[2] *= d; return *this; }
 | 
|---|
 | 547 | 
 | 
|---|
 | 548 | mat3& mat3::operator /= ( const double d )
 | 
|---|
 | 549 | { v[0] /= d; v[1] /= d; v[2] /= d; return *this; }
 | 
|---|
 | 550 | 
 | 
|---|
 | 551 | vec3& mat3::operator [] ( int i) {
 | 
|---|
 | 552 |     if (i < VX || i > VZ)
 | 
|---|
 | 553 |         V_ERROR("mat3 [] operator: illegal access; index = " << i << '\n')
 | 
|---|
 | 554 |     return v[i];
 | 
|---|
 | 555 | }
 | 
|---|
 | 556 | 
 | 
|---|
 | 557 | const vec3& mat3::operator [] ( int i) const {
 | 
|---|
 | 558 |     if (i < VX || i > VZ)
 | 
|---|
 | 559 |         V_ERROR("mat3 [] operator: illegal access; index = " << i << '\n')
 | 
|---|
 | 560 |     return v[i];
 | 
|---|
 | 561 | }
 | 
|---|
 | 562 | 
 | 
|---|
 | 563 | 
 | 
|---|
 | 564 | // SPECIAL FUNCTIONS
 | 
|---|
 | 565 | 
 | 
|---|
 | 566 | mat3 mat3::transpose() const {
 | 
|---|
 | 567 |     return mat3(vec3(v[0][0], v[1][0], v[2][0]),
 | 
|---|
 | 568 |                 vec3(v[0][1], v[1][1], v[2][1]),
 | 
|---|
 | 569 |                 vec3(v[0][2], v[1][2], v[2][2]));
 | 
|---|
 | 570 | }
 | 
|---|
 | 571 | 
 | 
|---|
 | 572 | mat3 mat3::inverse()        // Gauss-Jordan elimination with partial pivoting
 | 
|---|
 | 573 |     {
 | 
|---|
 | 574 |     mat3 a(*this),          // As a evolves from original mat into identity
 | 
|---|
 | 575 |          b(identity2D());   // b evolves from identity into inverse(a)
 | 
|---|
 | 576 |     int  i, j, i1;
 | 
|---|
 | 577 | 
 | 
|---|
 | 578 |     // Loop over cols of a from left to right, eliminating above and below diag
 | 
|---|
 | 579 |     for (j=0; j<3; j++) {   // Find largest pivot in column j among rows j..2
 | 
|---|
 | 580 |     i1 = j;                 // Row with largest pivot candidate
 | 
|---|
 | 581 |     for (i=j+1; i<3; i++)
 | 
|---|
 | 582 |         if (fabs(a.v[i].n[j]) > fabs(a.v[i1].n[j]))
 | 
|---|
 | 583 |             i1 = i;
 | 
|---|
 | 584 | 
 | 
|---|
 | 585 |     // Swap rows i1 and j in a and b to put pivot on diagonal
 | 
|---|
 | 586 |     swap(a.v[i1], a.v[j]);
 | 
|---|
 | 587 |     swap(b.v[i1], b.v[j]);
 | 
|---|
 | 588 | 
 | 
|---|
 | 589 |     // Scale row j to have a unit diagonal
 | 
|---|
 | 590 |     if (a.v[j].n[j]==0.)
 | 
|---|
 | 591 |         V_ERROR("mat3::inverse: singular matrix; can't invert\n")
 | 
|---|
 | 592 |     b.v[j] /= a.v[j].n[j];
 | 
|---|
 | 593 |     a.v[j] /= a.v[j].n[j];
 | 
|---|
 | 594 | 
 | 
|---|
 | 595 |     // Eliminate off-diagonal elems in col j of a, doing identical ops to b
 | 
|---|
 | 596 |     for (i=0; i<3; i++)
 | 
|---|
 | 597 |         if (i!=j) {
 | 
|---|
 | 598 |         b.v[i] -= a.v[i].n[j]*b.v[j];
 | 
|---|
 | 599 |         a.v[i] -= a.v[i].n[j]*a.v[j];
 | 
|---|
 | 600 |         }
 | 
|---|
 | 601 |     }
 | 
|---|
 | 602 |     return b;
 | 
|---|
 | 603 | }
 | 
|---|
 | 604 | 
 | 
|---|
 | 605 | mat3& mat3::apply(V_FCT_PTR fct) {
 | 
|---|
 | 606 |     v[VX].apply(fct);
 | 
|---|
 | 607 |     v[VY].apply(fct);
 | 
|---|
 | 608 |     v[VZ].apply(fct);
 | 
|---|
 | 609 |     return *this;
 | 
|---|
 | 610 | }
 | 
|---|
 | 611 | 
 | 
|---|
 | 612 | 
 | 
|---|
 | 613 | // FRIENDS
 | 
|---|
 | 614 | 
 | 
|---|
 | 615 | namespace sc {
 | 
|---|
 | 616 | 
 | 
|---|
 | 617 | mat3 operator - (const mat3& a)
 | 
|---|
 | 618 | { return mat3(-a.v[0], -a.v[1], -a.v[2]); }
 | 
|---|
 | 619 | 
 | 
|---|
 | 620 | mat3 operator + (const mat3& a, const mat3& b)
 | 
|---|
 | 621 | { return mat3(a.v[0] + b.v[0], a.v[1] + b.v[1], a.v[2] + b.v[2]); }
 | 
|---|
 | 622 | 
 | 
|---|
 | 623 | mat3 operator - (const mat3& a, const mat3& b)
 | 
|---|
 | 624 | { return mat3(a.v[0] - b.v[0], a.v[1] - b.v[1], a.v[2] - b.v[2]); }
 | 
|---|
 | 625 | 
 | 
|---|
 | 626 | mat3 operator * (const mat3& a, const mat3& b) {
 | 
|---|
 | 627 |     #define ROWCOL(i, j) \
 | 
|---|
 | 628 |     a.v[i].n[0]*b.v[0][j] + a.v[i].n[1]*b.v[1][j] + a.v[i].n[2]*b.v[2][j]
 | 
|---|
 | 629 |     return mat3(vec3(ROWCOL(0,0), ROWCOL(0,1), ROWCOL(0,2)),
 | 
|---|
 | 630 |                 vec3(ROWCOL(1,0), ROWCOL(1,1), ROWCOL(1,2)),
 | 
|---|
 | 631 |                 vec3(ROWCOL(2,0), ROWCOL(2,1), ROWCOL(2,2)));
 | 
|---|
 | 632 |     #undef ROWCOL
 | 
|---|
 | 633 | }
 | 
|---|
 | 634 | 
 | 
|---|
 | 635 | mat3 operator * (const mat3& a, const double d)
 | 
|---|
 | 636 | { return mat3(a.v[0] * d, a.v[1] * d, a.v[2] * d); }
 | 
|---|
 | 637 | 
 | 
|---|
 | 638 | mat3 operator * (const double d, const mat3& a)
 | 
|---|
 | 639 | { return a*d; }
 | 
|---|
 | 640 | 
 | 
|---|
 | 641 | mat3 operator / (const mat3& a, const double d)
 | 
|---|
 | 642 | { return mat3(a.v[0] / d, a.v[1] / d, a.v[2] / d); }
 | 
|---|
 | 643 | 
 | 
|---|
 | 644 | int operator == (const mat3& a, const mat3& b)
 | 
|---|
 | 645 | { return (a.v[0] == b.v[0]) && (a.v[1] == b.v[1]) && (a.v[2] == b.v[2]); }
 | 
|---|
 | 646 | 
 | 
|---|
 | 647 | int operator != (const mat3& a, const mat3& b)
 | 
|---|
 | 648 | { return !(a == b); }
 | 
|---|
 | 649 | 
 | 
|---|
 | 650 | ostream& operator << (ostream& s, mat3& m)
 | 
|---|
 | 651 | { return s << m.v[VX] << '\n' << m.v[VY] << '\n' << m.v[VZ]; }
 | 
|---|
 | 652 | 
 | 
|---|
 | 653 | istream& operator >> (istream& s, mat3& m) {
 | 
|---|
 | 654 |     mat3    m_tmp;
 | 
|---|
 | 655 | 
 | 
|---|
 | 656 |     s >> m_tmp[VX] >> m_tmp[VY] >> m_tmp[VZ];
 | 
|---|
 | 657 |     if (s)
 | 
|---|
 | 658 |         m = m_tmp;
 | 
|---|
 | 659 |     return s;
 | 
|---|
 | 660 | }
 | 
|---|
 | 661 | 
 | 
|---|
 | 662 | void swap(mat3& a, mat3& b)
 | 
|---|
 | 663 | { mat3 tmp(a); a = b; b = tmp; }
 | 
|---|
 | 664 | 
 | 
|---|
 | 665 | }
 | 
|---|
 | 666 | 
 | 
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 | 667 | /****************************************************************
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 | 668 | *                                                               *
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 | 669 | *                   mat4 member functions                       *
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 | 670 | *                                                               *
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 | 671 | ****************************************************************/
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 | 672 | 
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 | 673 | // CONSTRUCTORS
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 | 674 | 
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 | 675 | mat4::mat4() {}
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 | 676 | 
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 | 677 | mat4::mat4(const vec4& v0, const vec4& v1, const vec4& v2, const vec4& v3)
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 | 678 | { v[0] = v0; v[1] = v1; v[2] = v2; v[3] = v3; }
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 | 679 | 
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 | 680 | mat4::mat4(const double d)
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 | 681 | { v[0] = v[1] = v[2] = v[3] = vec4(d); }
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 | 682 | 
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 | 683 | mat4::mat4(const mat4& m)
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 | 684 | { v[0] = m.v[0]; v[1] = m.v[1]; v[2] = m.v[2]; v[3] = m.v[3]; }
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 | 685 | 
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 | 686 | 
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 | 687 | // ASSIGNMENT OPERATORS
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 | 688 | 
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 | 689 | mat4& mat4::operator = ( const mat4& m )
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 | 690 | { v[0] = m.v[0]; v[1] = m.v[1]; v[2] = m.v[2]; v[3] = m.v[3];
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 | 691 | return *this; }
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 | 692 | 
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 | 693 | mat4& mat4::operator += ( const mat4& m )
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 | 694 | { v[0] += m.v[0]; v[1] += m.v[1]; v[2] += m.v[2]; v[3] += m.v[3];
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 | 695 | return *this; }
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 | 696 | 
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 | 697 | mat4& mat4::operator -= ( const mat4& m )
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 | 698 | { v[0] -= m.v[0]; v[1] -= m.v[1]; v[2] -= m.v[2]; v[3] -= m.v[3];
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 | 699 | return *this; }
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 | 700 | 
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 | 701 | mat4& mat4::operator *= ( const double d )
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 | 702 | { v[0] *= d; v[1] *= d; v[2] *= d; v[3] *= d; return *this; }
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 | 703 | 
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 | 704 | mat4& mat4::operator /= ( const double d )
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 | 705 | { v[0] /= d; v[1] /= d; v[2] /= d; v[3] /= d; return *this; }
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 | 706 | 
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 | 707 | vec4& mat4::operator [] ( int i) {
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 | 708 |     if (i < VX || i > VW)
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 | 709 |         V_ERROR("mat4 [] operator: illegal access; index = " << i << '\n')
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 | 710 |     return v[i];
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 | 711 | }
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 | 712 | 
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 | 713 | const vec4& mat4::operator [] ( int i) const {
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 | 714 |     if (i < VX || i > VW)
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 | 715 |         V_ERROR("mat4 [] operator: illegal access; index = " << i << '\n')
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 | 716 |     return v[i];
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 | 717 | }
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 | 718 | 
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 | 719 | // SPECIAL FUNCTIONS;
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 | 720 | 
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 | 721 | mat4 mat4::transpose() const {
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 | 722 |     return mat4(vec4(v[0][0], v[1][0], v[2][0], v[3][0]),
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 | 723 |                 vec4(v[0][1], v[1][1], v[2][1], v[3][1]),
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 | 724 |                 vec4(v[0][2], v[1][2], v[2][2], v[3][2]),
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 | 725 |                 vec4(v[0][3], v[1][3], v[2][3], v[3][3]));
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 | 726 | }
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 | 727 | 
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 | 728 | mat4 mat4::inverse()        // Gauss-Jordan elimination with partial pivoting
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 | 729 | {
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 | 730 |     mat4 a(*this),          // As a evolves from original mat into identity
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 | 731 |          b(identity3D());   // b evolves from identity into inverse(a)
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 | 732 |     int i, j, i1;
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 | 733 | 
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 | 734 |     // Loop over cols of a from left to right, eliminating above and below diag
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 | 735 |     for (j=0; j<4; j++) {   // Find largest pivot in column j among rows j..3
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 | 736 |     i1 = j;                 // Row with largest pivot candidate
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 | 737 |     for (i=j+1; i<4; i++)
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 | 738 |         if (fabs(a.v[i].n[j]) > fabs(a.v[i1].n[j]))
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 | 739 |         i1 = i;
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 | 740 | 
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 | 741 |     // Swap rows i1 and j in a and b to put pivot on diagonal
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 | 742 |     swap(a.v[i1], a.v[j]);
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 | 743 |     swap(b.v[i1], b.v[j]);
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 | 744 | 
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 | 745 |     // Scale row j to have a unit diagonal
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 | 746 |     if (a.v[j].n[j]==0.)
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 | 747 |         V_ERROR("mat4::inverse: singular matrix; can't invert\n");
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 | 748 |     b.v[j] /= a.v[j].n[j];
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 | 749 |     a.v[j] /= a.v[j].n[j];
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 | 750 | 
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 | 751 |     // Eliminate off-diagonal elems in col j of a, doing identical ops to b
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 | 752 |     for (i=0; i<4; i++)
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 | 753 |         if (i!=j) {
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 | 754 |         b.v[i] -= a.v[i].n[j]*b.v[j];
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 | 755 |         a.v[i] -= a.v[i].n[j]*a.v[j];
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 | 756 |         }
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 | 757 |     }
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 | 758 |     return b;
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 | 759 | }
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 | 760 | 
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 | 761 | mat4& mat4::apply(V_FCT_PTR fct)
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 | 762 | { v[VX].apply(fct); v[VY].apply(fct); v[VZ].apply(fct); v[VW].apply(fct);
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 | 763 | return *this; }
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 | 764 | 
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 | 765 | 
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 | 766 | // FRIENDS
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 | 767 | 
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 | 768 | namespace sc {
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 | 769 | 
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 | 770 | mat4 operator - (const mat4& a)
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 | 771 | { return mat4(-a.v[0], -a.v[1], -a.v[2], -a.v[3]); }
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 | 772 | 
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 | 773 | mat4 operator + (const mat4& a, const mat4& b)
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 | 774 | { return mat4(a.v[0] + b.v[0], a.v[1] + b.v[1], a.v[2] + b.v[2],
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 | 775 |   a.v[3] + b.v[3]);
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 | 776 | }
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 | 777 | 
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 | 778 | mat4 operator - (const mat4& a, const mat4& b)
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 | 779 | { return mat4(a.v[0] - b.v[0], a.v[1] - b.v[1], a.v[2] - b.v[2], a.v[3] - b.v[3]); }
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 | 780 | 
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 | 781 | mat4 operator * (const mat4& a, const mat4& b) {
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 | 782 |     #define ROWCOL(i, j) a.v[i].n[0]*b.v[0][j] + a.v[i].n[1]*b.v[1][j] + \
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 | 783 |     a.v[i].n[2]*b.v[2][j] + a.v[i].n[3]*b.v[3][j]
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 | 784 |     return mat4(
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 | 785 |     vec4(ROWCOL(0,0), ROWCOL(0,1), ROWCOL(0,2), ROWCOL(0,3)),
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 | 786 |     vec4(ROWCOL(1,0), ROWCOL(1,1), ROWCOL(1,2), ROWCOL(1,3)),
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 | 787 |     vec4(ROWCOL(2,0), ROWCOL(2,1), ROWCOL(2,2), ROWCOL(2,3)),
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 | 788 |     vec4(ROWCOL(3,0), ROWCOL(3,1), ROWCOL(3,2), ROWCOL(3,3))
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 | 789 |     );
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 | 790 | }
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 | 791 | 
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 | 792 | mat4 operator * (const mat4& a, const double d)
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 | 793 | { return mat4(a.v[0] * d, a.v[1] * d, a.v[2] * d, a.v[3] * d); }
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 | 794 | 
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 | 795 | mat4 operator * (const double d, const mat4& a)
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 | 796 | { return a*d; }
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 | 797 | 
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 | 798 | mat4 operator / (const mat4& a, const double d)
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 | 799 | { return mat4(a.v[0] / d, a.v[1] / d, a.v[2] / d, a.v[3] / d); }
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 | 800 | 
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 | 801 | int operator == (const mat4& a, const mat4& b)
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 | 802 | { return ((a.v[0] == b.v[0]) && (a.v[1] == b.v[1]) && (a.v[2] == b.v[2]) &&
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 | 803 |   (a.v[3] == b.v[3])); }
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 | 804 | 
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 | 805 | int operator != (const mat4& a, const mat4& b)
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 | 806 | { return !(a == b); }
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 | 807 | 
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 | 808 | ostream& operator << (ostream& s, mat4& m)
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 | 809 | { return s << m.v[VX] << '\n' << m.v[VY] << '\n' << m.v[VZ] << '\n' << m.v[VW]; }
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 | 810 | 
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 | 811 | istream& operator >> (istream& s, mat4& m)
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 | 812 | {
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 | 813 |     mat4    m_tmp;
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 | 814 | 
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 | 815 |     s >> m_tmp[VX] >> m_tmp[VY] >> m_tmp[VZ] >> m_tmp[VW];
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 | 816 |     if (s)
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 | 817 |         m = m_tmp;
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 | 818 |     return s;
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 | 819 | }
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 | 820 | 
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 | 821 | void swap(mat4& a, mat4& b)
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 | 822 | { mat4 tmp(a); a = b; b = tmp; }
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 | 823 | 
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 | 824 | }
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 | 825 | 
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 | 826 | 
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 | 827 | /****************************************************************
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 | 828 | *                                                               *
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 | 829 | *              2D functions and 3D functions                    *
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 | 830 | *                                                               *
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 | 831 | ****************************************************************/
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 | 832 | 
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 | 833 | namespace sc {
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 | 834 | 
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 | 835 | mat3 identity2D()
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 | 836 | {   return mat3(vec3(1.0, 0.0, 0.0),
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 | 837 |                 vec3(0.0, 1.0, 0.0),
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 | 838 |                 vec3(0.0, 0.0, 1.0)); }
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 | 839 | 
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 | 840 | mat3 translation2D(const vec2& v)
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 | 841 | {   return mat3(vec3(1.0, 0.0, v[VX]),
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 | 842 |                 vec3(0.0, 1.0, v[VY]),
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 | 843 |                 vec3(0.0, 0.0, 1.0)); }
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 | 844 | 
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 | 845 | mat3 rotation2D(const vec2& Center, const double angleDeg) {
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 | 846 |     double  angleRad = angleDeg * M_PI / 180.0,
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 | 847 |             c = cos(angleRad),
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 | 848 |             s = sin(angleRad);
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 | 849 | 
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 | 850 |     return mat3(vec3(c, -s, Center[VX] * (1.0-c) + Center[VY] * s),
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 | 851 |                 vec3(s, c, Center[VY] * (1.0-c) - Center[VX] * s),
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 | 852 |                 vec3(0.0, 0.0, 1.0));
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 | 853 | }
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 | 854 | 
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 | 855 | mat3 scaling2D(const vec2& scaleVector)
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 | 856 | {   return mat3(vec3(scaleVector[VX], 0.0, 0.0),
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 | 857 |                 vec3(0.0, scaleVector[VY], 0.0),
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 | 858 |                 vec3(0.0, 0.0, 1.0)); }
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 | 859 | 
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 | 860 | mat4 identity3D()
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 | 861 | {   return mat4(vec4(1.0, 0.0, 0.0, 0.0),
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 | 862 |                 vec4(0.0, 1.0, 0.0, 0.0),
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 | 863 |                 vec4(0.0, 0.0, 1.0, 0.0),
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 | 864 |                 vec4(0.0, 0.0, 0.0, 1.0)); }
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 | 865 | 
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 | 866 | mat4 translation3D(const vec3& v)
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 | 867 | {   return mat4(vec4(1.0, 0.0, 0.0, v[VX]),
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 | 868 |                 vec4(0.0, 1.0, 0.0, v[VY]),
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 | 869 |                 vec4(0.0, 0.0, 1.0, v[VZ]),
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 | 870 |                 vec4(0.0, 0.0, 0.0, 1.0)); }
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 | 871 | 
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 | 872 | mat4 rotation3D(const vec3& Axisarg, const double angleDeg) {
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 | 873 |     double  angleRad = angleDeg * M_PI / 180.0,
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 | 874 |             c = cos(angleRad),
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 | 875 |             s = sin(angleRad),
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 | 876 |             t = 1.0 - c;
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 | 877 | 
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 | 878 |     vec3 Axis(Axisarg);
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 | 879 |     Axis.normalize();
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 | 880 |     return mat4(vec4(t * Axis[VX] * Axis[VX] + c,
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 | 881 |                      t * Axis[VX] * Axis[VY] - s * Axis[VZ],
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 | 882 |                      t * Axis[VX] * Axis[VZ] + s * Axis[VY],
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 | 883 |                      0.0),
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 | 884 |                 vec4(t * Axis[VX] * Axis[VY] + s * Axis[VZ],
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 | 885 |                      t * Axis[VY] * Axis[VY] + c,
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 | 886 |                      t * Axis[VY] * Axis[VZ] - s * Axis[VX],
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 | 887 |                      0.0),
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 | 888 |                 vec4(t * Axis[VX] * Axis[VZ] - s * Axis[VY],
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 | 889 |                      t * Axis[VY] * Axis[VZ] + s * Axis[VX],
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 | 890 |                      t * Axis[VZ] * Axis[VZ] + c,
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 | 891 |                      0.0),
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 | 892 |                 vec4(0.0, 0.0, 0.0, 1.0));
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 | 893 | }
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 | 894 | 
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 | 895 | mat4 scaling3D(const vec3& scaleVector)
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 | 896 | {   return mat4(vec4(scaleVector[VX], 0.0, 0.0, 0.0),
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 | 897 |                 vec4(0.0, scaleVector[VY], 0.0, 0.0),
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 | 898 |                 vec4(0.0, 0.0, scaleVector[VZ], 0.0),
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 | 899 |                 vec4(0.0, 0.0, 0.0, 1.0)); }
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 | 900 | 
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 | 901 | mat4 perspective3D(const double d)
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 | 902 | {   return mat4(vec4(1.0, 0.0, 0.0, 0.0),
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 | 903 |                 vec4(0.0, 1.0, 0.0, 0.0),
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 | 904 |                 vec4(0.0, 0.0, 1.0, 0.0),
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 | 905 |                 vec4(0.0, 0.0, 1.0/d, 0.0)); }
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 | 906 | 
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 | 907 | }
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