| [0b990d] | 1 | //
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 | 2 | // vector3.h
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 | 3 | //
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 | 4 | // Copyright (C) 1996 Limit Point Systems, Inc.
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 | 5 | //
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 | 6 | // Author: Curtis Janssen <cljanss@limitpt.com>
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 | 7 | // Maintainer: LPS
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 | 8 | //
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 | 9 | // This file is part of the SC Toolkit.
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 | 10 | //
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 | 11 | // The SC Toolkit is free software; you can redistribute it and/or modify
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 | 12 | // it under the terms of the GNU Library General Public License as published by
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 | 13 | // the Free Software Foundation; either version 2, or (at your option)
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 | 14 | // any later version.
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 | 15 | //
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 | 16 | // The SC Toolkit is distributed in the hope that it will be useful,
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 | 17 | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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 | 18 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 | 19 | // GNU Library General Public License for more details.
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 | 20 | //
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 | 21 | // You should have received a copy of the GNU Library General Public License
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 | 22 | // along with the SC Toolkit; see the file COPYING.LIB.  If not, write to
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 | 23 | // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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 | 24 | //
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 | 25 | // The U.S. Government is granted a limited license as per AL 91-7.
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 | 26 | //
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 | 27 | 
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 | 28 | #ifndef _math_scmat_vector3_h
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 | 29 | #define _math_scmat_vector3_h
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 | 30 | #ifdef __GNUC__
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 | 31 | #pragma interface
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 | 32 | #endif
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 | 33 | 
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 | 34 | #include <iostream>
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 | 35 | #include <math.h>
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 | 36 | 
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 | 37 | #include <util/misc/exenv.h>
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 | 38 | #include <util/keyval/keyval.h>
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 | 39 | 
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 | 40 | namespace sc {
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 | 41 | 
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 | 42 | class RefSCVector;
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 | 43 | class SCMatrix3;
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 | 44 | 
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 | 45 | class SCVector3
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 | 46 | {
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 | 47 |     friend class SCMatrix3;
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 | 48 |   private:
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 | 49 |     double _v[3];
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 | 50 |   public:
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 | 51 |     SCVector3() {}
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 | 52 |     SCVector3(const double p[3]) {
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 | 53 |         _v[0] = p[0]; _v[1] = p[1]; _v[2] = p[2];
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 | 54 |       }
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 | 55 |     SCVector3(double d) { _v[0] = d; _v[1] = d; _v[2] = d; }
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 | 56 |     SCVector3(double x,double y,double z) {
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 | 57 |         _v[0] = x; _v[1] = y; _v[2] = z;
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 | 58 |       }
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 | 59 |     SCVector3(const SCVector3&p) {
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 | 60 |         _v[0] = p._v[0]; _v[1] = p._v[1]; _v[2] = p._v[2];
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 | 61 |       }
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 | 62 |     SCVector3(const RefSCVector&);
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 | 63 |     SCVector3(const Ref<KeyVal>&);
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 | 64 |     void normalize();
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 | 65 |     SCVector3 operator -() { return SCVector3(-_v[0],-_v[1],-_v[2]); }
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 | 66 |     SCVector3 operator*(double) const;
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 | 67 |     void operator = (const double *x) {
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 | 68 |         _v[0] = x[0];
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 | 69 |         _v[1] = x[1];
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 | 70 |         _v[2] = x[2];
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 | 71 |       }
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 | 72 |     void operator = (const SCVector3& x) {
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 | 73 |         _v[0] = x._v[0];
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 | 74 |         _v[1] = x._v[1];
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 | 75 |         _v[2] = x._v[2];
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 | 76 |       }
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 | 77 |     void operator = (double d) { _v[0] = d; _v[1] = d; _v[2] = d; }
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 | 78 |     void operator -= (const SCVector3& v) {
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 | 79 |         _v[0] -= v._v[0];
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 | 80 |         _v[1] -= v._v[1];
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 | 81 |         _v[2] -= v._v[2];
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 | 82 |       }
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 | 83 |     void operator += (const SCVector3& v) {
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 | 84 |         _v[0] += v._v[0];
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 | 85 |         _v[1] += v._v[1];
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 | 86 |         _v[2] += v._v[2];
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 | 87 |       }
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 | 88 |     void operator *= (double m) { _v[0] *= m; _v[1] *= m; _v[2] *= m; }
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 | 89 |     SCVector3 operator+(const SCVector3&v) const {
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 | 90 |         SCVector3 result;
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 | 91 |         result._v[0] = _v[0] + v._v[0];
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 | 92 |         result._v[1] = _v[1] + v._v[1];
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 | 93 |         result._v[2] = _v[2] + v._v[2];
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 | 94 |         return result;
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 | 95 |       }
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 | 96 |     SCVector3 operator-(const SCVector3&v) const {
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 | 97 |         SCVector3 result;
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 | 98 |         result._v[0] = _v[0] - v._v[0];
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 | 99 |         result._v[1] = _v[1] - v._v[1];
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 | 100 |         result._v[2] = _v[2] - v._v[2];
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 | 101 |         return result;
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 | 102 |       }
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 | 103 |     double dot(const SCVector3&v) const {
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 | 104 |         return _v[0]*v._v[0] + _v[1]*v._v[1] + _v[2]*v._v[2]; }
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 | 105 |     SCVector3 cross(const SCVector3&) const;
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 | 106 |     // returns a unit vector that is perpendicular to the two vectors
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 | 107 |     SCVector3 perp_unit(const SCVector3&) const;
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 | 108 |     void spherical_coord(double theta, double phi, 
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 | 109 |                          double r);
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 | 110 |     void spherical_to_cartesian(SCVector3&cart) const;
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 | 111 |     double maxabs() const;
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 | 112 |     // this returns the length of the difference vector
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 | 113 |     double dist(const SCVector3&) const;
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 | 114 |     void rotate(double theta,SCVector3 &v);
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 | 115 |     double norm() const { return sqrt(this->dot(*this)); }
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 | 116 |     double& elem(int xyz) { return _v[xyz]; }
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 | 117 |     const double& elem(int xyz) const { return _v[xyz]; }
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 | 118 |     double& operator [] (int i) { return _v[i]; }
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 | 119 |     const double& operator [] (int i) const { return _v[i]; }
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 | 120 |     double& operator () (int i) { return _v[i]; }
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 | 121 |     const double& operator () (int i) const { return _v[i]; }
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 | 122 |     const double* data() const { return _v; }
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 | 123 |     double* data() { return _v; }
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 | 124 |     double& x() { return _v[0]; }
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 | 125 |     double& y() { return _v[1]; }
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 | 126 |     double& z() { return _v[2]; }
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 | 127 |     const double& x() const { return _v[0]; }
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 | 128 |     const double& y() const { return _v[1]; }
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 | 129 |     const double& z() const { return _v[2]; }
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 | 130 |     double& r() { return _v[0]; }
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 | 131 |     double& theta() { return _v[1]; }
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 | 132 |     double& phi() { return _v[2]; }
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 | 133 |     const double& r() const { return _v[0]; }
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 | 134 |     const double& theta() const { return _v[1]; }
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 | 135 |     const double& phi() const { return _v[2]; }
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 | 136 |     void print(std::ostream& =ExEnv::out0()) const;
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 | 137 | };
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 | 138 | SCVector3 operator*(double,const SCVector3&);
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 | 139 | std::ostream &operator<<(std::ostream&, const SCVector3 &);
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 | 140 | 
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 | 141 | }
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 | 142 | 
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 | 143 | #ifdef INLINE_FUNCTIONS
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 | 144 | #include <math/scmat/vector3_i.h>
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 | 145 | #endif
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 | 146 | 
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 | 147 | #endif
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 | 148 | 
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 | 149 | // Local Variables:
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 | 150 | // mode: c++
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 | 151 | // c-file-style: "CLJ"
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 | 152 | // End:
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